Kazuki Arima, Masayuki Kaneko, Takashi Murakami, M. Isshiki, Hiroshi Sugimura
{"title":"基于游戏化和生命日志的HEMS用户体验","authors":"Kazuki Arima, Masayuki Kaneko, Takashi Murakami, M. Isshiki, Hiroshi Sugimura","doi":"10.1109/GCCE.2016.7800506","DOIUrl":null,"url":null,"abstract":"After Great East Japan Earthquake, we increase importance to conserve electric power consumption by using Home Energy Management System, HEMS for short. However, HEMS is insufficient approaches other than change in figure. This study develops user experience as a service for consumers and estimates the system.","PeriodicalId":416104,"journal":{"name":"2016 IEEE 5th Global Conference on Consumer Electronics","volume":"50 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"User experience for HEMS based on gamification and life log\",\"authors\":\"Kazuki Arima, Masayuki Kaneko, Takashi Murakami, M. Isshiki, Hiroshi Sugimura\",\"doi\":\"10.1109/GCCE.2016.7800506\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"After Great East Japan Earthquake, we increase importance to conserve electric power consumption by using Home Energy Management System, HEMS for short. However, HEMS is insufficient approaches other than change in figure. This study develops user experience as a service for consumers and estimates the system.\",\"PeriodicalId\":416104,\"journal\":{\"name\":\"2016 IEEE 5th Global Conference on Consumer Electronics\",\"volume\":\"50 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE 5th Global Conference on Consumer Electronics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/GCCE.2016.7800506\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE 5th Global Conference on Consumer Electronics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GCCE.2016.7800506","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
User experience for HEMS based on gamification and life log
After Great East Japan Earthquake, we increase importance to conserve electric power consumption by using Home Energy Management System, HEMS for short. However, HEMS is insufficient approaches other than change in figure. This study develops user experience as a service for consumers and estimates the system.