{"title":"扩展基于虚拟现实和增强现实的教育碰撞检测系统","authors":"Harish Dutt Sharma, Yogesh Misra, Sumit Kumar, B. Madhav Rao, Bhupati Ch","doi":"10.3991/ijim.v17i17.42831","DOIUrl":null,"url":null,"abstract":"Virtually enhancing the real environment with augmented reality (AR) has lots of potential but is still in the early stages of research. The definition of appropriate user interfaces (UIs) is complicated by the absence of standards and the growing complexity of interaction opportunities. Several educators have discussed the advantages of XR for students as well as the use of AR and VR in the laboratory. Utilizing AR and VR to create immersive learning experiences is challenging since it takes time and effort to construct instructional AR and VR tools, apps, or educational settings. Because of this, even though these new technologies are said to help today’s students, their implementation in education may be postponed or stopped. In this research, the usage of XR technologies in education has been investigated through the examination of websites, technical papers, reports, and mobile app stores. This research study proposes a collision detection algorithm (CDA) utilizing machine learning. In order to aid in the identification of the meeting of two objects in the virtual environment, the collision detection method is employed in applications that support augmented reality and simulated reality technologies. In this study, mean, standard deviation and error parameters were utilized to analyze competitions that were related to augmented reality and virtual reality.","PeriodicalId":53486,"journal":{"name":"International Journal of Interactive Mobile Technologies","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Expanding an Education-based Collision Detection System Created on Virtual Reality and Augmented Reality\",\"authors\":\"Harish Dutt Sharma, Yogesh Misra, Sumit Kumar, B. Madhav Rao, Bhupati Ch\",\"doi\":\"10.3991/ijim.v17i17.42831\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtually enhancing the real environment with augmented reality (AR) has lots of potential but is still in the early stages of research. The definition of appropriate user interfaces (UIs) is complicated by the absence of standards and the growing complexity of interaction opportunities. Several educators have discussed the advantages of XR for students as well as the use of AR and VR in the laboratory. Utilizing AR and VR to create immersive learning experiences is challenging since it takes time and effort to construct instructional AR and VR tools, apps, or educational settings. Because of this, even though these new technologies are said to help today’s students, their implementation in education may be postponed or stopped. In this research, the usage of XR technologies in education has been investigated through the examination of websites, technical papers, reports, and mobile app stores. This research study proposes a collision detection algorithm (CDA) utilizing machine learning. In order to aid in the identification of the meeting of two objects in the virtual environment, the collision detection method is employed in applications that support augmented reality and simulated reality technologies. In this study, mean, standard deviation and error parameters were utilized to analyze competitions that were related to augmented reality and virtual reality.\",\"PeriodicalId\":53486,\"journal\":{\"name\":\"International Journal of Interactive Mobile Technologies\",\"volume\":\"21 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Interactive Mobile Technologies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3991/ijim.v17i17.42831\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"Computer Science\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Interactive Mobile Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3991/ijim.v17i17.42831","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Computer Science","Score":null,"Total":0}
Expanding an Education-based Collision Detection System Created on Virtual Reality and Augmented Reality
Virtually enhancing the real environment with augmented reality (AR) has lots of potential but is still in the early stages of research. The definition of appropriate user interfaces (UIs) is complicated by the absence of standards and the growing complexity of interaction opportunities. Several educators have discussed the advantages of XR for students as well as the use of AR and VR in the laboratory. Utilizing AR and VR to create immersive learning experiences is challenging since it takes time and effort to construct instructional AR and VR tools, apps, or educational settings. Because of this, even though these new technologies are said to help today’s students, their implementation in education may be postponed or stopped. In this research, the usage of XR technologies in education has been investigated through the examination of websites, technical papers, reports, and mobile app stores. This research study proposes a collision detection algorithm (CDA) utilizing machine learning. In order to aid in the identification of the meeting of two objects in the virtual environment, the collision detection method is employed in applications that support augmented reality and simulated reality technologies. In this study, mean, standard deviation and error parameters were utilized to analyze competitions that were related to augmented reality and virtual reality.
期刊介绍:
This interdisciplinary journal focuses on the exchange of relevant trends and research results and presents practical experiences gained while developing and testing elements of interactive mobile technologies. It bridges the gap between pure academic research journals and more practical publications. So it covers the full range from research, application development to experience reports and product descriptions. Fields of interest include, but are not limited to: -Future trends in m-technologies- Architectures and infrastructures for ubiquitous mobile systems- Services for mobile networks- Industrial Applications- Mobile Computing- Adaptive and Adaptable environments using mobile devices- Mobile Web and video Conferencing- M-learning applications- M-learning standards- Life-long m-learning- Mobile technology support for educator and student- Remote and virtual laboratories- Mobile measurement technologies- Multimedia and virtual environments- Wireless and Ad-hoc Networks- Smart Agent Technologies- Social Impact of Current and Next-generation Mobile Technologies- Facilitation of Mobile Learning- Cost-effectiveness- Real world experiences- Pilot projects, products and applications