Lamoth:用于云中的mmog的消息传播中间件

Julien Gascon-Samson, Bettina Kemme, J. Kienzle
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引用次数: 0

摘要

为大型多人在线游戏(mmog)提供网络资源带来了有趣的挑战,因为负载可能会根据时间或其他游戏内因素而发生很大变化。在本文中,我们提出了Lamoth,一个用于mmog的云中间件,它提供了一个用于游戏内消息传播的接口。Lamoth通过使用部署在云中的任意数量的现成发布/订阅服务器来处理节点之间的游戏信息交换,这取决于游戏场景。为了评估我们的平台,我们在McGill的研究型MMOG Mammoth上实现了Lamoth,并通过触发可能导致网络瓶颈的情况进行了广泛的实验。我们的评估表明,Lamoth可以让MMOG扩展到大量玩家,并且如果提供足够的资源,可以适当地处理极端苛刻的游戏内部情况。
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Lamoth: A message dissemination middleware for MMOGs in the cloud
Provisionning network resources for Massively Multiplayer Online Games (MMOGs) poses interesting challenges due to the fact that the load can greatly vary depending on the time or other in-game factors. In this paper, we propose Lamoth, a cloud middleware for MMOGs that provides an interface for in-game message dissemination. Lamoth handles the exchange of game messages between nodes by making use of an arbitrary number of off-the-shelve pub/sub servers deployed in the cloud depending on the game scenario. In order to evaluate our platform, we implement Lamoth on top of Mammoth, McGill's research-oriented MMOG, and conduct extensive experiments by triggering situations which would cause networks bottlenecks. Our evaluations show that Lamoth can allow a MMOG to scale to high numbers of players and can properly handle extremely-demanding in-game situations if enough resources are provided.
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