基于力平滑的虚拟手触觉渲染

Miao Feng, Jiting Li, Ruoyin Zheng
{"title":"基于力平滑的虚拟手触觉渲染","authors":"Miao Feng, Jiting Li, Ruoyin Zheng","doi":"10.1109/ICVRV.2011.11","DOIUrl":null,"url":null,"abstract":"In this paper, we present methods to generate a stable and realistic force rendering between virtual hand and object for a hand rehabilitation system. There are multi-contact regions between hand and object. For each contact region, the virtual contact force is modeled upon the spring-mass model. As direct rendering with spring-mass model in a large stiffness will induce instability of the haptic device, we apply a force-smoothing method by limiting the maximum force variation to guarantee the stability in the haptic rendering. The system experiment results demonstrate that the proposed method can provide satisfactory stable haptic display. And the maximum virtual stiffness that the system can simulate increases from 0.7 N/mm to 1.6N/mm by using force smoothing process.","PeriodicalId":239933,"journal":{"name":"2011 International Conference on Virtual Reality and Visualization","volume":"49 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-11-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Haptic Rendering of Virtual Hand with Force Smoothing\",\"authors\":\"Miao Feng, Jiting Li, Ruoyin Zheng\",\"doi\":\"10.1109/ICVRV.2011.11\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we present methods to generate a stable and realistic force rendering between virtual hand and object for a hand rehabilitation system. There are multi-contact regions between hand and object. For each contact region, the virtual contact force is modeled upon the spring-mass model. As direct rendering with spring-mass model in a large stiffness will induce instability of the haptic device, we apply a force-smoothing method by limiting the maximum force variation to guarantee the stability in the haptic rendering. The system experiment results demonstrate that the proposed method can provide satisfactory stable haptic display. And the maximum virtual stiffness that the system can simulate increases from 0.7 N/mm to 1.6N/mm by using force smoothing process.\",\"PeriodicalId\":239933,\"journal\":{\"name\":\"2011 International Conference on Virtual Reality and Visualization\",\"volume\":\"49 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-11-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 International Conference on Virtual Reality and Visualization\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICVRV.2011.11\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 International Conference on Virtual Reality and Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICVRV.2011.11","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

在本文中,我们提出了一种方法来生成稳定和逼真的虚拟手和物体之间的力渲染为手部康复系统。手与物体之间存在多接触区域。对于每个接触区域,虚拟接触力是在弹簧-质量模型上建模的。针对大刚度下弹簧-质量模型直接绘制会导致触觉装置不稳定的问题,我们采用了一种力平滑方法,通过限制最大力变化来保证触觉绘制的稳定性。系统实验结果表明,该方法能够提供令人满意的稳定触觉显示。通过力平滑处理,系统能模拟的最大虚拟刚度由0.7 N/mm提高到1.6N/mm。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Haptic Rendering of Virtual Hand with Force Smoothing
In this paper, we present methods to generate a stable and realistic force rendering between virtual hand and object for a hand rehabilitation system. There are multi-contact regions between hand and object. For each contact region, the virtual contact force is modeled upon the spring-mass model. As direct rendering with spring-mass model in a large stiffness will induce instability of the haptic device, we apply a force-smoothing method by limiting the maximum force variation to guarantee the stability in the haptic rendering. The system experiment results demonstrate that the proposed method can provide satisfactory stable haptic display. And the maximum virtual stiffness that the system can simulate increases from 0.7 N/mm to 1.6N/mm by using force smoothing process.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
An Adaptive Method for Shader Simplification Multi-view Stereo Reconstruction for Internet Photos Using AR Technology for Automotive Visibility and Accessibility Assessment Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking An Adaptive Sampling Based Parallel Volume Rendering Algorithm
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1