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引用次数: 13

摘要

merge元素将两个并发握手流组合在一起。对于从客户端接收到的每个请求,merge元素可以向它的父元素发送一个请求,对于从父元素接收到的每个确认,merge元素可以向客户端发送一个确认。我们证明,如果父元素也具有有界时间响应,则合并元素可以提供有界时间响应。我们提出了合并的两种新实现:一种使用仲裁器,另一种使用Schmitt触发器,但不使用仲裁器。基于这些设计,我们探索了一类可以在保证有限时间内执行的并发计算,并提出了一些关于异步设计可能的新问题。
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Real-time merging
A merge element combines two, concurrent, handshake streams. For every request received from a client, a merge element may send a request to its parent, and for each acknowledgement received from its parent, the merge element may send an acknowledgement to a client. We show that that a merge-element can provide bounded time response if its parent also has bounded time response. We present two new implementations of a merge: one that uses an arbiter, and one that uses Schmitt triggers but no arbiters. Based on these designs, we explore a class of concurrent computations that can be performed in guaranteed bounded time, and we raise some new questions about what is possible in asynchronous design.
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