Abdul Alim, Tomoliyus Tomoliyus, Ucok Hasian Refiater, Ismail Gani
{"title":"基于传感器的网络游戏群体运动反应性敏捷性测量工具:内容效度","authors":"Abdul Alim, Tomoliyus Tomoliyus, Ucok Hasian Refiater, Ismail Gani","doi":"10.47197/retos.v51.100564","DOIUrl":null,"url":null,"abstract":"It is challenging to develop a measurement of Reactive Agility because the latter is one of the physical components that is highly influenced by internal and external factors. It is thus difficult to perform related measurements due to uncertainties in open game conditions, specifically in the net game group. The purpose of this research is to validate the content of a sensor-based Reactive Agility measurement tool in net game group sports. In terms of the research method, the researchers used a mixed-method approach, combining qualitative and quantitative methods. The research subjects consisted of seven academic and professional experts in the net game group sports. While the data collection technique used is the Delphi technique, related data were collected using a four-scale rating, whereby scale 1 indicated “not suitable”, scale 2 “indicated less suitable”; scales 3 and 4 “indicated “suitable”, and “highly suitable” respectively. For this validation, the data analysis was conducted using Aiken's formula. Which all aspects have high content validation because the V value is higher than Aiken's standard value (0.76). The respective values for each aspect include; conceptual definition V = 0.952, measuring tool construction V = 0.952, sensors show a value of V = 0.905, test procedures V = 0.905, and scoring V = 0.952. Keyword: Sensor-based, Reactive Agility, Measurement, Net Game, Content Validity","PeriodicalId":46621,"journal":{"name":"Retos-Nuevas Tendencias en Educacion Fisica Deporte y Recreacion","volume":"46 1","pages":"0"},"PeriodicalIF":1.2000,"publicationDate":"2023-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Sensor-based Reactive Agility Measurement Tool for Net Game Group Sports: Content Validity\",\"authors\":\"Abdul Alim, Tomoliyus Tomoliyus, Ucok Hasian Refiater, Ismail Gani\",\"doi\":\"10.47197/retos.v51.100564\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"It is challenging to develop a measurement of Reactive Agility because the latter is one of the physical components that is highly influenced by internal and external factors. It is thus difficult to perform related measurements due to uncertainties in open game conditions, specifically in the net game group. The purpose of this research is to validate the content of a sensor-based Reactive Agility measurement tool in net game group sports. In terms of the research method, the researchers used a mixed-method approach, combining qualitative and quantitative methods. The research subjects consisted of seven academic and professional experts in the net game group sports. While the data collection technique used is the Delphi technique, related data were collected using a four-scale rating, whereby scale 1 indicated “not suitable”, scale 2 “indicated less suitable”; scales 3 and 4 “indicated “suitable”, and “highly suitable” respectively. For this validation, the data analysis was conducted using Aiken's formula. Which all aspects have high content validation because the V value is higher than Aiken's standard value (0.76). The respective values for each aspect include; conceptual definition V = 0.952, measuring tool construction V = 0.952, sensors show a value of V = 0.905, test procedures V = 0.905, and scoring V = 0.952. Keyword: Sensor-based, Reactive Agility, Measurement, Net Game, Content Validity\",\"PeriodicalId\":46621,\"journal\":{\"name\":\"Retos-Nuevas Tendencias en Educacion Fisica Deporte y Recreacion\",\"volume\":\"46 1\",\"pages\":\"0\"},\"PeriodicalIF\":1.2000,\"publicationDate\":\"2023-10-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Retos-Nuevas Tendencias en Educacion Fisica Deporte y Recreacion\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.47197/retos.v51.100564\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"HOSPITALITY, LEISURE, SPORT & TOURISM\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Retos-Nuevas Tendencias en Educacion Fisica Deporte y Recreacion","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.47197/retos.v51.100564","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"HOSPITALITY, LEISURE, SPORT & TOURISM","Score":null,"Total":0}
Sensor-based Reactive Agility Measurement Tool for Net Game Group Sports: Content Validity
It is challenging to develop a measurement of Reactive Agility because the latter is one of the physical components that is highly influenced by internal and external factors. It is thus difficult to perform related measurements due to uncertainties in open game conditions, specifically in the net game group. The purpose of this research is to validate the content of a sensor-based Reactive Agility measurement tool in net game group sports. In terms of the research method, the researchers used a mixed-method approach, combining qualitative and quantitative methods. The research subjects consisted of seven academic and professional experts in the net game group sports. While the data collection technique used is the Delphi technique, related data were collected using a four-scale rating, whereby scale 1 indicated “not suitable”, scale 2 “indicated less suitable”; scales 3 and 4 “indicated “suitable”, and “highly suitable” respectively. For this validation, the data analysis was conducted using Aiken's formula. Which all aspects have high content validation because the V value is higher than Aiken's standard value (0.76). The respective values for each aspect include; conceptual definition V = 0.952, measuring tool construction V = 0.952, sensors show a value of V = 0.905, test procedures V = 0.905, and scoring V = 0.952. Keyword: Sensor-based, Reactive Agility, Measurement, Net Game, Content Validity