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Storytelling systems: constructing the innerface of the interface 叙述系统:构建界面的内部
Marina Umaschi, Justine Cassell
Although recent years have seen an explosion in educational technology, there is still a lack of computational tools specifically designed to encourage exploration of identity and communication issues. Storytelling is a good medium for this type of exploration as it enables reflection about the inner world. The paper presents a novel approach to interactive storytelling: SAGE (Storytelling Agent Generation Environment), a construction kit that supports children's creation of their own wise storytellers to interact with. In this system, programming is a vehicle for the transformation of ways of thinking about communication as well as for constructing knowledge about technology. In order to encourage children's emotional engagement in the SAGE environment, the storytellers are embodied in an interactive stuffed animal-a soft interface-which is also programmable by the children. The paper presents some technical aspects of SAGE's design and implementation and focuses on empirical results from research with children using SAGE.
尽管近年来教育技术突飞猛进,但仍然缺乏专门设计用于鼓励探索身份和交流问题的计算工具。讲故事是这类探索的好媒介,因为它可以反映内心世界。本文提出了一种交互式讲故事的新方法:SAGE (storytelling Agent Generation Environment,讲故事代理生成环境),这是一种支持儿童创建自己的智慧讲故事人的构建工具包。在这个系统中,编程是一种工具,用于转换关于交流的思维方式,以及构建关于技术的知识。为了鼓励孩子们在SAGE环境中的情感参与,讲故事的人被体现在一个互动的毛绒玩具中——一个软界面,这也是孩子们可编程的。本文介绍了SAGE的设计和实施的一些技术方面,并重点介绍了使用SAGE的儿童研究的实证结果。
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引用次数: 29
Supervised self-organization of user's Kansei model for image retrieving 用于图像检索的用户感性模型的监督自组织
N. Bianchi, L. Berthouze, T. Kato
We propose a Kansei-oriented system dedicated to image retrieval. By "Kansei"-oriented, it is understood that the user is at the center of a system sensitive to and actively using his/her cognitive abilities as well as his/her sensitivity. The definition of this sensitivity is very difficult to elicit even for the user him/herself and therefore should emerge from his/her interaction with the system. We propose a dynamic multiagent architecture in which a language, through which the user and the system establish mutual understanding over visual perceptions, develops. We describe the mechanisms underlying the development of this language and which allow the user to have full control, both functionally and structurally, of the system.
我们提出了一个面向感性的图像检索系统。以“感性”为导向的理解是,用户处于系统的中心,对他/她的认知能力和敏感性敏感,并积极使用他/她的认知能力。这种敏感性的定义即使对用户本人来说也很难得出,因此应该从他/她与系统的交互中得出。我们提出了一个动态的多智能体架构,其中一种语言,通过它,用户和系统建立对视觉感知的相互理解,发展。我们描述了这种语言的开发机制,它允许用户在功能和结构上完全控制系统。
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引用次数: 2
The cyborg's dilemma: embodiment in virtual environments 电子人的困境:虚拟环境中的化身
F. Biocca
The paper poses the question: how does the representation of the body in virtual environments affect the mind? The article considers how virtual reality interfaces are evolving to progressively embody the user. The effect of embodiment on the sensation of physical presence, social presence, and self presence in virtual environments is discussed. The effect of avatar representation on body image and body schema distortion is also considered.
这篇论文提出了一个问题:虚拟环境中身体的表现是如何影响大脑的?本文考虑了虚拟现实界面是如何演变为逐步体现用户的。讨论了化身对虚拟环境中物理存在感、社会存在感和自我存在感的影响。同时也考虑了化身表征对身体形象和身体图式扭曲的影响。
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引用次数: 161
Natural language and artificial technology-it ain't necessarily so 自然语言和人工技术——未必如此
H. Haberland
The paper takes its point of departure in issues that have been discussed previously by the author (H. Haberland, 1995; 1996, 1997). In these contributions, the author has tried to explore the implications of some obvious parallels between the linguistic discipline of pragmatics (H. Haberland and J.L. Mey, 1977; J. Verschueren, 1987) and the concept of cognitive technology as explicated by B. Gorayska and J.L. Mey (1996), and B. Gorayska and J. Marsh (1996).
本文的出发点是作者以前讨论过的问题(H. Haberland, 1995;1996年,1997年)。在这些贡献中,作者试图探索语用学语言学之间一些明显相似之处的含义(H. Haberland and J.L. Mey, 1977;J. Verschueren, 1987)以及B. Gorayska和J.L. Mey(1996)以及B. Gorayska和J. Marsh(1996)所阐述的认知技术概念。
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引用次数: 1
Algebraic models for understanding: coordinate systems and cognitive empowerment 理解的代数模型:坐标系统和认知授权
Chrystopher L. Nehaniv
We identify certain formal algebraic models affording understanding (including positional number systems, conservation laws in physics, and spatial coordinate systems) that have empowered humans when we have augmented ourselves using them. We survey how, by explicit mathematical constructions, such algebraic models can be algorithmically derived for all finite state systems and give examples illustrating this, including coordinates for the rigid symmetries of a regular polygon, and recovery of the decimal expansion and coordinates arising from conserved quantities in physics. By accepting D. Haraway's (1991) 'ironic myth' of the ourselves as cyborgs, one opens the door to empowerment of humans responsible and in control of their hybrid natures as beings augmented by both cognitive and physical tools. Indeed we argue that biological systems share with the subjects of all sciences of the 'artificial' (H. Simon (1969)), an essential quality of contingent, conscious or unconscious design. Coordinate systems derived by algebra or computation for affordance of the understanding and manipulation of physical and conceptual worlds are thus a 'natural' step in use of 'tools' by biological systems as they/we learn to modify selves and identities appropriately and dynamically. The mathematics of constructing formal models for understanding is explained, application to familiar examples and to the Noether-Rhodes theory of conservation laws, and extensions to handling formal relations and analogies between models are discussed.
我们确定了某些提供理解的正式代数模型(包括位置数字系统、物理守恒定律和空间坐标系统),当我们使用它们增强自己时,它们赋予了人类力量。我们调查了如何通过显式的数学构造,这样的代数模型可以为所有有限状态系统的算法推导,并给出了例子来说明这一点,包括正多边形的刚性对称的坐标,以及从物理守恒量中产生的十进制展开和坐标的恢复。通过接受D. Haraway (1991)我们自己是半机械人的“讽刺神话”,一个人打开了一扇门,赋予人类权力,负责并控制他们的混合性质,作为通过认知和物理工具增强的生物。事实上,我们认为生物系统与所有“人工”科学的主体(H. Simon(1969))一样,具有偶然的、有意识的或无意识的设计的基本品质。因此,当生物系统/我们学会适当地、动态地修改自我和身份时,为理解和操纵物理和概念世界而通过代数或计算推导出的坐标系统是使用“工具”的“自然”步骤。解释了构建形式模型的数学理解,应用于熟悉的例子和守恒定律的Noether-Rhodes理论,以及扩展到处理形式关系和模型之间的类比。
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引用次数: 15
Computer-aided language processing: using interpretation to redefine man-machine relations 计算机辅助语言处理:用解释重新定义人机关系
Ludovic Tanguy
Focusing on the human computer interaction for natural language processing, we present a formal notion of interpretation, as a frame for the semantic analysis of texts. Moving away from classical automated processing, we define the role of the computer as a guide towards manual identification of semantic structures. We propose an interactive protocol in order to "extract" and explore a user's intuitions of the thematic structures of a given text. This protocol, along with the data structure which stores semantic information from the user, is managed by a software system, named PASTEL, which is described. Using an example, we show how this method can be useful in deeply exploring textual content.
关注自然语言处理中的人机交互,我们提出了解释的形式化概念,作为文本语义分析的框架。远离经典的自动化处理,我们将计算机的角色定义为手动识别语义结构的指南。我们提出了一种交互协议,以“提取”和探索用户对给定文本主题结构的直觉。该协议以及存储来自用户的语义信息的数据结构由一个名为PASTEL的软件系统进行管理。通过一个示例,我们展示了这种方法如何在深入探索文本内容时非常有用。
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引用次数: 3
On why the blind leading the blind is a good idea 关于为什么盲人给盲人引路是个好主意
D. Good
Summary form only given. The paper reports on a project which addresses the problems faced by blind people in negotiating novel spaces. Various technologically sophisticated schemes have been proposed to help the blind in such circumstances. These range from the use of GPS satellites combined with hand-held microcomputers so that the blind user can get an accurate fix on his or her location, to the use of fixed local radio beacons in an intelligent environment which can guide a blind person in a locally sensitive fashion. While there has been some limited success with these systems, they have yet to solve many difficult operational problems. Working from a perspective that is in accordance with CT principles, the author developed a radically different system through which the existing competence of blind people in interpreting acoustic spatial cues can be enhanced and exploited by enabling them to communicate with one another about their auditory experience of the environment. The solution proposed relies on the technique of binaural recording with the addition of certain important additional elements. It enables one blind person who knows a place to effectively "draw an acoustic map" of it in line with their auditory experience. This map is of use to another blind person before he or she encounters that place for the first time. The idea of a map is exploited by reference to its functional rather than physical characteristics, a move which nevertheless acknowledges that the importance of a map lies in its physical characteristics in relation to shared sensory experiences.
只提供摘要形式。本文报道了一个项目,该项目解决了盲人在协商新颖空间时面临的问题。在这种情况下,人们提出了各种技术复杂的方案来帮助盲人。这些方法包括使用GPS卫星与手持微型计算机相结合,使盲人用户能够准确地确定自己的位置,以及在智能环境中使用固定的本地无线电信标,以对当地敏感的方式为盲人提供指导。虽然这些系统取得了一些有限的成功,但它们尚未解决许多困难的操作问题。从CT原理的角度出发,作者开发了一个完全不同的系统,通过使盲人能够相互交流他们对环境的听觉体验,从而增强和利用盲人在解释声学空间线索方面的现有能力。提出的解决方案依赖于双耳录音技术,并添加了某些重要的附加元素。它使一个知道一个地方的盲人能够根据他们的听觉体验有效地“画出一个声音地图”。在另一个盲人第一次遇到那个地方之前,这张地图对他或她很有用。地图的概念是通过参考其功能而不是物理特征来利用的,尽管如此,这一举动承认地图的重要性在于其与共享感官体验相关的物理特征。
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引用次数: 3
Rosebud: a place for interaction between memory, story, and self 玫瑰花蕾:记忆、故事和自我互动的地方
Jennifer W. Glos, Justine Cassell
The paper explores digital augmentation of "keepsake objects" in order to enhance their inherent emotional value for an individual. We define keepsake objects as objects which hold personal significance to an individual. In particular, we focus on their use as holders of stories, memories, and identity. We describe the cognitive, social, and psychological aspects of one design implementation, Rosebud, which links children's stories to their stuffed animals. Rosebud takes advantage of the natural characteristics of stuffed animals, namely, their story evoking nature and appeal to girls, to create a gender neutral interactive storytelling system.
本文探讨了“纪念品”的数字增强,以增强其对个人的内在情感价值。我们将纪念品定义为对个人具有个人意义的物品。我们特别关注它们作为故事、记忆和身份的载体。我们描述了一个设计实现的认知、社会和心理方面,Rosebud,它将儿童的故事与他们的填充动物联系起来。Rosebud利用了毛绒玩具的自然特点,即它们的故事唤起自然和对女孩的吸引力,创造了一个性别中立的互动叙事系统。
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引用次数: 34
A multifaceted Internet language environment for the hearing impaired 为听障人士提供多元化的网络语言环境
Y. Masuda, O. Clubb, P. K. Lai
Summary form only given. The paper explores the practical use of a tactile transducer to enhance speech communication for the hearing impaired utilizing a voice mail system. In spite of the recent technological developments in human machine interfaces, the world of the hearing impaired for speech perception and production hasn't had much improvement because of: 1) the lack of consensus and emphasis in using spoken language as a means of communication among the hearing impaired community and their educational institutions; 2) the lack of proper and easy to use equipment to facilitate speech communication between hearing and hearing impaired persons. The main objective of the research project is to encourage hearing impaired people to use a spoken language which is not of their own mother tongue via the Internet. In order to achieve this, the speech of both hearing and hearing impaired people is enhanced by a tactile transducer. The two selected communities will use the Internet to communicate with each other via voice mail.
只提供摘要形式。本文探讨了触觉换能器的实际应用,以增强听觉障碍的语音交流,利用语音邮件系统。尽管近年来在人机界面技术上有了很大的发展,但听障人士在言语感知和言语生产方面的情况并没有得到很大的改善,这是因为:1)听障人士及其教育机构在使用口语作为交流手段方面缺乏共识和重视;2)缺乏适当和易于使用的设备,以方便听力障碍者和听障者之间的言语交流。这项研究的主要目的是鼓励听障人士通过互联网使用非母语的口语。为了实现这一目标,听觉和听觉受损的人的言语都通过触觉传感器得到增强。这两个选定的社区将使用互联网通过语音邮件相互沟通。
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引用次数: 0
Technology and perception: the contribution of sensory substitution systems 技术与知觉:感觉替代系统的贡献
C. Lenay, S. Canu, P. Villon
The strong programme of research in the study and development of cognitive technologies today is based on the hypothesis that these technologies are not only technical means which enable us to enhance our calculating, memorising or perceptive abilities, but that they actually play a key role in the constitution of human experience. The aim of the article is to provide this hypothesis with experimental content through the study of a series of very specific technical devices usually referred to as "sensory substitution systems". After analysing some of the results achieved so far, we describe several experiments on the construction of a three dimensional perceptual space through technical means. We then demonstrate the role of human action, and therefore, of the "corps propre" (the body from the point of view of the subject), in the process of the construction of perception. These experiments will also enable us to discuss the conditions for conducting fundamental research in the field of technology, combining scientific method and phenomenological analysis. In conclusion we suggest various possible lines of future research on this subject.
今天,认知技术研究和发展的强大研究计划是基于这样一种假设:这些技术不仅是技术手段,使我们能够提高我们的计算、记忆或感知能力,而且它们实际上在人类经验的构成中起着关键作用。本文的目的是通过研究一系列非常具体的技术装置,通常被称为“感觉替代系统”,为这一假设提供实验内容。在分析了迄今为止取得的一些结果之后,我们描述了通过技术手段构建三维感知空间的几个实验。然后,我们展示了人类行为的作用,因此,“自我军团”(从主体的角度来看的身体),在感知的构建过程中。这些实验也将使我们能够结合科学方法和现象学分析,讨论在技术领域进行基础研究的条件。最后,我们提出了关于这一主题的各种可能的未来研究方向。
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引用次数: 67
期刊
Proceedings Second International Conference on Cognitive Technology Humanizing the Information Age
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