基于传感器的网络游戏群体运动反应性敏捷性测量工具:内容效度

IF 1.2 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM Retos-Nuevas Tendencias en Educacion Fisica Deporte y Recreacion Pub Date : 2023-10-08 DOI:10.47197/retos.v51.100564
Abdul Alim, Tomoliyus Tomoliyus, Ucok Hasian Refiater, Ismail Gani
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引用次数: 0

摘要

开发响应性敏捷性的度量是具有挑战性的,因为后者是受内部和外部因素高度影响的物理组件之一。因此,由于开放游戏条件的不确定性,特别是在网络游戏组中,很难进行相关测量。本研究的目的是验证基于传感器的反应敏捷性测量工具在网络游戏群体运动中的内容。在研究方法上,研究者采用了定性与定量相结合的混合方法。研究对象由7名网络游戏群体运动的学术专家和专业专家组成。使用的数据收集技术为德尔菲法,相关数据的收集采用四量表评定,其中量表1表示“不合适”,量表2表示“不太合适”;第3级和第4级分别表示“适宜”和“非常适宜”。为了验证,使用Aiken公式进行数据分析。由于V值高于艾肯标准值(0.76),各方面都具有较高的内容验证性。每个方面的相应值包括;概念定义V = 0.952,测量工具构造V = 0.952,传感器显示值V = 0.905,测试程序V = 0.905,评分V = 0.952。关键词:基于传感器,反应敏捷性,测量,网络游戏,内容有效性
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Sensor-based Reactive Agility Measurement Tool for Net Game Group Sports: Content Validity
It is challenging to develop a measurement of Reactive Agility because the latter is one of the physical components that is highly influenced by internal and external factors. It is thus difficult to perform related measurements due to uncertainties in open game conditions, specifically in the net game group. The purpose of this research is to validate the content of a sensor-based Reactive Agility measurement tool in net game group sports. In terms of the research method, the researchers used a mixed-method approach, combining qualitative and quantitative methods. The research subjects consisted of seven academic and professional experts in the net game group sports. While the data collection technique used is the Delphi technique, related data were collected using a four-scale rating, whereby scale 1 indicated “not suitable”, scale 2 “indicated less suitable”; scales 3 and 4 “indicated “suitable”, and “highly suitable” respectively. For this validation, the data analysis was conducted using Aiken's formula. Which all aspects have high content validation because the V value is higher than Aiken's standard value (0.76). The respective values ​​for each aspect include; conceptual definition V = 0.952, measuring tool construction V = 0.952, sensors show a value of V = 0.905, test procedures V = 0.905, and scoring V = 0.952. Keyword: Sensor-based, Reactive Agility, Measurement, Net Game, Content Validity
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来源期刊
CiteScore
3.20
自引率
61.50%
发文量
291
审稿时长
12 weeks
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