Virtools中碰撞检测算法的研究与应用

Gong Jie, An Jingya, Cui Lu
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引用次数: 6

摘要

碰撞检测是虚拟现实系统发展的重要组成部分。本文介绍了AABB(轴向包围框)碰撞检测算法和三维帧(3D frame)碰撞检测算法的原理、实现。AABB包围盒算法是测试速度小的算法。三维帧碰撞检测方法是通过计算光线之间的距离来判断物体在某一时间片内是否发生碰撞。这两种方法都可以处理不同的碰撞检测情况。文中还给出了利用Virtool的图形化开发引擎,解决钻井仿真系统中碰撞检测的两种算法的应用。最后可以找到整个系统达到预期的碰撞效果,并且碰撞也能够控制系统内的精度,满足真实性的要求。
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Research and Application for Collision Detection Algorithm in Virtools
Collision detection is an important part of the development in virtual reality system. In this paper, we describe the principle, realization of AABB (axis-aligned bounding boxes) collision detection algorithm and three-dimensional frame (3D Frame) collision detection algorithm. AABB bounding box algorithm is a small amount of testing speed. Three-dimensional frame collision detection method is calculating the distance between rays to determine whether the objects collide in a certain time slice. Both methods can handle different situations of collision detection. The paper also gives the application using the Virtool's graphical development engine, two algorithms to solve the collision detection in drilling simulation system. Finally, the whole system can be found to achieve the desired effect of the collision, and collisions are also able to control the accuracy within the system to meet the requirements of authenticity.
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