PicoLife:基于计算机视觉的Android移动设备手势识别和3D游戏系统

Mahesh Babu Mariappan, X. Guo, B. Prabhakaran
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引用次数: 6

摘要

Pico Life被设想为一款增强现实游戏,其中3D角色将通过Android智能手机上的手势控制。《Pico Life》目前由两个移动优化引擎提供支持:(1)运行我们用于手部追踪的高级目标追踪程序的计算机视觉引擎,以及(2)运行游戏中角色的3D模型的3D引擎。在不久的将来,我们将添加另一个移动优化引擎,即增强现实引擎。在本文中,我们将介绍我们在Pico Life的目标跟踪和3D建模方面的工作,并对比两种引擎在三个不同的移动平台上的性能,即德州仪器的OMAP3630(运行Android Gingerbread的摩托罗拉Droid X),高通的MSM8660骁龙(运行Android Gingerbread的HTC Evo 3D)和德州仪器的OMAP4430(运行Android Gingerbread的Blaze开发平台)。
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PicoLife: A Computer Vision-based Gesture Recognition and 3D Gaming System for Android Mobile Devices
Pico Life is envisioned to be an augmented reality game in which 3D characters will be controlled by hand gestures on Android smart phones. Pico Life is currently powered by two mobile optimized engines: (1) The computer vision engine that runs our advanced object tracking program for hand tracking and (2) The 3D engine that runs our 3D models for the characters in the game. In the near future, we will be adding yet another mobile optimized engine, namely, the augmented reality engine. In this paper, we will present our work on object tracking and 3D modeling for Pico Life and contrast the performances of the two engines on three different mobile platforms, namely, Texas Instruments' OMAP3630 (Motorola Droid X running Android Gingerbread), Qualcomm's MSM8660 Snapdragon (HTC Evo 3D running Android Gingerbread) and the Texas Instruments' OMAP4430 (Blaze Development platform running Android Gingerbread).
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