将游戏化引入教育过程的经验分析

Dmytro Verbovetskyi
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摘要

基本物质表。分析教育游戏化领域的工作,可以说游戏化方法的使用有助于使教育过程更接近真实的实践活动。这种方法可以让学生更有效地学习材料,提高他们的技能。游戏技术与学生个性的自我实现密切相关,显著提高了教育质量,其在教育过程中的实施是培养学生专业能力的重要因素。游戏应该被认为是一种互动学习方法,其目的之一是实现学生自我实现的心理过程。在教学游戏过程中,学生处于主动地位,对知识对象的兴趣增加。同时,教师的角色也发生了转变,他成为了这个过程的组织者、领导者。为了在教育过程中实施教学互动游戏,教师需要有能力使用适当的技术。
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ANALYSIS OF THE EXPERIENCE OF INTRODUCING GAMIFICATION INTO THE EDUCATIONAL PROCESS
The statement of basic materials. Analyzing works in the field of gamification of education, it can be said that the use of gamification methods helps bring the educational process closer to real practical activity. This approach allows students to learn the material more effectively and improve their skills. Game technologies are closely related to the self-realization of students' personalities, significantly increase the quality of education, and their implementation in the educational process is an important element in the development of the student's professional competencies. The game should be considered one of the types of interactive learning methods, which, among other things, aims to implement the psychological processes of student self-realization. During the pedagogical game, students take an active position, and their interest in the object of knowledge increases. At the same time, the teacher's role is transformed, he becomes the organizer, the leader of the process. To implement pedagogical interactive games in the educational process, the teacher is required to be competent in the use of appropriate technologies.
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FROM HIPPOCRATES’ ETHICS TO V. R. POTTER’S GLOBAL BIOETHICS: EDUCATIONAL ASPECTS EDUCATIONAL MOBILITY AS AN IMPLEMENTATION OF THE “WORLD – MAN” PROJECT IN THE CONTEXT OF THE FLOODING PRESENT COMMUNICATIVE PRACTICES OF THE 19TH CENTURY, OR SOMETHING ABOUT THEIR BENEFITS AND HARMS FOR THE POST-INDUSTRIAL ERA DIGITAL RIGHTS AS AN EXPRESSION OF DIGITAL HUMAN ATTRIBUTES: A SOCIO-PHILOSOPHICAL EDUCATION THE EXTERMINATION THE SYMBOLS OF IDENTITY AS THE DESTRACTION OF THE HUMAN PERSONALITY
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