洞穴中基于导向的旅行技术搜索任务的比较

Anette von Kapri, T. Rick, Steven K. Feiner
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引用次数: 27

摘要

我们提出了一种新的双手身体导向旅行技术,企鹅(PF),并通过在洞穴中进行受试者之间的实验,将其与两种标准的指向旅行技术进行了比较。在PF中,将用户的头部和手的位置投影到地面上,并根据从投影的手位置的中点到投影的头部位置的矢量的方向和大小计算行进方向和速度。两种基线条件都是用单手控制方向,在一种情况下,用同一只手按按钮来离散控制速度,在另一种情况下,用手之间的距离来连续控制速度。用户被要求在一个简单的虚拟世界中旅行,并在规定的时间内收集虚拟货币。我们发现不同的旅行条件在报告的存在性或可用性方面没有显著差异,但PF显著增加了恶心感。在离散速度选择的基线条件下,总旅行距离显著更高,而在硬币与距离比方面,PF的旅行准确性更高。
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Comparing steering-based travel techniques for search tasks in a CAVE
We present a novel bimanual body-directed travel technique, PenguFly (PF), and compare it with two standard travel-by-pointing techniques by conducting a between-subject experiment in a CAVE. In PF, the positions of the user's head and hands are projected onto the ground, and travel direction and speed are computed based on direction and magnitude of the vector from the midpoint of the projected hand positions to the projected head position. The two baseline conditions both use a single hand to control the direction, with speed controlled discretely by button pushes with the same hand in one case, and continuously by the distance between the hands in the other case. Users were asked to travel through a simple virtual world and collect virtual coins within a set time. We found no significant differences between travel conditions for reported presence or usability, but a significant increase in nausea with PF. Total travel distance was significantly higher for the baseline condition with discrete speed selection, whereas travel accuracy in terms of coin-to-distance ratio was higher with PF.
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