{"title":"电子人的困境:虚拟环境中的化身","authors":"F. Biocca","doi":"10.1109/CT.1997.617676","DOIUrl":null,"url":null,"abstract":"The paper poses the question: how does the representation of the body in virtual environments affect the mind? The article considers how virtual reality interfaces are evolving to progressively embody the user. The effect of embodiment on the sensation of physical presence, social presence, and self presence in virtual environments is discussed. The effect of avatar representation on body image and body schema distortion is also considered.","PeriodicalId":212776,"journal":{"name":"Proceedings Second International Conference on Cognitive Technology Humanizing the Information Age","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"1997-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"161","resultStr":"{\"title\":\"The cyborg's dilemma: embodiment in virtual environments\",\"authors\":\"F. Biocca\",\"doi\":\"10.1109/CT.1997.617676\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The paper poses the question: how does the representation of the body in virtual environments affect the mind? The article considers how virtual reality interfaces are evolving to progressively embody the user. The effect of embodiment on the sensation of physical presence, social presence, and self presence in virtual environments is discussed. The effect of avatar representation on body image and body schema distortion is also considered.\",\"PeriodicalId\":212776,\"journal\":{\"name\":\"Proceedings Second International Conference on Cognitive Technology Humanizing the Information Age\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1997-08-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"161\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings Second International Conference on Cognitive Technology Humanizing the Information Age\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CT.1997.617676\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Second International Conference on Cognitive Technology Humanizing the Information Age","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CT.1997.617676","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The cyborg's dilemma: embodiment in virtual environments
The paper poses the question: how does the representation of the body in virtual environments affect the mind? The article considers how virtual reality interfaces are evolving to progressively embody the user. The effect of embodiment on the sensation of physical presence, social presence, and self presence in virtual environments is discussed. The effect of avatar representation on body image and body schema distortion is also considered.