基于帧间相干的视觉船体三维重建算法

Chen Guojun, Shen Bao-ming
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引用次数: 1

摘要

传统的体视觉船体生成方法由于需要逐帧计算,因此不适合实时目标生成。提出了一种基于帧间相干性的快速重建目标视觉外壳的算法。利用帧间视觉壳的帧间一致性和运动估计,无需计算所有体素,即可动态调整需要计算的体素数。该方案通过降低计算成本提高了时间效率。实验结果表明,该生成算法在时间复杂度上的重构功能优于经典的视觉船体生成方法。
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A Visual Hull Algorithm of 3D Reconstruction Based on Interframe Coherence
The traditional volumetric visual hull generating methods were not applicable to real-time objects due to frame by frame calculations. A fast new algorithm based on inter frame coherence was represented for fast reconstructing an object's visual hull from its silhouettes in this paper. Utilizing frame to frame coherence of inter frame visual hulls and motion estimation, the numbers of voxels that need to be calculated were adjusted dynamically without having to calculate all the voxels. The solution improved the time efficiency by decreasing the computation cost. The results of the experiments show that this generation algorithm is superior to some classical visual hull methods, as far as its reconstruction function for time complexity is concerned.
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