扩展基于虚拟现实和增强现实的教育碰撞检测系统

Harish Dutt Sharma, Yogesh Misra, Sumit Kumar, B. Madhav Rao, Bhupati Ch
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引用次数: 0

摘要

利用增强现实(AR)虚拟地增强真实环境具有很大的潜力,但仍处于研究的早期阶段。由于缺乏标准和交互机会的日益复杂,适当的用户界面(ui)的定义变得复杂。一些教育工作者讨论了XR对学生的好处,以及在实验室中使用AR和VR。利用AR和VR创造身临其境的学习体验是具有挑战性的,因为构建教学AR和VR工具、应用程序或教育设置需要时间和精力。正因为如此,即使这些新技术据说可以帮助今天的学生,它们在教育中的实施可能会被推迟或停止。在这项研究中,通过对网站、技术论文、报告和移动应用商店的检查,调查了XR技术在教育中的使用情况。本研究提出一种基于机器学习的碰撞检测算法(CDA)。为了帮助识别虚拟环境中两个物体的相遇,碰撞检测方法被应用于支持增强现实和模拟现实技术的应用中。本研究采用均值、标准差和误差参数来分析与增强现实和虚拟现实相关的竞争。
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Expanding an Education-based Collision Detection System Created on Virtual Reality and Augmented Reality
Virtually enhancing the real environment with augmented reality (AR) has lots of potential but is still in the early stages of research. The definition of appropriate user interfaces (UIs) is complicated by the absence of standards and the growing complexity of interaction opportunities. Several educators have discussed the advantages of XR for students as well as the use of AR and VR in the laboratory. Utilizing AR and VR to create immersive learning experiences is challenging since it takes time and effort to construct instructional AR and VR tools, apps, or educational settings. Because of this, even though these new technologies are said to help today’s students, their implementation in education may be postponed or stopped. In this research, the usage of XR technologies in education has been investigated through the examination of websites, technical papers, reports, and mobile app stores. This research study proposes a collision detection algorithm (CDA) utilizing machine learning. In order to aid in the identification of the meeting of two objects in the virtual environment, the collision detection method is employed in applications that support augmented reality and simulated reality technologies. In this study, mean, standard deviation and error parameters were utilized to analyze competitions that were related to augmented reality and virtual reality.
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来源期刊
International Journal of Interactive Mobile Technologies
International Journal of Interactive Mobile Technologies Computer Science-Computer Networks and Communications
CiteScore
5.20
自引率
0.00%
发文量
250
审稿时长
8 weeks
期刊介绍: This interdisciplinary journal focuses on the exchange of relevant trends and research results and presents practical experiences gained while developing and testing elements of interactive mobile technologies. It bridges the gap between pure academic research journals and more practical publications. So it covers the full range from research, application development to experience reports and product descriptions. Fields of interest include, but are not limited to: -Future trends in m-technologies- Architectures and infrastructures for ubiquitous mobile systems- Services for mobile networks- Industrial Applications- Mobile Computing- Adaptive and Adaptable environments using mobile devices- Mobile Web and video Conferencing- M-learning applications- M-learning standards- Life-long m-learning- Mobile technology support for educator and student- Remote and virtual laboratories- Mobile measurement technologies- Multimedia and virtual environments- Wireless and Ad-hoc Networks- Smart Agent Technologies- Social Impact of Current and Next-generation Mobile Technologies- Facilitation of Mobile Learning- Cost-effectiveness- Real world experiences- Pilot projects, products and applications
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