面向虚拟环境的可重构多模态协同监控系统设计

Pierre Martin, P. Bourdot
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引用次数: 4

摘要

如果不创建自然和“透明”的用户界面,虚拟现实(VR)系统就无法推广到复杂的应用程序(涉及对大量复杂数据库的解释):需要直观的界面来吸引非专业用户使用VR技术。针对虚拟现实中的多模态和协同系统进行了大量的研究。虽然这两个方面通常是分开研究的,但它们有着有趣的相似之处。我们的工作重点是如何在同一过程中管理多模式和协作交互。本文介绍了这两个过程之间的相似之处,以及用于虚拟环境(VEs)的可重构多模态协作管理器的主要特征。这样一个系统的目的是确保来自VR设备的信息片段(跟踪,手势,语音,触觉等)的合并,使用人类的主要通信和感觉运动通道来控制沉浸式多用户应用程序。这个管理器的框架体系结构希望是通用的、模块化的和可重构的(通过XML配置文件),以便应用于许多不同的上下文中。
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Designing a reconfigurable multimodal and collaborative supervisor for Virtual Environment
Virtual Reality (VR) systems cannot be promoted for complex applications (involving the interpretation of massive and intricate databases) without creating natural and ”transparent” user interfaces: intuitive interfaces are required to bring non-expert users to use VR technologies. Many studies have been carried out on multimodal and collaborative systems in VR. Although these two aspects are usually studied separately, they share interesting similarities. Our work focuses on the way to manage multimodal and collaborative interactions in a same process. We present here the similarities between these two processes and the main features of a reconfigurable multimodal and collaborative supervisor for Virtual Environments (VEs). The aim of such a system is to ensure the merge of pieces of information coming from VR devices (tracking, gestures, speech, haptics, etc.), to control immersive multi-user applications using the main communication and sensorimotor channels of humans. The framework's architecture of this supervisor wants to be generic, modular and reconfigurable (via an XML configuration file), in order to be applied to many different contexts.
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