用于低成本赛车驾驶模拟器的全身触觉显示

Adrian Steinemann, Sebastian Tschudi, A. Kunz
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引用次数: 2

摘要

运动平台是用于驾驶模拟器的先进系统。研究表明,这些系统非常准确地模仿了汽车的真实驾驶行为。在低成本的驾驶模拟器中,大多数装置缺乏运动平台,无法模拟真实的运动力。他们的重点是高质量的视频和音频,或者方向盘上的力反馈。我们的目标是用低成本的致动器来代替真实的运动力,从而触发人类的四肢来创造一个更长的沉浸感。这样可以提高没有运动平台的驾驶模拟器的质量。我们的低成本赛车模拟器的全身触觉显示概念是基于气垫和拉力机制来支持纵向和横向力,解决人类的机械感受和本体感觉。这个概念是在一项涵盖22名参与者的用户研究中分析的。
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Full body haptic display for low-cost racing car driving simulators
Motion platforms are advanced systems for driving simulators. Studies showed that these systems imitate the real driving behavior of cars very accurately. In low-cost driving simulators, most installations lack motion platforms and miss to simulate real motion forces. Their focus is on high-quality video and audio, or force feedback on steering wheels. We aim to substitute the real motion forces with low-cost actuators triggering the human extremities to create an extended immersion. By this, the quality of driving simulators without any motion platform can be increased. Our full body haptic display concept for low-cost racing car simulators is based on air cushion and pull mechanisms to support longitudinal and lateral forces addressing the human's mechanoreceptive and proprioceptive senses. The concept is analyzed within a user study covering twenty-two participants.
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