通过拼字游戏培养学习者的词汇量

Nora Fudhla
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摘要

这篇文章是根据一项研究而写的,该研究是为了解决学生在马来西亚巴东大学MKU课程中提高词汇技能的€™困难。根据一些英语老师和学生的说法,通过背单词表来教单词是非常无聊的,应该避免。此外,学生很难写出某些词汇的正确拼写。为了克服这些问题,在实验研究中应用了游戏化策略即jumble - letter游戏。本研究采用一组前测后测设计,样本选取采用简单随机抽样技术。通过前测和后测收集数据。然后使用T配对检验(SPSS 23)对数据进行分析。经资料计算,前测均分为50.87分,后测均分为76.23分,sig. 2尾检验< 0.05。通过T配对检验分析和解释,发现后验均分提高,显著性得分表明该策略显著有效。因此,拼字游戏能有效地提高学习者的学习兴趣,提高词汇掌握能力。
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Fostering Learners' Vocabulary through Jumbled-Letter Game
This article is written based on a research done to solve students’ difficulties in improving their vocabulary skill in MKU classes at Universitas Negeri padang. According to some English teachers and students, teaching vocabulary through memorizing the list was very boring and should be avoided. Besides, it was difficult for the students to write correct spelling for certain vocabularies. To overcome these issues, gamification strategy namely Jumbled-Letter game was applied in an experimental study. The design used in this study was one group pre-test post-test design and the sample was chosen through simple random sampling technique. The data was collected through pre-test and post-test. The data then was analyzed using T Paired test (SPSS 23). Based on the data calculation, the mean score of pre-test was 50.87 and the mean score of post-test was 76.23, and sig. 2 tailed test was < 0.05. Based on T Paired test analysis and interpretation, it was found that the mean score on post-test was increased and the significance score shows that the strategy was significantly effective. Thus, Jumbled-Letter Game was effective to boost learners’ interest and improve their vocabulary mastery.
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