游戏化的庄园3D:一个有趣的替代学习在农业和畜牧技术教育

Érika Cristina Dias de Oliveira Brelaz, Rafael Lamary Silva Santos, Ilmara Monteverde Martins Ramos, D. B. Ramos, Frederico Marcel Modesto de Paulo, Waleson Azevedo Pessoa de Melo, Amanda Loranny Gonzaga Viana, Lia Xavier Pimentel, Sabrina Victória Castro de França, Maquiavel dos Santos Campos
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引用次数: 1

摘要

农牧业技术教育培养学生规划、实施、监测和评估农业项目,分析农村财产和周边地区的资源,以及优先考虑环境保护。有些课程需要在农场实践,然而,有些情况下,农场的结构是不可用的,使用教育软件可以缓解这种情况的解决方案。在这种情况下,我们将Fazenda 3D(农场3D)游戏化,这是一个模拟农村财产的教育软件,使用免费软件开发。用户可以在游戏中浏览并了解它们的结构和区域。《Fazenda 3D》(第一版)已经在课堂上得到了应用,学生们借此机会对优势和改进进行了调查,这帮助我们确定了在游戏过程中收集动物和开展活动的必要性。因此,这个新的Fazenda 3D项目是一个升级,增加了动物和活动,以改善与学生的互动,以及教师更多的选择使用游戏。
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Gamification of the Fazenda 3D: A Playful Alternative to Learning in the Agriculture and Livestock Technical Education
Agriculture and livestock technical education prepares students to planing, implementing, monitoring and evaluating agricultural projects, analyzing resources of rural properties and surround region, as well as prioritizing environmental conservation. Some courses studied need the practice in a farm, however, there are cases which a farm structure is not available and the use of educational software can be a solution to alleviate such a situation. In this context, we gamificated the Fazenda 3D (Farm 3D), an educational software which simulates a rural property thas was developed using free software. The user can browse in the game and know their structures and sectors. The Fazenda 3D (first version) has already been applied in the classroom and, in the opportunity, students responded to a survey of strengths and improvements, that helped us to identify the need to gather animal and carry out activities in the course of the game. Therefore, this new Fazenda 3D project is a upgrade, adding animals and activities to improve interaction with students, as well as to teacher more options of use of the game.
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