人眼成像与HMD成像的差异比较

Yusuke Jin, Xiaozhou Zhou, W. Xiao, Jiarui Li, Chengqi Xue
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摘要

随着虚拟现实(VR)头戴式显示器(HMD)受到越来越多的关注,新的研究问题也随之出现。在虚拟现实游戏、虚拟现实电影或虚拟现实模拟中,保持高度的深度感知,尽量减少视觉不适,对于提高整体用户体验至关重要。本体感觉线索、单眼线索和双眼线索构成了视觉感知的深度线索,它们准确地提供了个人空间中物体的深度信息。本体感觉信号包括趋同和调整。相当多的研究证明,VE的趋同和适应加剧了不舒服的感觉。单目线索包括遮挡、物体的相对大小、纹理细度、光和阴影的变化、光学厚度、透视等。单目线索产生心理深度线索,在虚拟环境中会受到物体纹理映射和环境设置的影响。人眼的双眼视觉使用户能够感知空间中不同物体的深度。当两只眼睛在现实中观察同一目标物体时,由于两只眼睛横向位置的不同,在视网膜上形成的图像是不同的。视网膜接收到的刺激在大脑中被处理后产生立体视觉。双目视觉对物体的感知受环境深度线索的影响。虚拟信息深度感知的差异导致空间感知的分离,难以与现实操作模式建立关联。本文研究了人眼的生理特性,总结了头戴式显示器(HMD)设备提供的视觉环境。通过对比差异得出HMD提供的视觉图像的局限性。讨论了HMD立体视觉的成像机制。通过对比HMD图像产生的立体视觉与人眼产生的立体视觉的差异,为在VR中构建更加逼真、身临其境的环境提供理论建议。
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Comparison of Differences between Human Eye Imaging and HMD Imaging
As virtual reality (VR) headsets with head-mounted displays (HMD) have attracted more and more attention, new research questions have emerged. In virtual reality games, virtual reality movies or virtual reality simulations, maintaining a high degree of depth perception and minimizing visual discomfort is essential to improve the overall user experience. Proprioceptive cues, monocular cues, and binocular cues constitute the depth cues of visual perception, which accurately provide the depth information of objects in personal space. Proprioceptive cues include convergence and adjustment. Quite a few studies have proved that convergence and accommodation in VE exacerbate uncomfortable feelings. Monocular cues include occlusion, relative size of objects, texture fineness, variations of light and the shadows, optical thickness, perspective, etc. Monocular clues produce psychological depth cues, which can be affected by the texture mapping of objects and environment settings in the virtual environment. The binocular vision of the human eye enables users to perceive the depth of different objects in space. When both eyes observe the same target object in reality, the images formed on the retina are different due to the different lateral positions of the two eyes. The stimulus received by the retina is processed in the brain to generate stereo vision. The perception of objects generated by binocular vision is influenced by depth cues in environment. The difference in depth perception of virtual information leads to the separation of spatial perception, which makes it difficult to establish relevance with the reality operation mode. In this paper, the physiological characteristics of human eyes are studied, and visual environment provided by head-mounted displays (HMD) equipment are summarized. The limitations of visual images provided by HMD are obtained by comparing the differences. We discussed imaging mechanism of the stereo vision in HMD. By comparing the differences of stereo vision generated in HMD images and human eyes, this paper is aimed to provide theoretical suggestions for building a more realistic and immersive environment in VR.
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