在虚拟现实学习中研究周期性立体效果对视觉不适和疲劳的影响

Alexis D. Souchet, Stéphanie Philippe, Floriane Ober, Aurélien Léveque, Laure Leroy
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引用次数: 9

摘要

目的:假设周期性立体(周期性地显示立体或二维立体)对视觉疲劳、学习曲线和体验质量有影响,并且这些影响不同于常规立体。材料与方法:59名参与者使用三星Gear VR头戴式显示器(HMD)进行模拟求职面试的严肃游戏。参与者被随机分为三组:HMD定期立体(S3D)和HMD周期性立体(周期1或3分钟)。参与者玩了三次游戏(一个月后在PC上进行第三次尝试)。视觉不适、“心流”和“在场”都是通过问卷来测量的。用验光方法评估暴露前后的视疲劳。学习痕迹在游戏中获得。结果:循环-S3D组视觉不适和血流明显低于S3D组,而Presence组明显低于S3D组。每1分钟循环立体比立体更累。每3分钟做一次循环立体检查往往比立体检查更累人。周期性立体视觉组在短期学习中有所改善。在短期学习曲线和长期学习曲线上,没有统计学测试显示两组之间的差异。结论:周期性立体视觉对视觉舒适和心流有积极影响,但对存在感没有积极影响。它会影响头戴式头戴设备的眼动功能,同时还会影响低视差的严肃游戏和简单的视觉任务。其他的视觉任务也应该被测试,眼球追踪也应该被考虑用来评估暴露期间的视觉疲劳。生态条件下的结果似乎支持这样的模型,即在HMD中激活周期性立体视觉比维持它更累人。
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Investigating Cyclical Stereoscopy Effects Over Visual Discomfort and Fatigue in Virtual Reality While Learning
Purpose: It is hypothesized that cyclical stereoscopy (displaying stereoscopy or 2D cyclically) has effect over visual fatigue, learning curves and quality of experience, and that those effects are different from regular stereoscopy. Materials and Methods: 59 participants played a serious game simulating a job interview with a Samsung Gear VR Head Mounted Display (HMD). Participants were randomly assigned to 3 groups: HMD with regular stereoscopy (S3D) and HMD with cyclical stereoscopy (cycles of 1 or 3 minutes). Participants played the game thrice (third try on a PC one month later). Visual discomfort, Flow, Presence, were measured with questionnaires. Visual Fatigue was assessed pre-and post-exposure with optometric measures. Learning traces were obtained in-game. Results: Visual discomfort and flow are lower with cyclical-S3D than S3D but not Presence. Cyclical stereoscopy every 1 minute is more tiring than stereoscopy. Cyclical stereoscopy every 3 minutes tends to be more tiring than stereoscopy. Cyclical stereoscopy groups improved during Short-Term Learning. None of the statistical tests showed a difference between groups in either Short-Term Learning or Long-Term Learning curves. Conclusion: cyclical stereoscopy displayed cyclically had a positive impact on Visual Comfort and Flow, but not Presence. It affects oculomotor functions in a HMD while learning with a serious game with low disparities and easy visual tasks. Other visual tasks should be tested, and eye-tracking should be considered to assess visual fatigue during exposure. Results in ecological conditions seem to support models suggesting that activating cyclically stereopsis in a HMD is more tiring than maintaining it.
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