首页 > 最新文献

Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces最新文献

英文 中文
Immersive Analytics for Multi-objective Dynamic Integrated Climate-Economy (DICE) Models 多目标动态综合气候经济(DICE)模型的沉浸式分析
Pub Date : 2016-11-06 DOI: 10.1145/3009939.3009955
Mark B. Simpson, J. O. Wallgrün, A. Klippel, Liping Yang, G. Garner, K. Keller, D. Oprean, S. Bansal
We are creating an immersive analytics tool for exploring the output of a Dynamic Integrated Climate-Economy (DICE) model, and present early work on the prototype system. DICE models and other Integrated Assessment Models (IAMs) are critical for informing environmental decision making and policy analysis. They often produce complex and multi-layered output, but need to be understood by decision makers who are not experts. We discuss our current and targeted feature set in order to help address this challenge. Additionally, we look ahead to the potential for rigorous evaluation of the system to uncover whether or not it is an improvement over current visualization methods.
我们正在创建一个沉浸式分析工具,用于探索动态综合气候经济(DICE)模型的输出,并介绍原型系统的早期工作。DICE模型和其他综合评估模型(iam)对于环境决策和政策分析至关重要。它们通常产生复杂和多层的输出,但需要非专家的决策者理解。为了帮助解决这一挑战,我们讨论了当前和目标特性集。此外,我们期待着对系统进行严格评估的潜力,以发现它是否优于当前的可视化方法。
{"title":"Immersive Analytics for Multi-objective Dynamic Integrated Climate-Economy (DICE) Models","authors":"Mark B. Simpson, J. O. Wallgrün, A. Klippel, Liping Yang, G. Garner, K. Keller, D. Oprean, S. Bansal","doi":"10.1145/3009939.3009955","DOIUrl":"https://doi.org/10.1145/3009939.3009955","url":null,"abstract":"We are creating an immersive analytics tool for exploring the output of a Dynamic Integrated Climate-Economy (DICE) model, and present early work on the prototype system. DICE models and other Integrated Assessment Models (IAMs) are critical for informing environmental decision making and policy analysis. They often produce complex and multi-layered output, but need to be understood by decision makers who are not experts. We discuss our current and targeted feature set in order to help address this challenge. Additionally, we look ahead to the potential for rigorous evaluation of the system to uncover whether or not it is an improvement over current visualization methods.","PeriodicalId":422627,"journal":{"name":"Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121903713","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 22
Improving 3D Visualizations: Exploring Spatial Interaction with Mobile Devices 改进3D可视化:探索与移动设备的空间交互
Pub Date : 2016-11-06 DOI: 10.1145/3009939.3009949
Wolfgang Büschel, Patrick Reipschläger, Raimund Dachselt
3D data visualizations, while offering a lot of potential, have also well-known issues regarding occlusion and readability. Immersive technologies might help overcoming these issues by addressing the perceptional problems and increasing the tangibility of the data. In this work, we explore the potential of spatial interaction with mobile devices. Building on the related work and our own experiences, we report on visualizations that are fixed in space or fixed on the device, as well as combining them with head-coupled perspective. A number of prototypes we developed, helped us to gain practical insights in the possibilities and limitations of these techniques.
3D数据可视化虽然提供了很多潜力,但也存在众所周知的遮挡和可读性问题。沉浸式技术可以通过解决感知问题和增加数据的有形性来帮助克服这些问题。在这项工作中,我们探索了与移动设备的空间交互的潜力。基于相关工作和我们自己的经验,我们报告了固定在空间或固定在设备上的可视化,以及将它们与头部耦合视角相结合。我们开发了许多原型,帮助我们获得了对这些技术的可能性和局限性的实际见解。
{"title":"Improving 3D Visualizations: Exploring Spatial Interaction with Mobile Devices","authors":"Wolfgang Büschel, Patrick Reipschläger, Raimund Dachselt","doi":"10.1145/3009939.3009949","DOIUrl":"https://doi.org/10.1145/3009939.3009949","url":null,"abstract":"3D data visualizations, while offering a lot of potential, have also well-known issues regarding occlusion and readability. Immersive technologies might help overcoming these issues by addressing the perceptional problems and increasing the tangibility of the data. In this work, we explore the potential of spatial interaction with mobile devices. Building on the related work and our own experiences, we report on visualizations that are fixed in space or fixed on the device, as well as combining them with head-coupled perspective. A number of prototypes we developed, helped us to gain practical insights in the possibilities and limitations of these techniques.","PeriodicalId":422627,"journal":{"name":"Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115841781","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces 2016年ACM交互式表面和空间同伴会议论文集
Mark S. Hancock, Nicolai Marquardt, Johannes Schöning, Melanie Tory
It is our pleasure to welcome you to the 2016 ACM International Conference on Interactive Surfaces and Spaces (ISS 2016). ISS is the premier venue for research addressing the design, development and use of new and emerging digital surfaces and multi-surface technologies. Located right at the border between Canada and the US, the scenic view of the magnificent Niagara Falls and its vibrant city life will be the ideal host for this 11th annual event in the conference series, and the first year with our new conference name. Over the years ISS has been a venue for research and applications of interactive surfaces as well as spaces, which has been acknowledged by the incorporation of 'Spaces' into our conference name for this year. Interactive Surfaces and Spaces increasingly pervade our everyday life, appearing in various sizes, shapes, and application contexts, offering a rich variety of ways to interact. Our conference is the venue to discuss all those innovations in many different areas including design, software, hardware, understanding of use, and applications or deployments of interactive surfaces and spaces. Sponsored by ACM SIGCHI and generously supported by Microsoft, ISS brings together researchers and practitioners from a variety of backgrounds and interest areas. Thanks to all authors submitting novel and innovative research, and the hard work of our program committee, we again have an engaging and high quality conference program. As in previous years, we kept the single track conference structure, split over four days. We had 119 submissions for the main paper track and selected 33 of them. In addition, the program covered a doctoral colloquium, workshops, tutorials, studios and posters and demos. To recognize influential research published at our previous conferences we award the 10-Year Impact Award at ISS for the second time. This year the award goes to Meredith Ringel Morris, AJ Bernheim Brush, and Brian R. Meyers for their submission "Reading revisited: Evaluating the usability of digital display surfaces for active reading tasks". Their contribution to TABLETOP'07 10 years ago addressed the much considered, but still contested, challenge of understanding the differences between reading and annotating text on paper, and reading and annotating text within digital media. The paper revisited the issue from the perspective of workplace tasks, and through a range of qualitative and quantitative studies considered a number of configurations of single and dual displays in horizontal and vertical configurations. Inevitably the conclusions were nuanced, including a set of considerations for the suitability of different set-ups for annotation, navigation, spatial management, composition, and ergonomic comfort. Ten years on and the impact of the paper is clearly seen in the many citations made to the paper by other researchers. These have come in waves of secondary studies as new reading technologies have emerged; and with the emergence
我们很高兴欢迎您参加2016年ACM交互式表面和空间国际会议(ISS 2016)。ISS是研究设计、开发和使用新兴数字表面和多表面技术的主要场所。尼亚加拉大瀑布位于加拿大和美国之间的边境,壮丽的尼亚加拉大瀑布和充满活力的城市生活将是第11届会议系列年度活动的理想举办地,也是我们新会议名称的第一年。多年来,国际空间站一直是互动表面和空间研究和应用的场所,今年的会议名称中加入了“空间”一词,这一点得到了认可。交互式表面和空间越来越多地渗透到我们的日常生活中,以各种大小、形状和应用程序上下文出现,提供了丰富多样的交互方式。我们的会议是讨论许多不同领域的所有创新的场所,包括设计,软件,硬件,对使用的理解,以及交互式表面和空间的应用或部署。ISS由ACM SIGCHI赞助并得到微软的慷慨支持,汇集了来自不同背景和兴趣领域的研究人员和实践者。感谢所有提交新颖和创新研究的作者,以及我们计划委员会的辛勤工作,我们再次拥有了一个引人入胜的高质量会议计划。与前几年一样,我们保持了单轨会议结构,分四天举行。我们收到119份主要论文的投稿,并从中选择了33份。此外,该计划还包括博士讨论会、讲习班、教程、工作室、海报和演示。为了表彰在我们以前的会议上发表的有影响力的研究,我们第二次在ISS颁发十年影响力奖。今年的奖项颁给了Meredith Ringel Morris、AJ Bernheim Brush和Brian R. Meyers,他们的作品是《阅读重访:评估数字显示表面对主动阅读任务的可用性》。他们在10年前对TABLETOP'07的贡献解决了一个备受关注但仍有争议的挑战,即理解在纸上阅读和注释文本与在数字媒体中阅读和注释文本之间的差异。本文从工作场所任务的角度重新审视了这个问题,并通过一系列定性和定量研究,考虑了水平和垂直配置的单显示器和双显示器的一些配置。不可避免地,结论是微妙的,包括对注释、导航、空间管理、构图和人体工程学舒适度的不同设置的适用性的一系列考虑。十年过去了,其他研究人员对这篇论文的多次引用清楚地显示了这篇论文的影响。随着新的阅读技术的出现,这些都出现在中学学习的浪潮中;随着电子阅读器作为商业产品的出现,以及对多设备文档阅读和注释研究的增加,这项工作真正经受住了时间的考验,近年来被引用率实际上有所增加。在今年的开幕和闭幕主题演讲中,我们邀请了两位优秀的演讲者。会议开幕式的主题演讲将由加拿大数字媒体与创新研究主席、瑞尔森大学RTA媒体学院副教授Ali Mazalek发表。在她的演讲中,她将提供一些关于物理运动和材料在我们参与和构建世界知识的方式中的作用的观点,重点介绍来自联觉媒体实验室的研究,该实验室支持跨越物理和数字世界的创造力,发现和学习。Camille Utterback是国际知名的艺术家,也是数字和互动艺术领域的先驱,也是斯坦福大学艺术和艺术史系的助理教授,她将在最后一天以她的主题演讲结束会议,主题是将计算系统以视觉分层的方式与人类运动和物理联系起来的美学和经验可能性。这将包括她的作品,从互动画廊装置,到亲密的反应雕塑,再到建筑规模的特定场地作品。
{"title":"Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces","authors":"Mark S. Hancock, Nicolai Marquardt, Johannes Schöning, Melanie Tory","doi":"10.1145/3009939","DOIUrl":"https://doi.org/10.1145/3009939","url":null,"abstract":"It is our pleasure to welcome you to the 2016 ACM International Conference on Interactive Surfaces and Spaces (ISS 2016). ISS is the premier venue for research addressing the design, development and use of new and emerging digital surfaces and multi-surface technologies. Located right at the border between Canada and the US, the scenic view of the magnificent Niagara Falls and its vibrant city life will be the ideal host for this 11th annual event in the conference series, and the first year with our new conference name. Over the years ISS has been a venue for research and applications of interactive surfaces as well as spaces, which has been acknowledged by the incorporation of 'Spaces' into our conference name for this year. Interactive Surfaces and Spaces increasingly pervade our everyday life, appearing in various sizes, shapes, and application contexts, offering a rich variety of ways to interact. Our conference is the venue to discuss all those innovations in many different areas including design, software, hardware, understanding of use, and applications or deployments of interactive surfaces and spaces. \u0000 \u0000Sponsored by ACM SIGCHI and generously supported by Microsoft, ISS brings together researchers and practitioners from a variety of backgrounds and interest areas. Thanks to all authors submitting novel and innovative research, and the hard work of our program committee, we again have an engaging and high quality conference program. As in previous years, we kept the single track conference structure, split over four days. We had 119 submissions for the main paper track and selected 33 of them. In addition, the program covered a doctoral colloquium, workshops, tutorials, studios and posters and demos. \u0000 \u0000To recognize influential research published at our previous conferences we award the 10-Year Impact Award at ISS for the second time. This year the award goes to Meredith Ringel Morris, AJ Bernheim Brush, and Brian R. Meyers for their submission \"Reading revisited: Evaluating the usability of digital display surfaces for active reading tasks\". Their contribution to TABLETOP'07 10 years ago addressed the much considered, but still contested, challenge of understanding the differences between reading and annotating text on paper, and reading and annotating text within digital media. The paper revisited the issue from the perspective of workplace tasks, and through a range of qualitative and quantitative studies considered a number of configurations of single and dual displays in horizontal and vertical configurations. Inevitably the conclusions were nuanced, including a set of considerations for the suitability of different set-ups for annotation, navigation, spatial management, composition, and ergonomic comfort. Ten years on and the impact of the paper is clearly seen in the many citations made to the paper by other researchers. These have come in waves of secondary studies as new reading technologies have emerged; and with the emergence ","PeriodicalId":422627,"journal":{"name":"Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125416676","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Slicing the Aurora: An Immersive Proxemics-Aware Visualization 切割极光:一个身临其境的体位感知可视化
Pub Date : 2016-11-06 DOI: 10.1145/3009939.3009954
Sebastian Lay, Jo Vermeulen, Charles Perin, E. Donovan, Raimund Dachselt, M. Carpendale
The Aurora Borealis or Northern Lights is a phenomenon that has fascinated people throughout history. The AuroraMAX outreach initiative provides a collection of time-lapse videos of the night sky captured by a camera at Yellowknife in Canada. We present an interactive visualization of this AuroraMAX image data on a large touch display. Our visualization slices each time-lapse video to represent an entire night as a single image or keogram, provides different views on the keograms, and allows people to explore and compare nights to discover interesting patterns. To entice people to interact, we use proxemic interaction and animate the visualization in response to people's movements in front of the display. We deployed the visualization in a public space at an art-science festival. Initial findings suggest that the proxemic interaction aspect helps to draw people in and that the visualization generates interest from passersby, providing opportunities for science outreach.
北极光是一种历史上让人们着迷的现象。AuroraMAX外展计划提供了一组由加拿大耶洛奈夫(Yellowknife)的相机拍摄的夜空延时视频。我们在大型触摸显示器上展示了AuroraMAX图像数据的交互式可视化。我们的可视化将每个延时视频切片,将整个夜晚表示为单个图像或keogram,提供keogram上的不同视图,并允许人们探索和比较夜晚以发现有趣的模式。为了吸引人们进行互动,我们使用了近距离互动,并根据人们在显示器前的动作来动画化可视化。我们在一个艺术科学节的公共空间中部署了可视化。初步研究结果表明,近距离互动方面有助于吸引人们,可视化产生了路人的兴趣,为科学推广提供了机会。
{"title":"Slicing the Aurora: An Immersive Proxemics-Aware Visualization","authors":"Sebastian Lay, Jo Vermeulen, Charles Perin, E. Donovan, Raimund Dachselt, M. Carpendale","doi":"10.1145/3009939.3009954","DOIUrl":"https://doi.org/10.1145/3009939.3009954","url":null,"abstract":"The Aurora Borealis or Northern Lights is a phenomenon that has fascinated people throughout history. The AuroraMAX outreach initiative provides a collection of time-lapse videos of the night sky captured by a camera at Yellowknife in Canada. We present an interactive visualization of this AuroraMAX image data on a large touch display. Our visualization slices each time-lapse video to represent an entire night as a single image or keogram, provides different views on the keograms, and allows people to explore and compare nights to discover interesting patterns. To entice people to interact, we use proxemic interaction and animate the visualization in response to people's movements in front of the display. We deployed the visualization in a public space at an art-science festival. Initial findings suggest that the proxemic interaction aspect helps to draw people in and that the visualization generates interest from passersby, providing opportunities for science outreach.","PeriodicalId":422627,"journal":{"name":"Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126708960","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
On Spatial Perception Issues In Augmented Reality Based Immersive Analytics 基于沉浸式分析的增强现实中的空间感知问题
Pub Date : 2016-11-06 DOI: 10.1145/3009939.3009947
M. Luboschik, P. Berger, O. Staadt
Beyond other domains, the field of immersive analytics makes use of Augmented Reality techniques to successfully support users in analyzing data. When displaying ubiquitous data integrated into the everyday life, spatial immersion issues like depth perception, data localization and object relations become relevant. Although there is a variety of techniques to deal with those, they are difficult to apply if the examined data or the reference space are large and abstract. In this work, we discuss observed problems in such immersive analytics systems and the applicability of current countermeasures to identify needs for action.
在其他领域之外,沉浸式分析领域利用增强现实技术成功地支持用户分析数据。当显示融入日常生活的无处不在的数据时,深度感知、数据定位和对象关系等空间沉浸问题变得相关。虽然有各种各样的技术来处理这些问题,但如果被检查的数据或参考空间很大且抽象,则很难应用这些技术。在这项工作中,我们讨论了在这种沉浸式分析系统中观察到的问题,以及当前对策的适用性,以确定行动需求。
{"title":"On Spatial Perception Issues In Augmented Reality Based Immersive Analytics","authors":"M. Luboschik, P. Berger, O. Staadt","doi":"10.1145/3009939.3009947","DOIUrl":"https://doi.org/10.1145/3009939.3009947","url":null,"abstract":"Beyond other domains, the field of immersive analytics makes use of Augmented Reality techniques to successfully support users in analyzing data. When displaying ubiquitous data integrated into the everyday life, spatial immersion issues like depth perception, data localization and object relations become relevant. Although there is a variety of techniques to deal with those, they are difficult to apply if the examined data or the reference space are large and abstract. In this work, we discuss observed problems in such immersive analytics systems and the applicability of current countermeasures to identify needs for action.","PeriodicalId":422627,"journal":{"name":"Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134320638","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 31
Redefining a Contribution for Immersive Visualization Research 重新定义沉浸式可视化研究的贡献
Pub Date : 2016-11-06 DOI: 10.1145/3009939.3009946
Ramik Sadana, V. Setlur, J. Stasko
Immersive computing modalities such as AR, VR, and speech-based input are regaining prominence as research threads in the visualization field due to the advancement in technology and availability of cheap consumer hardware. This renewed interest is similar to what we observed a decade ago when multitouch technology was gaining mainstream adoption. In this work, we reflect on lessons learned from designing for multitouch, with the goal of highlighting problems that may also emerge in AR/VR research. Specifically, we emphasize the need for the field to rearticulate what is expected from research efforts in the area of visualization on immersive technologies.
沉浸式计算模式,如AR、VR和基于语音的输入,由于技术的进步和廉价消费硬件的可用性,正在重新成为可视化领域的研究热点。这种重新燃起的兴趣与十年前多点触控技术获得主流采用时的情况类似。在这项工作中,我们反思了从多点触控设计中吸取的经验教训,目的是突出AR/VR研究中可能出现的问题。具体来说,我们强调该领域需要重新阐明沉浸式技术可视化领域的研究工作。
{"title":"Redefining a Contribution for Immersive Visualization Research","authors":"Ramik Sadana, V. Setlur, J. Stasko","doi":"10.1145/3009939.3009946","DOIUrl":"https://doi.org/10.1145/3009939.3009946","url":null,"abstract":"Immersive computing modalities such as AR, VR, and speech-based input are regaining prominence as research threads in the visualization field due to the advancement in technology and availability of cheap consumer hardware. This renewed interest is similar to what we observed a decade ago when multitouch technology was gaining mainstream adoption. In this work, we reflect on lessons learned from designing for multitouch, with the goal of highlighting problems that may also emerge in AR/VR research. Specifically, we emphasize the need for the field to rearticulate what is expected from research efforts in the area of visualization on immersive technologies.","PeriodicalId":422627,"journal":{"name":"Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126146587","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Immersive Analytics for Medicine: Hybrid 2D/3D Sketch-Based Interfaces for Annotating Medical Data and Designing Medical Devices 医学沉浸式分析:用于注释医疗数据和设计医疗设备的混合2D/3D草图界面
Pub Date : 2016-11-06 DOI: 10.1145/3009939.3009956
Seth Johnson, Bret Jackson, Bethany Tourek, Marcos Molina, A. Erdman, Daniel F. Keefe
We explore the role that immersive technologies, specifically virtual reality (VR) and hybrid 2D/3D sketch-based interfaces and visualizations, can play in analytical reasoning for medicine. Two case studies are described: (1) immersive explanations of medical procedures, and (2) immersive design of medical devices. Both tightly integrate 2D imagery and data with 3D interfaces, models, and visualizations. This is an approach we argue is likely to be particularly useful in medicine, where analytical tasks often involve relating 2D data (e.g., medical imaging) to 3D contexts (e.g., a patient's body). User feedback and observations from our interdisciplinary team indicate the utility of the approach for the current case studies as well as some shortcomings and areas for future research. This work contributes to a broader discussion of how hybrid 2D/3D interfaces may form an essential ingredient of future immersive analytics systems across a variety of domains.
我们探讨了沉浸式技术,特别是虚拟现实(VR)和基于2D/3D草图的混合界面和可视化,可以在医学分析推理中发挥的作用。描述了两个案例研究:(1)医疗程序的沉浸式解释,(2)医疗设备的沉浸式设计。两者都将2D图像和数据与3D界面、模型和可视化紧密集成。我们认为这种方法可能在医学中特别有用,因为在医学中,分析任务通常涉及将2D数据(例如,医学成像)与3D环境(例如,患者身体)联系起来。来自我们跨学科团队的用户反馈和观察表明了该方法在当前案例研究中的实用性,以及一些缺点和未来研究的领域。这项工作有助于更广泛地讨论混合2D/3D界面如何在各种领域形成未来沉浸式分析系统的基本组成部分。
{"title":"Immersive Analytics for Medicine: Hybrid 2D/3D Sketch-Based Interfaces for Annotating Medical Data and Designing Medical Devices","authors":"Seth Johnson, Bret Jackson, Bethany Tourek, Marcos Molina, A. Erdman, Daniel F. Keefe","doi":"10.1145/3009939.3009956","DOIUrl":"https://doi.org/10.1145/3009939.3009956","url":null,"abstract":"We explore the role that immersive technologies, specifically virtual reality (VR) and hybrid 2D/3D sketch-based interfaces and visualizations, can play in analytical reasoning for medicine. Two case studies are described: (1) immersive explanations of medical procedures, and (2) immersive design of medical devices. Both tightly integrate 2D imagery and data with 3D interfaces, models, and visualizations. This is an approach we argue is likely to be particularly useful in medicine, where analytical tasks often involve relating 2D data (e.g., medical imaging) to 3D contexts (e.g., a patient's body). User feedback and observations from our interdisciplinary team indicate the utility of the approach for the current case studies as well as some shortcomings and areas for future research. This work contributes to a broader discussion of how hybrid 2D/3D interfaces may form an essential ingredient of future immersive analytics systems across a variety of domains.","PeriodicalId":422627,"journal":{"name":"Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127519526","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
ParaXplore Interfaces: Parametric Interfaces for Parallel Exploration in Design 平行探索接口:设计中平行探索的参数化接口
Pub Date : 2016-11-06 DOI: 10.1145/3009939.3009941
Naghmi I. Shireen
Computer Aided Design (CAD) tools provide little direct support for working with multiple parallel designs. This lack of version-control has lead designers to adopt ad-hoc techniques, such as opening two files side-by-side; layering designs for comparison; copy-pasting partial solutions to merge; saving versions manually, etc. These techniques for one are rudimentary, and have limited benefits for designers when it comes to common operations on multiple designs. On one hand, design literature motivates designers to explore multiple designs in parallel for better comparison and decision-making; on the other hand, existing computational support limits such activities. Furthermore, the implications for a system capable of working with multiple parallel designs have yet to be explored. In this dissertation, I aim to identify, propose and develop parallel exploration interfaces to answer how designers can work with multiple design variations in parallel? A series of experimental studies are proposed with cyclic prototype-evaluate-feedback phases. Each phase informs the prototype development for the next phase, along with a new set of research questions.
计算机辅助设计(CAD)工具为处理多个并行设计提供了很少的直接支持。由于缺乏版本控制,首席设计师不得不采用特别的技术,例如并排打开两个文件;分层设计进行比较;复制粘贴部分解决方案以合并;手动保存版本等。这些技术都是初级的,当涉及到多个设计的常见操作时,对设计师的好处有限。一方面,设计文献激励设计师并行探索多个设计,以便更好地进行比较和决策;另一方面,现有的计算支持限制了这种活动。此外,对于一个能够与多个并行设计一起工作的系统的影响还有待探索。在这篇论文中,我的目标是识别、提出和开发并行探索接口,以回答设计师如何并行地处理多个设计变化?提出了一系列循环原型-评估-反馈阶段的实验研究。每个阶段都为下一阶段的原型开发提供了信息,同时也提出了一套新的研究问题。
{"title":"ParaXplore Interfaces: Parametric Interfaces for Parallel Exploration in Design","authors":"Naghmi I. Shireen","doi":"10.1145/3009939.3009941","DOIUrl":"https://doi.org/10.1145/3009939.3009941","url":null,"abstract":"Computer Aided Design (CAD) tools provide little direct support for working with multiple parallel designs. This lack of version-control has lead designers to adopt ad-hoc techniques, such as opening two files side-by-side; layering designs for comparison; copy-pasting partial solutions to merge; saving versions manually, etc. These techniques for one are rudimentary, and have limited benefits for designers when it comes to common operations on multiple designs. On one hand, design literature motivates designers to explore multiple designs in parallel for better comparison and decision-making; on the other hand, existing computational support limits such activities. Furthermore, the implications for a system capable of working with multiple parallel designs have yet to be explored. In this dissertation, I aim to identify, propose and develop parallel exploration interfaces to answer how designers can work with multiple design variations in parallel? A series of experimental studies are proposed with cyclic prototype-evaluate-feedback phases. Each phase informs the prototype development for the next phase, along with a new set of research questions.","PeriodicalId":422627,"journal":{"name":"Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121840600","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Designing and Developing Technologies to Facilitate Clinician-Patient Communication 设计和开发促进医患沟通的技术
Pub Date : 2016-11-06 DOI: 10.1145/3009939.3009943
F. Rajabiyazdi
The goal of my research is to design and develop new interactive technologies to facilitate in-clinic clinician-patient communication. While there have been a few successful communication technologies designed for specific purposes, supporting things such as planning knee surgery, communicating with deaf patients, and supporting play therapy, in general this challenge is still open. My intention is to work closely with both clinicians and patients to develop a better understanding of both their perspectives. I will leverage this understanding to developing more supportive in-clinic communication technologies. This research may help us gain a better understanding of how to characterize in-clinic communication and how to design communication technology for this setting. Therefore through this research, first, I will increase our understanding of clinician-patient communication challenges. Next, by applying this understanding, I will design, develop and study potential interactive technology prototypes to support in-clinic clinician-patient communication.
我的研究目标是设计和开发新的互动技术,以促进临床医患交流。虽然已经有一些成功的通信技术为特定的目的而设计,支持诸如计划膝盖手术,与失聪患者交流,以及支持游戏治疗等事情,但总的来说,这一挑战仍然存在。我的目的是与临床医生和患者密切合作,更好地理解他们的观点。我将利用这种理解来开发更多支持性的临床通信技术。这项研究可以帮助我们更好地理解如何表征临床沟通,以及如何为这种情况设计沟通技术。因此,通过这项研究,首先,我将增加我们对医患沟通挑战的理解。接下来,通过运用这种理解,我将设计、开发和研究潜在的交互技术原型,以支持临床医患沟通。
{"title":"Designing and Developing Technologies to Facilitate Clinician-Patient Communication","authors":"F. Rajabiyazdi","doi":"10.1145/3009939.3009943","DOIUrl":"https://doi.org/10.1145/3009939.3009943","url":null,"abstract":"The goal of my research is to design and develop new interactive technologies to facilitate in-clinic clinician-patient communication. While there have been a few successful communication technologies designed for specific purposes, supporting things such as planning knee surgery, communicating with deaf patients, and supporting play therapy, in general this challenge is still open. My intention is to work closely with both clinicians and patients to develop a better understanding of both their perspectives. I will leverage this understanding to developing more supportive in-clinic communication technologies. This research may help us gain a better understanding of how to characterize in-clinic communication and how to design communication technology for this setting. Therefore through this research, first, I will increase our understanding of clinician-patient communication challenges. Next, by applying this understanding, I will design, develop and study potential interactive technology prototypes to support in-clinic clinician-patient communication.","PeriodicalId":422627,"journal":{"name":"Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129518856","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Gaze-directed Immersive Visualization of Scientific Ensembles 科学集合的视线导向沉浸式可视化
Pub Date : 2016-11-06 DOI: 10.1145/3009939.3009952
E. Mahfoud, Aidong Lu
The latest advances in head-mounted displays (HMDs) for augmented reality (AR) and mixed reality (MR) have produced commercialized devices that are gradually accepted by the public. These HMDs are generally equipped with head tracking, which provides an excellent input to explore immersive visualization and interaction techniques for various AR/MR applications. This paper explores the head tracking function on the latest Microsoft HoloLens -- where gaze is defined as the ray starting at the head location and points forward. We present a gaze-directed visualization approach to study ensembles of 2D oil spill simulations in mixed reality. Our approach allows users to place an ensemble as an image stack in a real environment and explore the ensemble with gaze tracking. The prototype system demonstrates the challenges and promising effects of gaze-based interaction in the state-of-the-art mixed reality.
用于增强现实(AR)和混合现实(MR)的头戴式显示器(hmd)的最新进展已经生产出商业化设备,并逐渐被公众接受。这些头显通常配备了头部跟踪,这为探索各种AR/MR应用的沉浸式可视化和交互技术提供了很好的输入。本文探讨了最新的微软HoloLens上的头部跟踪功能,其中凝视被定义为从头部位置开始并指向前方的光线。我们提出了一种视线导向的可视化方法来研究混合现实中二维溢油模拟的集合。我们的方法允许用户将集成作为图像堆栈放置在真实环境中,并通过凝视跟踪探索集成。原型系统展示了在最先进的混合现实中基于凝视的交互的挑战和有希望的效果。
{"title":"Gaze-directed Immersive Visualization of Scientific Ensembles","authors":"E. Mahfoud, Aidong Lu","doi":"10.1145/3009939.3009952","DOIUrl":"https://doi.org/10.1145/3009939.3009952","url":null,"abstract":"The latest advances in head-mounted displays (HMDs) for augmented reality (AR) and mixed reality (MR) have produced commercialized devices that are gradually accepted by the public. These HMDs are generally equipped with head tracking, which provides an excellent input to explore immersive visualization and interaction techniques for various AR/MR applications. This paper explores the head tracking function on the latest Microsoft HoloLens -- where gaze is defined as the ray starting at the head location and points forward. We present a gaze-directed visualization approach to study ensembles of 2D oil spill simulations in mixed reality. Our approach allows users to place an ensemble as an image stack in a real environment and explore the ensemble with gaze tracking. The prototype system demonstrates the challenges and promising effects of gaze-based interaction in the state-of-the-art mixed reality.","PeriodicalId":422627,"journal":{"name":"Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134153627","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
期刊
Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1