Érika Cristina Dias de Oliveira Brelaz, Rafael Lamary Silva Santos, Ilmara Monteverde Martins Ramos, D. B. Ramos, Frederico Marcel Modesto de Paulo, Waleson Azevedo Pessoa de Melo, Amanda Loranny Gonzaga Viana, Lia Xavier Pimentel, Sabrina Victória Castro de França, Maquiavel dos Santos Campos
{"title":"游戏化的庄园3D:一个有趣的替代学习在农业和畜牧技术教育","authors":"Érika Cristina Dias de Oliveira Brelaz, Rafael Lamary Silva Santos, Ilmara Monteverde Martins Ramos, D. B. Ramos, Frederico Marcel Modesto de Paulo, Waleson Azevedo Pessoa de Melo, Amanda Loranny Gonzaga Viana, Lia Xavier Pimentel, Sabrina Victória Castro de França, Maquiavel dos Santos Campos","doi":"10.1109/LACLO49268.2019.00056","DOIUrl":null,"url":null,"abstract":"Agriculture and livestock technical education prepares students to planing, implementing, monitoring and evaluating agricultural projects, analyzing resources of rural properties and surround region, as well as prioritizing environmental conservation. Some courses studied need the practice in a farm, however, there are cases which a farm structure is not available and the use of educational software can be a solution to alleviate such a situation. In this context, we gamificated the Fazenda 3D (Farm 3D), an educational software which simulates a rural property thas was developed using free software. The user can browse in the game and know their structures and sectors. The Fazenda 3D (first version) has already been applied in the classroom and, in the opportunity, students responded to a survey of strengths and improvements, that helped us to identify the need to gather animal and carry out activities in the course of the game. Therefore, this new Fazenda 3D project is a upgrade, adding animals and activities to improve interaction with students, as well as to teacher more options of use of the game.","PeriodicalId":229069,"journal":{"name":"2019 XIV Latin American Conference on Learning Technologies (LACLO)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Gamification of the Fazenda 3D: A Playful Alternative to Learning in the Agriculture and Livestock Technical Education\",\"authors\":\"Érika Cristina Dias de Oliveira Brelaz, Rafael Lamary Silva Santos, Ilmara Monteverde Martins Ramos, D. B. Ramos, Frederico Marcel Modesto de Paulo, Waleson Azevedo Pessoa de Melo, Amanda Loranny Gonzaga Viana, Lia Xavier Pimentel, Sabrina Victória Castro de França, Maquiavel dos Santos Campos\",\"doi\":\"10.1109/LACLO49268.2019.00056\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Agriculture and livestock technical education prepares students to planing, implementing, monitoring and evaluating agricultural projects, analyzing resources of rural properties and surround region, as well as prioritizing environmental conservation. Some courses studied need the practice in a farm, however, there are cases which a farm structure is not available and the use of educational software can be a solution to alleviate such a situation. In this context, we gamificated the Fazenda 3D (Farm 3D), an educational software which simulates a rural property thas was developed using free software. The user can browse in the game and know their structures and sectors. The Fazenda 3D (first version) has already been applied in the classroom and, in the opportunity, students responded to a survey of strengths and improvements, that helped us to identify the need to gather animal and carry out activities in the course of the game. Therefore, this new Fazenda 3D project is a upgrade, adding animals and activities to improve interaction with students, as well as to teacher more options of use of the game.\",\"PeriodicalId\":229069,\"journal\":{\"name\":\"2019 XIV Latin American Conference on Learning Technologies (LACLO)\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 XIV Latin American Conference on Learning Technologies (LACLO)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/LACLO49268.2019.00056\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 XIV Latin American Conference on Learning Technologies (LACLO)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/LACLO49268.2019.00056","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Gamification of the Fazenda 3D: A Playful Alternative to Learning in the Agriculture and Livestock Technical Education
Agriculture and livestock technical education prepares students to planing, implementing, monitoring and evaluating agricultural projects, analyzing resources of rural properties and surround region, as well as prioritizing environmental conservation. Some courses studied need the practice in a farm, however, there are cases which a farm structure is not available and the use of educational software can be a solution to alleviate such a situation. In this context, we gamificated the Fazenda 3D (Farm 3D), an educational software which simulates a rural property thas was developed using free software. The user can browse in the game and know their structures and sectors. The Fazenda 3D (first version) has already been applied in the classroom and, in the opportunity, students responded to a survey of strengths and improvements, that helped us to identify the need to gather animal and carry out activities in the course of the game. Therefore, this new Fazenda 3D project is a upgrade, adding animals and activities to improve interaction with students, as well as to teacher more options of use of the game.