夜间照明:夜间城市照明方法

Imanol Muñoz-Pandiella, C. Andújar, G. Patow
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引用次数: 1

摘要

实时渲染具有真实全局照明的城市仍然是一个悬而未决的问题。本文提出了一种模拟城市夜间照明的两步算法。第一步使用简单的纹理四边形为每个路灯计算一个近似的空中解决方案。第二步使用光子映射局部计算来自接近观察者的光源的全局照明。然后,我们将本地的高质量解决方案转移到用于鸟瞰图的低分辨率缓冲区中,使用来自本地模拟的准确信息对其进行细化。我们的方法在商品硬件中实现实时帧率。
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NightLighting: a Nocturnal Urban Illumination Approach
Real time rendering of cities with realistic global illumination is still an open problem. In this paper we propose a two-step algorithm to simulate the nocturnal illumination of a city. The first step computes an approximate aerial solution using simple textured quads for each street light. The second step uses photon mapping to locally compute the global illumination coming from light sources close to the viewer. Then, we transfer the local, high-quality solution to the low resolution buffers used for aerial views, refining it with accurate information from the local simulation. Our approach achieves real time frame rates in commodity hardware.
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