Fabiane Aparecida de Oliveira, Flaviana Cristina Nishimura, V. F. Bartholo, Elaine Elaine Pasqualini, S. Santos, Vera Lucia Silva Camargo, Rosemeiry de Castro Prado
{"title":"简单数学:数学学习辅助应用","authors":"Fabiane Aparecida de Oliveira, Flaviana Cristina Nishimura, V. F. Bartholo, Elaine Elaine Pasqualini, S. Santos, Vera Lucia Silva Camargo, Rosemeiry de Castro Prado","doi":"10.1109/LACLO49268.2019.00023","DOIUrl":null,"url":null,"abstract":"This work aims to present and make some considerations about the development of the Easy Math application; whose intention is to help mathematical learning. The tool mediates the knowledge previously presented in the school environment and enables the acquisition of knowledge in a context different from that of the educational one. Thus, the developed application allows passing through concepts, theories, and questions about gamification, Mathematics, Education, glimpsing contents that present themselves using a game. Mathematical themes provided by the application involve three, fraction, and percent rule questions. The application was developed in the platform Android Studio and was used the language Java Android, using the tools available by the company developer of the platform, such as the Android SDK package, which allowed the application to be created in the platform natively using tools that allow you to test the application. Thinking about the different ways of learning, it is expected, through the games and the technology intrinsic to the tool, to use the possibilities of appropriation of knowledge addressed up to then and that, in the future, can be extended and extended to different levels of education. Through the games and the technology intrinsic to the tool, it is hoped to use the possibilities of appropriation of the knowledge approached until then and that, in the future, can be extended and extended to the different levels of education, taking care of different ways of learning.","PeriodicalId":229069,"journal":{"name":"2019 XIV Latin American Conference on Learning Technologies (LACLO)","volume":"37 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Easy Math: A Learning Aid Application in Mathematics\",\"authors\":\"Fabiane Aparecida de Oliveira, Flaviana Cristina Nishimura, V. F. Bartholo, Elaine Elaine Pasqualini, S. 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Easy Math: A Learning Aid Application in Mathematics
This work aims to present and make some considerations about the development of the Easy Math application; whose intention is to help mathematical learning. The tool mediates the knowledge previously presented in the school environment and enables the acquisition of knowledge in a context different from that of the educational one. Thus, the developed application allows passing through concepts, theories, and questions about gamification, Mathematics, Education, glimpsing contents that present themselves using a game. Mathematical themes provided by the application involve three, fraction, and percent rule questions. The application was developed in the platform Android Studio and was used the language Java Android, using the tools available by the company developer of the platform, such as the Android SDK package, which allowed the application to be created in the platform natively using tools that allow you to test the application. Thinking about the different ways of learning, it is expected, through the games and the technology intrinsic to the tool, to use the possibilities of appropriation of knowledge addressed up to then and that, in the future, can be extended and extended to different levels of education. Through the games and the technology intrinsic to the tool, it is hoped to use the possibilities of appropriation of the knowledge approached until then and that, in the future, can be extended and extended to the different levels of education, taking care of different ways of learning.