{"title":"基于骨骼提取的人体乒乓球动作识别与评价方法","authors":"Wuzhe Huang, Jingjing Yang, Hongde Luo, Heng Zhang","doi":"10.1109/ICCECE58074.2023.10135318","DOIUrl":null,"url":null,"abstract":"With the rise of computer vision, it is becoming more and more important to accurately recognize and evaluate human actions. However, the complexity, intraclass differences, and viewing angle changes of human actions significantly impact the accuracy of identification human actions. This paper proposed an action recognition and evaluation method based on skeleton information extraction. Briefly, We use Lightweight OpenPose to extract the key points of human skeleton and perform processing work, including video data cutting, deleting some key points, supplementing missing key points, filtering processing, feature extraction, etc. Through an in-depth exploration of related theoretical technologies, we proposed a model for recognition and evaluation of human table tennis actions with an ordinary camera. The support vector machine algorithm (SVM) classification model is used to identify table tennis actions in real-time. Then the dynamic time regularization (DTW) algorithm calculates the similarity of each human skeleton key point in the action sequence. The low-scoring bone key points are marked to evaluate the human table tennis action in real time. The results show that a recognition rate of more than 95% is achieved in the test set, which proves the method's effectiveness. In addition, we compared the results with previous work using inertial sensors for action recognition, which shows our method can preserve the same accuracy with a much lower cost of implementation.","PeriodicalId":120030,"journal":{"name":"2023 3rd International Conference on Consumer Electronics and Computer Engineering (ICCECE)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-01-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Human Table Tennis Actions Recognition and Evaluation Method Based on Skeleton Extraction\",\"authors\":\"Wuzhe Huang, Jingjing Yang, Hongde Luo, Heng Zhang\",\"doi\":\"10.1109/ICCECE58074.2023.10135318\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"With the rise of computer vision, it is becoming more and more important to accurately recognize and evaluate human actions. However, the complexity, intraclass differences, and viewing angle changes of human actions significantly impact the accuracy of identification human actions. This paper proposed an action recognition and evaluation method based on skeleton information extraction. Briefly, We use Lightweight OpenPose to extract the key points of human skeleton and perform processing work, including video data cutting, deleting some key points, supplementing missing key points, filtering processing, feature extraction, etc. Through an in-depth exploration of related theoretical technologies, we proposed a model for recognition and evaluation of human table tennis actions with an ordinary camera. The support vector machine algorithm (SVM) classification model is used to identify table tennis actions in real-time. Then the dynamic time regularization (DTW) algorithm calculates the similarity of each human skeleton key point in the action sequence. The low-scoring bone key points are marked to evaluate the human table tennis action in real time. The results show that a recognition rate of more than 95% is achieved in the test set, which proves the method's effectiveness. In addition, we compared the results with previous work using inertial sensors for action recognition, which shows our method can preserve the same accuracy with a much lower cost of implementation.\",\"PeriodicalId\":120030,\"journal\":{\"name\":\"2023 3rd International Conference on Consumer Electronics and Computer Engineering (ICCECE)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-01-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2023 3rd International Conference on Consumer Electronics and Computer Engineering (ICCECE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCECE58074.2023.10135318\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 3rd International Conference on Consumer Electronics and Computer Engineering (ICCECE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCECE58074.2023.10135318","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Human Table Tennis Actions Recognition and Evaluation Method Based on Skeleton Extraction
With the rise of computer vision, it is becoming more and more important to accurately recognize and evaluate human actions. However, the complexity, intraclass differences, and viewing angle changes of human actions significantly impact the accuracy of identification human actions. This paper proposed an action recognition and evaluation method based on skeleton information extraction. Briefly, We use Lightweight OpenPose to extract the key points of human skeleton and perform processing work, including video data cutting, deleting some key points, supplementing missing key points, filtering processing, feature extraction, etc. Through an in-depth exploration of related theoretical technologies, we proposed a model for recognition and evaluation of human table tennis actions with an ordinary camera. The support vector machine algorithm (SVM) classification model is used to identify table tennis actions in real-time. Then the dynamic time regularization (DTW) algorithm calculates the similarity of each human skeleton key point in the action sequence. The low-scoring bone key points are marked to evaluate the human table tennis action in real time. The results show that a recognition rate of more than 95% is achieved in the test set, which proves the method's effectiveness. In addition, we compared the results with previous work using inertial sensors for action recognition, which shows our method can preserve the same accuracy with a much lower cost of implementation.