{"title":"基于均值移位和视差估计的窗口自适应匹配搜索算法","authors":"Shujun Zhang, Jianbo Zhang, Yun Liu","doi":"10.1109/ICVRV.2011.47","DOIUrl":null,"url":null,"abstract":"Aiming at the problem of low efficiency and unsatisfactory matching of uniform texture regions in binocular stereo vision, we propose a rapid window-based adaptive correspondence search algorithm using mean shift and disparity estimation. Color aggregation is firstly carried out to the reference image and the target image through mean shift method in order to obtain images with low dynamic color range. Then we make disparity estimation to the pre-processed two images and compute disparities of uniform texture regions. Finally, adaptive window matching is completed and exact depth map is achieved through similarity computation and window-based support aggregation. Experimental results show that our algorithm is more efficient and keeps smooth disparity better than the prior window method.","PeriodicalId":239933,"journal":{"name":"2011 International Conference on Virtual Reality and Visualization","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-11-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"A Window-Based Adaptive Correspondence Search Algorithm Using Mean Shift and Disparity Estimation\",\"authors\":\"Shujun Zhang, Jianbo Zhang, Yun Liu\",\"doi\":\"10.1109/ICVRV.2011.47\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Aiming at the problem of low efficiency and unsatisfactory matching of uniform texture regions in binocular stereo vision, we propose a rapid window-based adaptive correspondence search algorithm using mean shift and disparity estimation. Color aggregation is firstly carried out to the reference image and the target image through mean shift method in order to obtain images with low dynamic color range. Then we make disparity estimation to the pre-processed two images and compute disparities of uniform texture regions. Finally, adaptive window matching is completed and exact depth map is achieved through similarity computation and window-based support aggregation. Experimental results show that our algorithm is more efficient and keeps smooth disparity better than the prior window method.\",\"PeriodicalId\":239933,\"journal\":{\"name\":\"2011 International Conference on Virtual Reality and Visualization\",\"volume\":\"21 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-11-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 International Conference on Virtual Reality and Visualization\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICVRV.2011.47\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 International Conference on Virtual Reality and Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICVRV.2011.47","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Window-Based Adaptive Correspondence Search Algorithm Using Mean Shift and Disparity Estimation
Aiming at the problem of low efficiency and unsatisfactory matching of uniform texture regions in binocular stereo vision, we propose a rapid window-based adaptive correspondence search algorithm using mean shift and disparity estimation. Color aggregation is firstly carried out to the reference image and the target image through mean shift method in order to obtain images with low dynamic color range. Then we make disparity estimation to the pre-processed two images and compute disparities of uniform texture regions. Finally, adaptive window matching is completed and exact depth map is achieved through similarity computation and window-based support aggregation. Experimental results show that our algorithm is more efficient and keeps smooth disparity better than the prior window method.