基于比特流的视频质量模型ITU-T P.1204.3在游戏内容上的大规模评估

Rakesh Rao Ramachandra Rao, Steve Göring, Robert Steger, Saman Zadtootaghaj, Nabajeet Barman, S. Fremerey, S. Möller, A. Raake
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引用次数: 5

摘要

近年来,游戏内容流(无论是被动的还是互动的)呈现出多种形式。游戏内容带来了一些传统2D视频所不具备的特点,例如内容的人工合成性质或游戏中物体的重复。此外,由于游戏内容的特殊性,用户对游戏内容的感知与传统2D视频不同,而且用户可能并不经常观看这类内容。因此,评估通常为传统2D视频设计的现有视频质量模型是否适用于游戏内容就变得势在必行。在本文中,我们评估了最近标准化的基于比特流的视频质量模型ITU-T P.1204.3在游戏内容上的适用性。为了分析该模型的性能,我们使用了4个不同的游戏数据集(3个公开可用+ 1个内部数据集),并将其与现有的最先进的模型进行比较。我们发现,ITU P.1204.3开箱模型在这些未见过的数据集上表现良好,在所有4个数据库中,5点绝对类别评级的RMSE范围为0.38 - 0.45,Pearson相关性为0.85 - 0.93。我们进一步提出了P.1204.3模型的全高清版本,因为原始模型经过了训练和验证,目标分辨率为4K/UHD-1。在所有数据库中使用50:50分割来训练和验证该变体,以确保所建议的模型适用于各种条件。
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A Large-scale Evaluation of the bitstream-based video-quality model ITU-T P.1204.3 on Gaming Content
The streaming of gaming content, both passive and interactive, has increased manifolds in recent years. Gaming contents bring with them some peculiarities which are normally not seen in traditional 2D videos, such as the artificial and synthetic nature of contents or repetition of objects in a game. In addition, the perception of gaming content by the user is different from that of traditional 2D videos due to its pecularities and also the fact that users may not often watch such content. Hence, it becomes imperative to evaluate whether the existing video quality models usually designed for traditional 2D videos are applicable to gaming content. In this paper, we evaluate the applicability of the recently standardized bitstream-based video-quality model ITU-T P.1204.3 on gaming content. To analyze the performance of this model, we used 4 different gaming datasets (3 publicly available + 1 internal) not previously used for model training, and compared it with the existing state-of-the-art models. We found that the ITU P.1204.3 model out of the box performs well on these unseen datasets, with an RMSE ranging between 0.38 − 0.45 on the 5-point absolute category rating and Pearson Correlation between 0.85 − 0.93 across all the 4 databases. We further propose a full-HD variant of the P.1204.3 model, since the original model is trained and validated which targets a resolution of 4K/UHD-1. A 50:50 split across all databases is used to train and validate this variant so as to make sure that the proposed model is applicable to various conditions.
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