{"title":"优化玩井字游戏的神经网络","authors":"M. Sungur, U. Halici","doi":"10.1109/IJCNN.1992.227268","DOIUrl":null,"url":null,"abstract":"A neural network approach for playing the game tic-tac-toe is introduced. The problem is considered as a combinatorial optimization problem aiming to maximize the value of a heuristic evaluation function. The proposed design guarantees a feasible solution, including in the cases where a winning move is never missed and a losing position is always prevented, if possible. The design has been implemented on a Hopfield network, a Boltzmann machine, and a Gaussian machine. The performance of the models was compared through simulation.<<ETX>>","PeriodicalId":286849,"journal":{"name":"[Proceedings 1992] IJCNN International Joint Conference on Neural Networks","volume":"73 3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1992-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Optimizing neural networks for playing tic-tac-toe\",\"authors\":\"M. Sungur, U. Halici\",\"doi\":\"10.1109/IJCNN.1992.227268\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A neural network approach for playing the game tic-tac-toe is introduced. The problem is considered as a combinatorial optimization problem aiming to maximize the value of a heuristic evaluation function. The proposed design guarantees a feasible solution, including in the cases where a winning move is never missed and a losing position is always prevented, if possible. The design has been implemented on a Hopfield network, a Boltzmann machine, and a Gaussian machine. The performance of the models was compared through simulation.<<ETX>>\",\"PeriodicalId\":286849,\"journal\":{\"name\":\"[Proceedings 1992] IJCNN International Joint Conference on Neural Networks\",\"volume\":\"73 3 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1992-06-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"[Proceedings 1992] IJCNN International Joint Conference on Neural Networks\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IJCNN.1992.227268\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"[Proceedings 1992] IJCNN International Joint Conference on Neural Networks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IJCNN.1992.227268","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Optimizing neural networks for playing tic-tac-toe
A neural network approach for playing the game tic-tac-toe is introduced. The problem is considered as a combinatorial optimization problem aiming to maximize the value of a heuristic evaluation function. The proposed design guarantees a feasible solution, including in the cases where a winning move is never missed and a losing position is always prevented, if possible. The design has been implemented on a Hopfield network, a Boltzmann machine, and a Gaussian machine. The performance of the models was compared through simulation.<>