{"title":"CHIBO冒险游戏-高中化学键物质学习媒体","authors":"Nanik Mardiana, A. Lutfi, D. Novita","doi":"10.2991/snk-19.2019.39","DOIUrl":null,"url":null,"abstract":"— The research aims to get the feasibility of CHIBO Adventure game as a learning media on chemical bond matter for senior high school. The research method uses Research and Development (R&D) done until limited testing phase. The test was conducted to 30 students of 10 th grade of SMA Negeri 1 Manyar-Gresik. Feasibility of a game based on the aspects of validity, practicality, and effectiveness. The validity aspects is obtained from the validity assessment by validator consisting of two chemistry lecturers and one chemistry teacher. Practicability aspects are obtained from student activities observations and student response questionnaire. Effectiveness aspect obtained from learning outcomes and student learning motivation. The results of the content validity obtained range percentage 86%-93% in a very valid category and construct validity obtained in the range of 66%-100% in a valid and very valid category. The results of student activities observations obtained range percentages 83% to 100% in very good categories and the results of student responses questionnaire obtained range percentages 83%-100% in very good categories. Students learning outcomes obtained classical completeness get percentage of 100% and the results of student learning motivation questionnaires obtained a percentage of 83%-93% in a very good category. Based on the results of the research, the CHIBO Adventure game is feasible as learning media in chemical bond matter for high school students.","PeriodicalId":256735,"journal":{"name":"Proceedings of the National Seminar on Chemistry 2019 (SNK-19)","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"CHIBO Adventure Games a Learning Media on Chemical Bond Matter for Senior High School\",\"authors\":\"Nanik Mardiana, A. Lutfi, D. Novita\",\"doi\":\"10.2991/snk-19.2019.39\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"— The research aims to get the feasibility of CHIBO Adventure game as a learning media on chemical bond matter for senior high school. The research method uses Research and Development (R&D) done until limited testing phase. The test was conducted to 30 students of 10 th grade of SMA Negeri 1 Manyar-Gresik. Feasibility of a game based on the aspects of validity, practicality, and effectiveness. The validity aspects is obtained from the validity assessment by validator consisting of two chemistry lecturers and one chemistry teacher. Practicability aspects are obtained from student activities observations and student response questionnaire. Effectiveness aspect obtained from learning outcomes and student learning motivation. The results of the content validity obtained range percentage 86%-93% in a very valid category and construct validity obtained in the range of 66%-100% in a valid and very valid category. The results of student activities observations obtained range percentages 83% to 100% in very good categories and the results of student responses questionnaire obtained range percentages 83%-100% in very good categories. Students learning outcomes obtained classical completeness get percentage of 100% and the results of student learning motivation questionnaires obtained a percentage of 83%-93% in a very good category. Based on the results of the research, the CHIBO Adventure game is feasible as learning media in chemical bond matter for high school students.\",\"PeriodicalId\":256735,\"journal\":{\"name\":\"Proceedings of the National Seminar on Chemistry 2019 (SNK-19)\",\"volume\":\"25 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the National Seminar on Chemistry 2019 (SNK-19)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2991/snk-19.2019.39\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the National Seminar on Chemistry 2019 (SNK-19)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2991/snk-19.2019.39","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
-本研究旨在获得CHIBO冒险游戏作为高中生化学键物质学习媒介的可行性。该研究方法采用研究与开发(R&D)完成,直到有限的测试阶段。测试对象为SMA Negeri 1 Manyar-Gresik 10年级30名学生。游戏的可行性基于有效性、实用性和有效性等方面。效度方面由两名化学讲师和一名化学教师组成的验证者进行效度评估得出。实用性方面是通过学生活动观察和学生回答问卷获得的。从学习成果和学生学习动机两方面获得有效性。在非常有效的类别中,内容效度的范围百分比为86% ~ 93%,在有效和非常有效的类别中,结构效度的范围百分比为66% ~ 100%。学生活动观察的结果在非常好的类别中获得83%-100%的范围百分比,学生回答问卷的结果在非常好的类别中获得83%-100%的范围百分比。学生学习成果获得经典完整性的百分比为100%,学生学习动机问卷的结果获得非常好的83%-93%的百分比。基于研究结果,CHIBO冒险游戏作为高中生化学键物质的学习媒介是可行的。
CHIBO Adventure Games a Learning Media on Chemical Bond Matter for Senior High School
— The research aims to get the feasibility of CHIBO Adventure game as a learning media on chemical bond matter for senior high school. The research method uses Research and Development (R&D) done until limited testing phase. The test was conducted to 30 students of 10 th grade of SMA Negeri 1 Manyar-Gresik. Feasibility of a game based on the aspects of validity, practicality, and effectiveness. The validity aspects is obtained from the validity assessment by validator consisting of two chemistry lecturers and one chemistry teacher. Practicability aspects are obtained from student activities observations and student response questionnaire. Effectiveness aspect obtained from learning outcomes and student learning motivation. The results of the content validity obtained range percentage 86%-93% in a very valid category and construct validity obtained in the range of 66%-100% in a valid and very valid category. The results of student activities observations obtained range percentages 83% to 100% in very good categories and the results of student responses questionnaire obtained range percentages 83%-100% in very good categories. Students learning outcomes obtained classical completeness get percentage of 100% and the results of student learning motivation questionnaires obtained a percentage of 83%-93% in a very good category. Based on the results of the research, the CHIBO Adventure game is feasible as learning media in chemical bond matter for high school students.