使用最小遮挡集和不透明度贴图进行遮挡剔除

Poon Chun Ho, Wenping Wang
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引用次数: 25

摘要

遮挡剔除的目的是在不同视点剔除大量不可见的原语。我们提出了两种算法来改善高遮挡虚拟环境的遮挡剔除。第一种算法用于预处理阶段。该算法综合考虑了遮挡器的增益和代价,为每个遮挡器选择一个最优的遮挡器集,称为最小遮挡器集。第二种算法分别使用改进的不透明度图和稀疏深度图进行有效的运行时重叠测试和深度测试。该算法不使用逐像素比较,只使用3个整数运算进行重叠测试,并稀疏地进行深度比较。这两种算法已经实现并应用于测试一个由大约30万个多边形组成的模型。由于我们的算法,测试模型的演练有了显著的加速。
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Occlusion culling using minimum occluder set and opacity map
The aim of occlusion culling is to cull away a significant amount of invisible primitives at different viewpoints. We present two algorithms to improve occlusion culling for a highly occluded virtual environment. The first algorithm is used in the pre-processing stage. It considers the combined gain and cost of occluders to select an optimal set of occluders, called minimum occluder set, for each occluder. The second algorithm uses the improved opacity map and sparse depth map for efficient run-time overlap tests and depth tests, respectively. Without using pixel-wise comparison, this algorithm uses only three integer operations to perform an overlap test, and carry out a depth comparison sparsely. Both algorithms have been implemented and applied to test a model composed of about three hundred thousand polygons. Significant speedup in walkthroughs of the test model due to our algorithms has been observed.
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