Pocket6:一个基于简单智能手机应用的6DoF控制器

Teo Babic, Harald Reiterer, M. Haller
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引用次数: 29

摘要

我们提出,实施和评估使用智能手机应用程序的实时六自由度用户输入。我们表明,基于应用程序的方法实现了高精度,并与昂贵的外部跟踪控制器针锋相对。我们的应用程序的优势在于它易于实现并且高度可访问-只需要一个现成的智能手机,不需要任何外部跟踪器,标记或可穿戴设备。由于其由内而外的跟踪和自动重新映射算法,用户可以轻松地在任何地方(世界尺度)执行微妙的3D输入,而没有任何空间或姿势限制。例如,他们可以站着、坐着或双手放在身体两侧时进行互动。最后,我们还展示了它在2D和3D对象操作的广泛应用中的使用,从而展示了它对不同现实世界场景的适用性。
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Pocket6: A 6DoF Controller Based On A Simple Smartphone Application
We propose, implement and evaluate the use of a smartphone application for real-time six-degrees-of-freedom user input. We show that our app-based approach achieves high accuracy and goes head-to-head with expensive externally tracked controllers. The strength of our application is that it is simple to implement and is highly accessible --- requiring only an off-the-shelf smartphone, without any external trackers, markers, or wearables. Due to its inside-out tracking and its automatic remapping algorithm, users can comfortably perform subtle 3D inputs everywhere (world-scale), without any spatial or postural limitations. For example, they can interact while standing, sitting or while having their hands down by their sides. Finally, we also show its use in a wide range of applications for 2D and 3D object manipulation, thereby demonstrating its suitability for diverse real-world scenarios.
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