卢多波利媒体对活跃学生的社会算术材料的研究

Rahma Daniatun, Mukh. Nasihin, F. Fatimah, Syarif Syarif
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引用次数: 4

摘要

抽象卢多波利被开发为数学学习媒介。在这篇文章中,研究发现卢多波利促进了学生对概念的理解。在此基础上,研究人员希望收集数据,反映学生参与使用卢多波利媒体的社会算术研究。研究采用定性描述性质的方法,在马朗一所初中七年级的学生中,共有19名学生。分析结果显示,学生的活动性为90.93%,属于高类别。这种活动的特点是学生们在测试卢多波利媒体设备和小组讨论时的认真程度,以便能够解释社会算术方程。在学生活动中,社交算术材料中的Ludopoli是占主导地位的mathematics之一。根据已完成的试验的结果,卢多波利媒体以他们对康赛的理解为基础。基于此,研究人员想要公布一项信息,描述在社交算术中利用鲁多波利媒体的应用来描述学生的活动。该研究使用了一种合格的解释方法,来自马朗一所19名学生的七年级学生。实验结果的分析结果表明,学生的活动呈指数级增长,占90。93%。这种活动是由利用鲁多波利媒体和小组讨论的复杂实验所展示的,这样他们就可以找到社会算术公式。
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Media Ludopoli pada Materi Aritmatika Sosial dalam Melejitkan Keaktifan Siswa
AbstrakLudopoli dikembangkan sebagai media pembelajaran matematika. Dalam artikel ini, disajikan temuan bahwa ludopoli berperan meningkatkan pemahaman konsep bagi para murid. Berdasarkan hal tersebut, peneliti berharap dapat mengumpulkan data yang mencerminkan keterlibatan murid dengan penggunaan media ludopoli dalam pembelajaran aritmetika sosial. Penelitian mengunakan metode deskriptif kualitatif, dengan subjek murid kelas VII salan satu SMP di Malang sebanyak 19 siswi. Hasil analisis menunjukkan bahwa keaktifan murid sebesar 90,93 persen dengan kategori tinggi. Keaktifan itu ditandai dengan kesungguhan murid saat mencoba perangkat media ludopoli dan pembahasan kelompok hingga mampu menguraikan persamaan aritmetika sosial.  Ludopoli Media on Social Arithmetic Materials in Boosting Student Activity  AbstractLudopoli is one of the mathematical learning media that has been advanced. Based on the results of the trials that have been done, Ludopoli media helps students improve their understanding of concepts. Based on this, the researcher wants to obtain information that describes the activeness of students with the application of Ludopoli media in social arithmetic learning. The research used a qualitative descriptive method, with the subject of class VII students from one junior high school in Malang as many as 19 students. The outcomes of the analysis conducted by the researcher showed that the activeness of students was in a high category with a percentage of 90,93%. This activeness is shown by the seriousness of students in conducting experiments using Ludopoli media and group discussions so that they can find social arithmetic formulas.
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