{"title":"基于动态障碍物检测和速度障碍物估计的自主移动机器人成本图生成","authors":"Chin-Sheng Chen, Si-Yu Lin","doi":"10.23919/ICCAS52745.2021.9649733","DOIUrl":null,"url":null,"abstract":"The environmental conditions corresponding to dangerous or collided areas are generally represented by Costmap when the Autonomous Mobile Robot (AMR) is navigated. Here, this paper provides a Costmap 2D layer plug-in, Velocity Obstacle layer, it can accurately detect obstacle's coordination and radius and then estimate the obstacle's velocity to create Velocity Obstacle which can represent the potential collision vector in the future. In the simulation, we assume the robot's max velocity is 0.2m/s and an obstacle move forward to the robot with 0.3m/s. The results show the AMR can avoid the obstacle well. In experiment, the AMR also can avoid the people moving toward it in the real world.","PeriodicalId":411064,"journal":{"name":"2021 21st International Conference on Control, Automation and Systems (ICCAS)","volume":"86 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Costmap Generation Based on Dynamic Obstacle Detection and Velocity Obstacle Estimation for Autonomous Mobile Robot\",\"authors\":\"Chin-Sheng Chen, Si-Yu Lin\",\"doi\":\"10.23919/ICCAS52745.2021.9649733\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The environmental conditions corresponding to dangerous or collided areas are generally represented by Costmap when the Autonomous Mobile Robot (AMR) is navigated. Here, this paper provides a Costmap 2D layer plug-in, Velocity Obstacle layer, it can accurately detect obstacle's coordination and radius and then estimate the obstacle's velocity to create Velocity Obstacle which can represent the potential collision vector in the future. In the simulation, we assume the robot's max velocity is 0.2m/s and an obstacle move forward to the robot with 0.3m/s. The results show the AMR can avoid the obstacle well. In experiment, the AMR also can avoid the people moving toward it in the real world.\",\"PeriodicalId\":411064,\"journal\":{\"name\":\"2021 21st International Conference on Control, Automation and Systems (ICCAS)\",\"volume\":\"86 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-10-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 21st International Conference on Control, Automation and Systems (ICCAS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.23919/ICCAS52745.2021.9649733\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 21st International Conference on Control, Automation and Systems (ICCAS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23919/ICCAS52745.2021.9649733","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
摘要
自主移动机器人(Autonomous Mobile Robot, AMR)导航时,危险或碰撞区域对应的环境条件通常由Costmap表示。在这里,本文提供了一个Costmap的二维图层插件Velocity Obstacle layer,它可以准确地检测障碍物的协调和半径,然后估计障碍物的速度来创建Velocity Obstacle,从而代表未来可能发生的碰撞向量。在仿真中,我们假设机器人的最大速度为0.2m/s,障碍物以0.3m/s的速度向机器人移动。结果表明,AMR能很好地避开障碍物。在实验中,AMR也可以避免人们在现实世界中向它移动。
Costmap Generation Based on Dynamic Obstacle Detection and Velocity Obstacle Estimation for Autonomous Mobile Robot
The environmental conditions corresponding to dangerous or collided areas are generally represented by Costmap when the Autonomous Mobile Robot (AMR) is navigated. Here, this paper provides a Costmap 2D layer plug-in, Velocity Obstacle layer, it can accurately detect obstacle's coordination and radius and then estimate the obstacle's velocity to create Velocity Obstacle which can represent the potential collision vector in the future. In the simulation, we assume the robot's max velocity is 0.2m/s and an obstacle move forward to the robot with 0.3m/s. The results show the AMR can avoid the obstacle well. In experiment, the AMR also can avoid the people moving toward it in the real world.