通过跳绳游戏促进身体健康的发展

H. Basri
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The study was conducted in Class VA of SDN Cimanggu Kecil, Bogor City, Semester 1 of the 2019/2020 Academic Year and aimed: (1) To find out the improvement in student learning outcomes about Understanding the procedures for heart and lung endurance training activities for the development of physical fitness by using the Jump Rope Game. (2) To describe the process of improving student learning outcomes about understanding the procedures for heart and lung endurance training activities for the development of physical fitness using the Jump Rope Game for students. (3) To measure how much the increase in student learning outcomes regarding understanding the procedure for heart and lung endurance training activities for the development of physical fitness through the Jump Rope Game for students. 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引用次数: 0

摘要

通过跳绳游戏提高小学生对心肺耐力活动对体质发展程序的理解效果本研究从体育、运动与健康学科对心肺耐力活动对体质发展程序的理解质量较低的现状出发,探讨了心肺耐力活动对学生活动和学习结果的影响。教师需要考虑有效和有趣的学习模式,这样他们才能提高学生的学习成果。研究中尝试的学习方法之一是跳绳游戏的应用。本研究在2019/2020学年第一学期茂物市SDN Cimanggu Kecil VA班进行,目的是:(1)通过跳绳游戏了解心肺耐力训练活动的程序,以提高学生的学习效果。(2)描述利用跳绳游戏提高学生对心肺耐力训练活动程序的理解,提高学生体质发展的学习效果的过程。(3)通过跳绳游戏来衡量学生在了解心肺耐力训练活动的程序以发展体能方面的学习成果增加了多少。本研究结果表明,通过跳绳游戏对心肺耐力训练活动流程的了解,促进学生体质的发展,在跳绳游戏学习中,学生的平均学习成绩在循环中提高到73.85。第1和第2周期91.15。综上所述,研究者认为教师使用跳绳游戏可以提高学生的学习效果,因此研究者建议将跳绳游戏的使用社会化,并将其作为教育办公室内学校体育、运动与健康学习的一种替代方法。茂物市
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MENINGKATKAN HASIL BELAJAR SISWA SD NEGERI CIMANGGU KECIL DALAM MEMAHAMI PROSEDUR AKTIVITAS DAYA TAHAN JANTUNG DAN PARU UNTUK PENGEMBANGAN KEBUGARAN JASMANI MELALUI PERMAINAN LOMPAT TALI
IMPROVING LEARNING OUTCOMES OF ELEMENTARY SCHOOL STUDENTS IN UNDERSTANDING HEART AND LUNG ENDURANCE ACTIVITIES PROCEDURES FOR THE DEVELOPMENT OF PHYSICAL FITNESS THROUGH JUMPING ROPE GAMESThis research departs from the low quality of mastery of techniques in the subjects of Physical Education, Sports and Health in understanding the procedures for cardiovascular endurance activities for the development of physical fitness that can have an influence on student activities and learning outcomes. Teachers need to consider effective and fun learning models so that they can improve student learning outcomes. One of the learning approaches that was tried through this research was the application of the Jump Rope Game. The study was conducted in Class VA of SDN Cimanggu Kecil, Bogor City, Semester 1 of the 2019/2020 Academic Year and aimed: (1) To find out the improvement in student learning outcomes about Understanding the procedures for heart and lung endurance training activities for the development of physical fitness by using the Jump Rope Game. (2) To describe the process of improving student learning outcomes about understanding the procedures for heart and lung endurance training activities for the development of physical fitness using the Jump Rope Game for students. (3) To measure how much the increase in student learning outcomes regarding understanding the procedure for heart and lung endurance training activities for the development of physical fitness through the Jump Rope Game for students. The results of this study indicate that by using the Jump Rope Game on Understanding the procedure for cardio respiratory endurance training activities for the development of physical fitness in students in learning using the Jump Rope Game, the average student learning outcome increases to 73.85 in the Cycle. I and 91.15 in Cycle II. From the description above, the researcher concludes that the Jump Rope Game applied by the teacher can improve student learning outcomes, therefore the researcher suggests that the use of the Jump Rope Game be socialized and used as an alternative in learning Physical Education, Sports and Health in Schools within the Education Office. Bogor city 
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