大型虚拟环境中徒手交互的非线性映射技术

Hyungon Kim, Gun A. Lee, M. Billinghurst
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引用次数: 2

摘要

基于计算机视觉的徒手跟踪系统已经变得流行,因为它们使用户不需要佩戴任何硬件设备(例如手套)。然而,由于跟踪方法的限制和人体的限制,为其他3D交互设备开发的交互方法在应用于基于计算机视觉的徒手跟踪系统时可能会出现问题。因此,有必要开发适合徒手输入的交互技术。本文研究了一种基于生理约束的大规模虚拟环境中徒手输入的非线性映射技术。这种方法不仅可以实现与近距离和远距离物体的高精度交互,而且可以使用户通过显著的平移和旋转有效地操纵物体。通过用户研究,我们表明,与两种更传统的基线交互技术相比,所提出的方法可以相当有效、精确、更可用,并且压力更小
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A Non-linear Mapping Technique for Bare-hand Interaction in Large Virtual Environments
Computer vision-based bare-hand tracking systems have become popular as they free the users from wearing any hardware devices (e.g. gloves). However, due to the limitations in tracking methods and human body constraints, interaction methods developed for other 3D interaction devices can have problems when applied to computer vision-based bare-hand tracking systems. Therefore, there is a need to develop interaction techniques suitable for bare-hand input. In this paper we investigate a non-linear mapping technique for bare-hand input in large-scale virtual environments based on physiological constraints. This method not only enables high precision interaction with objects at both near and far distances, but also allows users to manipulate objects efficiently with significant translation and rotation. Through a user study, we show that the proposed method can be fairly effective, precise, more usable, and less stressful compared to two more traditional baseline interaction techniques
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