整合理性统一流程和设计思维方法开发移动VR沉浸式场景创作原型的有形用户界面

Pai-Hsun Chen, Lu-Han Chen, Yin-Nan Wang
{"title":"整合理性统一流程和设计思维方法开发移动VR沉浸式场景创作原型的有形用户界面","authors":"Pai-Hsun Chen, Lu-Han Chen, Yin-Nan Wang","doi":"10.1109/IS3C57901.2023.00038","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) technology has advanced significantly in recent years. However, effective VR scene design remains challenging as it is both laborious and time-consuming. Although studies on immersive 3D scene editing have been conducted, it is currently limited to laboratory-specific designs or professional VR equipment. This study aims to develop immersive authoring systems that provide portability, accessibility, reusability, sustainability, cost-effectiveness, epidemic safety, mobility, immersion, and intuition not present in current commercial or lab-specific VR. To develop such a system, it is necessary to consider both the physical and software designs of the interaction, as VR-TUI is not only a computer device and software program but also a headset and an interactive physical controller. To satisfy the said research goal, the researchers of this study proposed an approach that integrates a rational unified process with design thinking to address the entire VR-TUI development and design. This approach can be used to develop human-centered products or systems that require integrating various software designs, hardware designs, physical designs, and other product or system design areas, providing an alternative reference development process and methodology for cross-disciplinary technology product development.","PeriodicalId":142483,"journal":{"name":"2023 Sixth International Symposium on Computer, Consumer and Control (IS3C)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Integrating Rational Unified Process and Design Thinking Approach to Develop A Tangible User Interface for Mobile VR Immersive Scenarios Authoring Prototype\",\"authors\":\"Pai-Hsun Chen, Lu-Han Chen, Yin-Nan Wang\",\"doi\":\"10.1109/IS3C57901.2023.00038\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality (VR) technology has advanced significantly in recent years. However, effective VR scene design remains challenging as it is both laborious and time-consuming. Although studies on immersive 3D scene editing have been conducted, it is currently limited to laboratory-specific designs or professional VR equipment. This study aims to develop immersive authoring systems that provide portability, accessibility, reusability, sustainability, cost-effectiveness, epidemic safety, mobility, immersion, and intuition not present in current commercial or lab-specific VR. To develop such a system, it is necessary to consider both the physical and software designs of the interaction, as VR-TUI is not only a computer device and software program but also a headset and an interactive physical controller. To satisfy the said research goal, the researchers of this study proposed an approach that integrates a rational unified process with design thinking to address the entire VR-TUI development and design. This approach can be used to develop human-centered products or systems that require integrating various software designs, hardware designs, physical designs, and other product or system design areas, providing an alternative reference development process and methodology for cross-disciplinary technology product development.\",\"PeriodicalId\":142483,\"journal\":{\"name\":\"2023 Sixth International Symposium on Computer, Consumer and Control (IS3C)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2023 Sixth International Symposium on Computer, Consumer and Control (IS3C)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IS3C57901.2023.00038\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 Sixth International Symposium on Computer, Consumer and Control (IS3C)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IS3C57901.2023.00038","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

近年来,虚拟现实(VR)技术取得了长足的进步。然而,有效的VR场景设计仍然具有挑战性,因为它既费力又耗时。虽然已经开展了沉浸式3D场景编辑的研究,但目前仅限于实验室特定的设计或专业的VR设备。本研究旨在开发沉浸式创作系统,提供可移植性、可访问性、可重用性、可持续性、成本效益、流行病安全性、移动性、沉浸感和直觉,这些都是当前商业或实验室特定VR所不具备的。要开发这样一个系统,必须同时考虑交互的物理设计和软件设计,因为VR-TUI不仅是一个计算机设备和软件程序,而且是一个耳机和一个交互式物理控制器。为了实现上述研究目标,本研究的研究人员提出了一种将理性统一流程与设计思维相结合的方法来解决整个VR-TUI的开发和设计。这种方法可以用于开发以人为中心的产品或系统,这些产品或系统需要集成各种软件设计、硬件设计、物理设计,以及其他产品或系统设计领域,为跨学科技术产品开发提供了另一种参考开发过程和方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Integrating Rational Unified Process and Design Thinking Approach to Develop A Tangible User Interface for Mobile VR Immersive Scenarios Authoring Prototype
Virtual reality (VR) technology has advanced significantly in recent years. However, effective VR scene design remains challenging as it is both laborious and time-consuming. Although studies on immersive 3D scene editing have been conducted, it is currently limited to laboratory-specific designs or professional VR equipment. This study aims to develop immersive authoring systems that provide portability, accessibility, reusability, sustainability, cost-effectiveness, epidemic safety, mobility, immersion, and intuition not present in current commercial or lab-specific VR. To develop such a system, it is necessary to consider both the physical and software designs of the interaction, as VR-TUI is not only a computer device and software program but also a headset and an interactive physical controller. To satisfy the said research goal, the researchers of this study proposed an approach that integrates a rational unified process with design thinking to address the entire VR-TUI development and design. This approach can be used to develop human-centered products or systems that require integrating various software designs, hardware designs, physical designs, and other product or system design areas, providing an alternative reference development process and methodology for cross-disciplinary technology product development.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Overview of Coordinated Frequency Control Technologies for Wind Turbines, HVDC and Energy Storage Systems Apply Masked-attention Mask Transformer to Instance Segmentation in Pathology Images A Broadband Millimeter-Wave 5G Low Noise Amplifier Design in 22 nm Fully-Depleted Silicon-on-Insulator (FD-SOI) CMOS Wearable PVDF-TrFE-based Pressure Sensors for Throat Vibrations and Arterial Pulses Monitoring Fast Detection of Fabric Defects based on Neural Networks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1