使用游戏作为学习工具的教学动机

Carla Muñoz, Benjamín Lira, A. Lizama, Jorge Valenzuela, Patricia Sarlé
{"title":"使用游戏作为学习工具的教学动机","authors":"Carla Muñoz, Benjamín Lira, A. Lizama, Jorge Valenzuela, Patricia Sarlé","doi":"10.16888/interd.2019.36.2.15","DOIUrl":null,"url":null,"abstract":"Even though play has been widely recognized as a social and cultural practice where children naturally learn, evidence shows that international school practices have tended to reduce spaces for play, relegating it to nearly sporadic levels. Teaching practices in initial education have become increasingly scholastic; despite being recognized as a foundational principle, play has been left to the side of central learning activities, which may affect the development of children. For Chile, a country where standardized assessments have permeated the entire educational system, research has reported a schema of classes centered on adulthood that progressively structure and stiffen classroom activities. Play makes its appearance only as an instructional resource (instructional play), and does so with no measurable certainty of its effectiveness on impacting learning. Given such a gap in the literature regarding how teachers understand play-based education and their motivations toward implementing it at school, this work aimed to explore teacher motivations toward game-based learning in educational contexts under a mixed-methods sequential design. The first stage of the research design surveyed 221 primary education teachers (87.8 % women; average, 29.05 years ± SD 8.74; average teaching experience, 3.67 years ± SD 6.15) with the Motivation Scale for the use of educational games (Munoz & Valenzuela, 2014) based on the Expectancy Value motivational theory. In the second stage, four focus groups were formed to inquire about the conceptions that these teachers hold regarding play in school settings. Focus group participants were, in total, 29 currently-active primary education teachers (6 men, and 23 women; average age, 41 years ± SD 11.16). Quantitative results show high valuation for different components of motivation, though with significant differences. The most valued dimension corresponded to utility , while the least were expectancy and cost components. No differences were observed by sex or by years of professional experience. These results are consistent with teacher self-reports, who indicate that time, cost, and lack of knowledge in implementing games are inhibiting factors for effective inclusion in the classroom. Moreover, teachers tended not to recognize themselves as players, or engage in play with students; rather, they believe their function is to observe and monitor to maintain order. Within costs , teachers also included loss of control in the classroom as a relevant element: the freedom (or even chaos) that classroom play can lead to is seen as a threat to the teacher. Additionally, teachers have a vague, non-specific –or even idealized– conception of games. They may see play as a series of classroom activities that are decidedly not within educational play; or, even if characterizing games as spontaneous, voluntary, dynamic, and entertaining activities, do not recognize these attributes when placing games in educational contexts. Indeed, games are seen as tools rather than a methodology in itself. Some also idealize play from “the way things used to be”, arguing that children no longer know how to play and blaming new technologies as responsible for this “lack of play” in present childhood. This background highlights the need for explicit evidence-based training of future teachers in the use and incorporation of games as an educational resource.","PeriodicalId":356502,"journal":{"name":"Interdisciplinaria: Revista de Psicología y Ciencias Afines","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Motivación docente por el uso del juego como dispositivo para el aprendizaje\",\"authors\":\"Carla Muñoz, Benjamín Lira, A. Lizama, Jorge Valenzuela, Patricia Sarlé\",\"doi\":\"10.16888/interd.2019.36.2.15\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Even though play has been widely recognized as a social and cultural practice where children naturally learn, evidence shows that international school practices have tended to reduce spaces for play, relegating it to nearly sporadic levels. Teaching practices in initial education have become increasingly scholastic; despite being recognized as a foundational principle, play has been left to the side of central learning activities, which may affect the development of children. For Chile, a country where standardized assessments have permeated the entire educational system, research has reported a schema of classes centered on adulthood that progressively structure and stiffen classroom activities. Play makes its appearance only as an instructional resource (instructional play), and does so with no measurable certainty of its effectiveness on impacting learning. Given such a gap in the literature regarding how teachers understand play-based education and their motivations toward implementing it at school, this work aimed to explore teacher motivations toward game-based learning in educational contexts under a mixed-methods sequential design. The first stage of the research design surveyed 221 primary education teachers (87.8 % women; average, 29.05 years ± SD 8.74; average teaching experience, 3.67 years ± SD 6.15) with the Motivation Scale for the use of educational games (Munoz & Valenzuela, 2014) based on the Expectancy Value motivational theory. In the second stage, four focus groups were formed to inquire about the conceptions that these teachers hold regarding play in school settings. Focus group participants were, in total, 29 currently-active primary education teachers (6 men, and 23 women; average age, 41 years ± SD 11.16). Quantitative results show high valuation for different components of motivation, though with significant differences. The most valued dimension corresponded to utility , while the least were expectancy and cost components. No differences were observed by sex or by years of professional experience. These results are consistent with teacher self-reports, who indicate that time, cost, and lack of knowledge in implementing games are inhibiting factors for effective inclusion in the classroom. Moreover, teachers tended not to recognize themselves as players, or engage in play with students; rather, they believe their function is to observe and monitor to maintain order. Within costs , teachers also included loss of control in the classroom as a relevant element: the freedom (or even chaos) that classroom play can lead to is seen as a threat to the teacher. Additionally, teachers have a vague, non-specific –or even idealized– conception of games. They may see play as a series of classroom activities that are decidedly not within educational play; or, even if characterizing games as spontaneous, voluntary, dynamic, and entertaining activities, do not recognize these attributes when placing games in educational contexts. Indeed, games are seen as tools rather than a methodology in itself. Some also idealize play from “the way things used to be”, arguing that children no longer know how to play and blaming new technologies as responsible for this “lack of play” in present childhood. This background highlights the need for explicit evidence-based training of future teachers in the use and incorporation of games as an educational resource.\",\"PeriodicalId\":356502,\"journal\":{\"name\":\"Interdisciplinaria: Revista de Psicología y Ciencias Afines\",\"volume\":\"45 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Interdisciplinaria: Revista de Psicología y Ciencias Afines\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.16888/interd.2019.36.2.15\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Interdisciplinaria: Revista de Psicología y Ciencias Afines","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.16888/interd.2019.36.2.15","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

摘要

尽管玩耍已被广泛认为是儿童自然学习的一种社会和文化实践,但有证据表明,国际学校的做法往往会减少玩耍的空间,使其降至几乎零星的水平。初级教育的教学实践越来越学术化;尽管被认为是一项基本原则,但游戏一直被放在学习活动的中心,这可能会影响儿童的发展。智利是一个标准化评估已渗透到整个教育系统的国家,研究报告了一种以成人为中心的班级模式,这种模式逐步构建和强化了课堂活动。游戏只是作为一种教学资源(教学游戏)出现的,它对影响学习的有效性没有可测量的确定性。鉴于关于教师如何理解基于游戏的教育及其在学校实施游戏教育的动机的文献差距,本研究旨在探索混合方法顺序设计下教师在教育背景下进行基于游戏的学习的动机。第一阶段的研究设计调查了221名小学教师(87.8%为女性;平均29.05岁±SD 8.74;平均教学经验,3.67年±标准差6.15),使用基于期望值动机理论的教育游戏动机量表(Munoz & Valenzuela, 2014)。在第二阶段,形成四个焦点小组,询问这些教师对学校环境中游戏的看法。焦点小组参与者共有29名目前在职的小学教育教师(6名男性,23名女性;平均年龄41岁±SD 11.16)。定量结果表明,动机的不同成分都得到了较高的评价,但存在显著差异。最有价值的维度对应于效用,而最少的是预期和成本组成部分。没有观察到性别或专业经验年数的差异。这些结果与教师的自我报告是一致的,他们指出时间、成本和执行游戏知识的缺乏是有效融入课堂的抑制因素。此外,教师往往不认为自己是玩家,或与学生一起玩;相反,他们认为自己的职能是观察和监督,以维持秩序。在成本中,教师还将课堂失控作为一个相关因素:课堂游戏可能导致的自由(甚至混乱)被视为对教师的威胁。此外,教师对游戏的概念是模糊的、不具体的甚至是理想化的。他们可能将游戏视为一系列课堂活动,而这些活动显然不属于教育游戏;或者,即使将游戏描述为自发的、自愿的、动态的和娱乐的活动,在将游戏置于教育环境中时却没有意识到这些属性。事实上,游戏被视为一种工具而非方法论。一些人还把“过去的游戏方式”理想化,认为孩子们不再知道如何玩,并指责新技术要为现在儿童“缺乏游戏”负责。这一背景突出了对未来教师在使用和整合游戏作为教育资源方面进行明确的循证培训的必要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Motivación docente por el uso del juego como dispositivo para el aprendizaje
Even though play has been widely recognized as a social and cultural practice where children naturally learn, evidence shows that international school practices have tended to reduce spaces for play, relegating it to nearly sporadic levels. Teaching practices in initial education have become increasingly scholastic; despite being recognized as a foundational principle, play has been left to the side of central learning activities, which may affect the development of children. For Chile, a country where standardized assessments have permeated the entire educational system, research has reported a schema of classes centered on adulthood that progressively structure and stiffen classroom activities. Play makes its appearance only as an instructional resource (instructional play), and does so with no measurable certainty of its effectiveness on impacting learning. Given such a gap in the literature regarding how teachers understand play-based education and their motivations toward implementing it at school, this work aimed to explore teacher motivations toward game-based learning in educational contexts under a mixed-methods sequential design. The first stage of the research design surveyed 221 primary education teachers (87.8 % women; average, 29.05 years ± SD 8.74; average teaching experience, 3.67 years ± SD 6.15) with the Motivation Scale for the use of educational games (Munoz & Valenzuela, 2014) based on the Expectancy Value motivational theory. In the second stage, four focus groups were formed to inquire about the conceptions that these teachers hold regarding play in school settings. Focus group participants were, in total, 29 currently-active primary education teachers (6 men, and 23 women; average age, 41 years ± SD 11.16). Quantitative results show high valuation for different components of motivation, though with significant differences. The most valued dimension corresponded to utility , while the least were expectancy and cost components. No differences were observed by sex or by years of professional experience. These results are consistent with teacher self-reports, who indicate that time, cost, and lack of knowledge in implementing games are inhibiting factors for effective inclusion in the classroom. Moreover, teachers tended not to recognize themselves as players, or engage in play with students; rather, they believe their function is to observe and monitor to maintain order. Within costs , teachers also included loss of control in the classroom as a relevant element: the freedom (or even chaos) that classroom play can lead to is seen as a threat to the teacher. Additionally, teachers have a vague, non-specific –or even idealized– conception of games. They may see play as a series of classroom activities that are decidedly not within educational play; or, even if characterizing games as spontaneous, voluntary, dynamic, and entertaining activities, do not recognize these attributes when placing games in educational contexts. Indeed, games are seen as tools rather than a methodology in itself. Some also idealize play from “the way things used to be”, arguing that children no longer know how to play and blaming new technologies as responsible for this “lack of play” in present childhood. This background highlights the need for explicit evidence-based training of future teachers in the use and incorporation of games as an educational resource.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Efecto de la deficiencia de hierro sobre el desarrollo neuropsicológico en lactantes Cuestionario de bruxismo autoinformado. Estudio piloto en el noreste de México Estructura factorial del Cuestionario de Experiencias Relacionadas con Internet en universitarios chilenos Distintos estilos del sentido del humor y su relación con las conductas agresivas físicas y verbales en adolescentes argentinos Fluidez verbal fonológica, morfológica y semántica en sujetos con enfermedad de Parkinson
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1