{"title":"传统的互动多媒体学习工具以人种学为基础","authors":"Ahmad Faqih, Odi Nurdiawan, Andi Setiawan","doi":"10.31980/MOSHARAFA.V10I2.876","DOIUrl":null,"url":null,"abstract":"AbstrakAnggapan mempelajari budaya merupakan hal yang membosankan dan tidak berguna perlu diperbaiki. Menciptakan kombinasi kebudayaan dengan pembelajaran, khususnya pada pelajaran yang dianggap sulit serta membosankan, seperti matematika dapat menjadi solusi. Etnomatematika merupakan salah satu jembatan antara matematika dan kebudayaan. Penelitian ini bertujuan mengembangkan media pembelajaran multimedia interaktif berbasis etnomatematika pada materi bangun datar dan bangun ruang dengan pendekatan four-D model. Metode penelitian yang digunakan adalah eksperimental dengan pendekatan four-D model, terdiri dari tahap define, design, develop, dan desseminate. Subjek penelitian yaitu siswa kelas 5 SD Negeri Gamel. Berdasarkan proses dan hasil penelitian pengembangan dapat diketahui proses produksi bahan ajar dilakukan dalam rangka mengembangkan bahan ajar matematika untuk siswa sekolah dasar dengan materi bangun datar dan ruang. Deskripsi hasil validasi pada tahap pengembangan dan validasi ahli isi atau materi menunjukkan bahwa hasil validasi dari ahli media dalam kategori valid. Bahan ajar layak digunakan dalam pembelajaran. Development Of Learning Media Interactive Multimedia Traditional Cooking Tools Based on Ethnomatematics AbstractThe notion that studying culture is boring and useless needs to be corrected. Creating a cultural combination with learning, especially in subjects that are considered difficult and boring, such as mathematics can be a solution. Ethnomatematics is one of the bridges between mathematics and culture. This study aims to develop interactive multimedia learning media based on ethno-mathematics on plane and solid figure using the four-D model approach. The research method used experimental with a four-D model approach, namely the stages of define, design, develop, and Desseminate. The research subjects were students in grade 5 at SD Negeri Gamel. Based on the process and the results of development research, it can be seen that the production process of teaching materials is carried out in order to develop mathematics teaching materials for elementary school students with flat and room building materials. The description of the validation results at the development stage and the content or material expert validation shows that the validation results from the media experts are in the valid category and worth it to use.","PeriodicalId":102966,"journal":{"name":"Mosharafa: Jurnal Pendidikan Matematika","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Pengembangan Media pembelajaran Multimedia Interaktif Alat Masak Tradisional Berbasis Etnomatematika\",\"authors\":\"Ahmad Faqih, Odi Nurdiawan, Andi Setiawan\",\"doi\":\"10.31980/MOSHARAFA.V10I2.876\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"AbstrakAnggapan mempelajari budaya merupakan hal yang membosankan dan tidak berguna perlu diperbaiki. Menciptakan kombinasi kebudayaan dengan pembelajaran, khususnya pada pelajaran yang dianggap sulit serta membosankan, seperti matematika dapat menjadi solusi. Etnomatematika merupakan salah satu jembatan antara matematika dan kebudayaan. Penelitian ini bertujuan mengembangkan media pembelajaran multimedia interaktif berbasis etnomatematika pada materi bangun datar dan bangun ruang dengan pendekatan four-D model. Metode penelitian yang digunakan adalah eksperimental dengan pendekatan four-D model, terdiri dari tahap define, design, develop, dan desseminate. Subjek penelitian yaitu siswa kelas 5 SD Negeri Gamel. Berdasarkan proses dan hasil penelitian pengembangan dapat diketahui proses produksi bahan ajar dilakukan dalam rangka mengembangkan bahan ajar matematika untuk siswa sekolah dasar dengan materi bangun datar dan ruang. Deskripsi hasil validasi pada tahap pengembangan dan validasi ahli isi atau materi menunjukkan bahwa hasil validasi dari ahli media dalam kategori valid. Bahan ajar layak digunakan dalam pembelajaran. Development Of Learning Media Interactive Multimedia Traditional Cooking Tools Based on Ethnomatematics AbstractThe notion that studying culture is boring and useless needs to be corrected. Creating a cultural combination with learning, especially in subjects that are considered difficult and boring, such as mathematics can be a solution. Ethnomatematics is one of the bridges between mathematics and culture. This study aims to develop interactive multimedia learning media based on ethno-mathematics on plane and solid figure using the four-D model approach. The research method used experimental with a four-D model approach, namely the stages of define, design, develop, and Desseminate. The research subjects were students in grade 5 at SD Negeri Gamel. Based on the process and the results of development research, it can be seen that the production process of teaching materials is carried out in order to develop mathematics teaching materials for elementary school students with flat and room building materials. The description of the validation results at the development stage and the content or material expert validation shows that the validation results from the media experts are in the valid category and worth it to use.\",\"PeriodicalId\":102966,\"journal\":{\"name\":\"Mosharafa: Jurnal Pendidikan Matematika\",\"volume\":\"14 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-05-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Mosharafa: Jurnal Pendidikan Matematika\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.31980/MOSHARAFA.V10I2.876\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Mosharafa: Jurnal Pendidikan Matematika","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31980/MOSHARAFA.V10I2.876","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
摘要
学习文化被认为是一种枯燥、无用的、需要改进的东西。创造文化与学习的结合,尤其是在那些被认为既困难又枯燥的学科上,比如数学,可以成为解决方案。人种数学是数学和文化之间的桥梁。这项研究旨在开发交互式多媒体学习媒体etnomatematika基于物质空间平坦和醒来four-D模型的方法。实验使用的研究方法是four-D模型的方法,由定义,设计、冲洗和desseminate阶段。该研究对象是加梅尔国家五年级的学生。根据生产和研究结果可知的发展过程做教材,以培养学生的数学教材小学醒来平的材料和空间。开发和验证阶段的验证结果描述专家或专家的验证结果表明,材料的内容有效媒体的范畴。教材应该用于学习。学习多媒体互动媒体发展的文章改编自传统烹饪工具Ethnomatematics AbstractThe概念那studying文化是无聊和没用的需要成为由。创造一种文化和学习,尤其是在《美国subjects那认为,什么是和无聊,这样的数学可以成为a solution。Ethnomatematics布里奇斯在数学和文化之间是一号》。这个研究aims to冲洗改编自媒体互动多媒体学习ethno-mathematics在飞机用的坚实和玩偶four-D模型接近的地方。《实验研究方法过去吗with a four-D进近阶段》,namely定义模型设计、冲洗和Desseminate。《小学5年级at research subjects是学生Gamel国家。改编自《过程与results of development research),它可以看到这就是教书材料的制作过程是carried out》订单去冲洗为小学数学教书材料学校学生公寓和室建筑材料。validation风貌》舞台results at The development和《validation内容或材料专家validation节目那results从《养育是媒体》和《有效的类别和值得去用。
Pengembangan Media pembelajaran Multimedia Interaktif Alat Masak Tradisional Berbasis Etnomatematika
AbstrakAnggapan mempelajari budaya merupakan hal yang membosankan dan tidak berguna perlu diperbaiki. Menciptakan kombinasi kebudayaan dengan pembelajaran, khususnya pada pelajaran yang dianggap sulit serta membosankan, seperti matematika dapat menjadi solusi. Etnomatematika merupakan salah satu jembatan antara matematika dan kebudayaan. Penelitian ini bertujuan mengembangkan media pembelajaran multimedia interaktif berbasis etnomatematika pada materi bangun datar dan bangun ruang dengan pendekatan four-D model. Metode penelitian yang digunakan adalah eksperimental dengan pendekatan four-D model, terdiri dari tahap define, design, develop, dan desseminate. Subjek penelitian yaitu siswa kelas 5 SD Negeri Gamel. Berdasarkan proses dan hasil penelitian pengembangan dapat diketahui proses produksi bahan ajar dilakukan dalam rangka mengembangkan bahan ajar matematika untuk siswa sekolah dasar dengan materi bangun datar dan ruang. Deskripsi hasil validasi pada tahap pengembangan dan validasi ahli isi atau materi menunjukkan bahwa hasil validasi dari ahli media dalam kategori valid. Bahan ajar layak digunakan dalam pembelajaran. Development Of Learning Media Interactive Multimedia Traditional Cooking Tools Based on Ethnomatematics AbstractThe notion that studying culture is boring and useless needs to be corrected. Creating a cultural combination with learning, especially in subjects that are considered difficult and boring, such as mathematics can be a solution. Ethnomatematics is one of the bridges between mathematics and culture. This study aims to develop interactive multimedia learning media based on ethno-mathematics on plane and solid figure using the four-D model approach. The research method used experimental with a four-D model approach, namely the stages of define, design, develop, and Desseminate. The research subjects were students in grade 5 at SD Negeri Gamel. Based on the process and the results of development research, it can be seen that the production process of teaching materials is carried out in order to develop mathematics teaching materials for elementary school students with flat and room building materials. The description of the validation results at the development stage and the content or material expert validation shows that the validation results from the media experts are in the valid category and worth it to use.