日本青少年将游戏作为另一种教育工具

Armando Moreno del Castillo
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引用次数: 0

摘要

本文试图探讨将游戏引入教育的问题。通过测量大学生的测试结果来探索它可能带来的好处。这项研究的目的是试图发现是否有一个明显的差异和受益于这种新型的教学方法。学生的意见和情绪是什么,目的是为学生的动机提供最好的结果。
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Adoption Of Gaming As An Alternative Educational Tool Among Japanese Youth.
This text will try to explore the question of adopting gaming into education. Explore its possible benefits by measuring the test results of college students. The goal of this research is to try to find if there is a noticeable difference and benefit from this new type of pedagogical approach. What are the student’s opinions and sentiments towards it with the objective of providing the best possible result in students' motivation.
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