{"title":"虚拟现实中视线外物体的识别","authors":"Uwe Gruenefeld, Rieke von Bargen, Wilko Heuten","doi":"10.1145/3267782.3274678","DOIUrl":null,"url":null,"abstract":"Current Virtual Reality (VR) devices have limited fields-of-view (FOV). A limited FOV amplifies the problem of objects receding from view. In previous work, different techniques have been proposed to visualize the position of objects out of view. However, these techniques do not allow to identify these objects. In this work, we compare three different ways of identifying out-of-view objects. Our user study shows that participants prefer to have the identification always visible.","PeriodicalId":126671,"journal":{"name":"Proceedings of the 2018 ACM Symposium on Spatial User Interaction","volume":"506 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Identification of Out-of-View Objects in Virtual Reality\",\"authors\":\"Uwe Gruenefeld, Rieke von Bargen, Wilko Heuten\",\"doi\":\"10.1145/3267782.3274678\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Current Virtual Reality (VR) devices have limited fields-of-view (FOV). A limited FOV amplifies the problem of objects receding from view. In previous work, different techniques have been proposed to visualize the position of objects out of view. However, these techniques do not allow to identify these objects. In this work, we compare three different ways of identifying out-of-view objects. Our user study shows that participants prefer to have the identification always visible.\",\"PeriodicalId\":126671,\"journal\":{\"name\":\"Proceedings of the 2018 ACM Symposium on Spatial User Interaction\",\"volume\":\"506 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-10-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2018 ACM Symposium on Spatial User Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3267782.3274678\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2018 ACM Symposium on Spatial User Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3267782.3274678","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Identification of Out-of-View Objects in Virtual Reality
Current Virtual Reality (VR) devices have limited fields-of-view (FOV). A limited FOV amplifies the problem of objects receding from view. In previous work, different techniques have been proposed to visualize the position of objects out of view. However, these techniques do not allow to identify these objects. In this work, we compare three different ways of identifying out-of-view objects. Our user study shows that participants prefer to have the identification always visible.