基于步行的虚拟现实运动技术设计分类

Mahdi Nabiyouni, D. Bowman
{"title":"基于步行的虚拟现实运动技术设计分类","authors":"Mahdi Nabiyouni, D. Bowman","doi":"10.1145/3009939.3010076","DOIUrl":null,"url":null,"abstract":"Designers have yet to find a fully general and effective solution to solve the problem of walking in large or unlimited virtual environments. A detailed taxonomy of walking-based locomotion techniques would be beneficial to better understand, analyze, and design walking techniques for virtual reality (VR). We present a taxonomy that can help designers and researchers investigate the fundamental components of locomotion techniques. Researchers can create novel locomotion techniques by making choices from the components of this taxonomy, analyze and improve existing techniques, or perform experiments to evaluate locomotion techniques in detail using the organization we present.","PeriodicalId":422627,"journal":{"name":"Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces","volume":"49 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"30","resultStr":"{\"title\":\"A Taxonomy for Designing Walking-based Locomotion Techniques for Virtual Reality\",\"authors\":\"Mahdi Nabiyouni, D. Bowman\",\"doi\":\"10.1145/3009939.3010076\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Designers have yet to find a fully general and effective solution to solve the problem of walking in large or unlimited virtual environments. A detailed taxonomy of walking-based locomotion techniques would be beneficial to better understand, analyze, and design walking techniques for virtual reality (VR). We present a taxonomy that can help designers and researchers investigate the fundamental components of locomotion techniques. Researchers can create novel locomotion techniques by making choices from the components of this taxonomy, analyze and improve existing techniques, or perform experiments to evaluate locomotion techniques in detail using the organization we present.\",\"PeriodicalId\":422627,\"journal\":{\"name\":\"Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces\",\"volume\":\"49 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-11-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"30\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3009939.3010076\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3009939.3010076","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 30

摘要

设计师们还没有找到一个完全通用和有效的解决方案来解决在大型或无限的虚拟环境中行走的问题。基于步行的运动技术的详细分类将有助于更好地理解、分析和设计虚拟现实(VR)的步行技术。我们提出了一个分类法,可以帮助设计师和研究人员调查运动技术的基本组成部分。研究人员可以通过从这个分类的组成部分中做出选择来创造新的运动技术,分析和改进现有的技术,或者使用我们提出的组织进行实验来详细评估运动技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
A Taxonomy for Designing Walking-based Locomotion Techniques for Virtual Reality
Designers have yet to find a fully general and effective solution to solve the problem of walking in large or unlimited virtual environments. A detailed taxonomy of walking-based locomotion techniques would be beneficial to better understand, analyze, and design walking techniques for virtual reality (VR). We present a taxonomy that can help designers and researchers investigate the fundamental components of locomotion techniques. Researchers can create novel locomotion techniques by making choices from the components of this taxonomy, analyze and improve existing techniques, or perform experiments to evaluate locomotion techniques in detail using the organization we present.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Immersive solutions for future Air Traffic Control and Management Improving 3D Visualizations: Exploring Spatial Interaction with Mobile Devices Personalized Views for Immersive Analytics Immersive Analysis of Health-Related Data with Mixed Reality Interfaces: Potentials and Open Question Use of Landmarks to Design Large and Efficient Command Interfaces
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1