最大熵法在围棋中的移动预测

Nobuo Araki, Kazuhiro Yoshida, Yoshimasa Tsuruoka, Junichi Tsujii
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引用次数: 22

摘要

我们解决了在围棋棋盘游戏中预测走法的问题。我们使用在游戏记录中观察到的本地棋盘模式的相对频率来生成一个排名的移动列表,然后对列表应用最大熵方法(MEM)来重新排列移动。移动预测是从所有合法的移动中选择少量有希望的移动,移动预测输出可以用来提高游戏树搜索的效率。MEM使我们能够利用多个重叠的特征,同时避免了数据稀疏的问题。我们的系统在20000个专家游戏中进行了训练,在500个专家游戏中有33.9%的预测准确率
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Move Prediction in Go with the Maximum Entropy Method
We address the problem of predicting moves in the board game of Go. We use the relative frequencies of local board patterns observed in game records to generate a ranked list of moves, and then apply the maximum entropy method (MEM) to the list to re-rank the moves. Move prediction is the task of selecting a small number of promising moves from all legal moves, and move prediction output can be used to improve the efficiency of the game tree search. The MEM enables us to make use of multiple overlapping features, while avoiding problems with data sparseness. Our system was trained on 20000 expert games and had 33.9% prediction accuracy in 500 expert games
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