基于鞋子的界面在低能见度条件下利用厌恶行为促进本能回避行为

Hikaru Mito, Daigo Misaki
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引用次数: 0

摘要

在像东日本大地震和水事故这样的灾难中,许多居民即使在发出警告后也不采取撤离行动,或者他们对危险漠不关心或疏忽大意。此外,能见度低可能会导致严重的伤害和事故,如跌倒和翻滚。在这种灾难或危险的情况下,警告是警告人们危险的一种非常有效的方式,但撤离或避开的最终决定是个人的。先前的研究表明,个人对灾难普遍持乐观态度,强调了情感因素在促进疏散行为方面的重要性,而情感因素往往凌驾于科学信息之上。传统的警告通常利用视觉或听觉信号,在能见度低的情况下可能无效。振动触觉警告,另一方面,不依赖于这些感官,可以有效地提醒个人迫在眉睫的危险。然而,振动触觉警告是否能抵消对威胁的乐观偏见,并培养刺激逃避的情感因素,目前还不清楚。在这项研究中,我们提出了一个基于鞋子的界面,利用振动触觉来促进灾害和能见度低时本能的危险规避和疏散行为。通过利用生物体的自然“厌恶行为”,我们的界面通过令人不快的振动和触觉刺激本能地避免危险。我们进行了一个实验来确定振动马达的位置,并进行了一个实验来确定引起不愉快情绪的振动模式。结果表明,前者适合采用趾部振动模式,后者适合采用振动时间恒定、停止时间减小的振动模式。然后,为了验证基于结果生成的基于鞋子的界面作为预警的有效性,我们与现有的声音预警进行了对比实验。我们利用问卷调查和生物学数据来评估受试者的回避成功和情绪反应。进行了两个实验:一个没有事先解释,一个有事先解释。结果显示,与声音警告相比,避免危险的成功率略低,但两种没有事先解释的警告都会引起超过80%的不愉快和负面情绪。有事先解释的振动和声音预警的比例分别为66.7%和57.1%。在实验后的问题中,超过90%的受试者表示不想继续接受任何警告。因此,该界面在停止行走方面略逊于现有的声音警告,但在诱导不愉快情绪,不想继续前进以及难以适应刺激方面具有相似的功能。此外,我们的界面有可能通过灌输危机感来促进本能的回避和疏散行为。虽然这种方法的有效性在VR场景中得到了证明,但其在现实世界中的有效性尚未得到证实。此外,在调查安装位置和模式时,我们没有考虑振动的强度。未来的研究将旨在研究振动电机的理想强度和数量,以优化系统的性能,并进行实际测试以评估其有效性。
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Shoe-Based Interface Promoting Instinctive Avoidance Behavior in Poor Visibility Conditions Utilizing Averse Behavior
In disasters such as the Great East Japan Earthquake and water accidents, many residents do not take evacuation action even after warnings are given, or they are careless or negligent about the danger. Additionally, poor visibility is likely to lead to serious injuries and accidents such as falls and tumbles. In such a disaster or dangerous situation, warnings are a very effective way to warn people of danger but the final decision to evacuate or avoid is individual. Previous studies suggest a prevailing optimistic bias towards disasters among individuals, underscoring the importance of emotional factors, which often override scientific information, in promoting evacuation behavior. Traditional warnings typically leverage visual or auditory signals, which may not be effective under conditions of poor visibility. Vibrotactile warnings, on the other hand, do not rely on these senses and can effectively alert individuals to imminent danger. However, those remains unclear whether vibrotactile warnings can counteract the optimistic bias towards threats and foster emotional factors that stimulate evasion. In this study, we propose a shoe-based interface using vibrotactile sensation to promote instinctive danger avoidance and evacuation behavior in disasters and poor visibility. By harnessing the natural 'averse behavior' of living organisms, our interface incites instinctive danger avoidance via unpleasant vibrations and tactile sensations. We conducted an experiment to identify the location of a vibration motor and an experiment to identify the vibration pattern that causes unpleasant emotions. The results showed that a toe was appropriate for the former, and a vibration pattern with a constant vibration time and a decreasing stop time was appropriate for the latter. Then, to verify the effectiveness of the shoe-based interface produced based on the results as a warning, we conducted a comparison experiment with existing sound warnings. We evaluated subjects' avoidance success and emotional responses utilizing questionnaires and biological data. Two experiments were conducted: one without prior explanation and one with prior explanation. Results showed a slightly lower success rate in avoiding danger compared to the sound warning, but both warnings without prior explanations induced over 80% of unpleasant and negative emotions. The percentages were 66.7% and 57.1% for the vibration and sound warnings, respectively, with prior explanation. In a post-experiment question, over 90% of subjects expressed not wanting to proceed with either warning. Therefore, this interface is slightly inferior to existing sound warnings in terms of stopping walking, but it has similar functionality in inducing unpleasant emotions, not wanting to go on, and having difficulty becoming accustomed to the stimulus. Moreover, our interface has the potential to promote instinctive avoidance and evacuation behaviors by instilling a sense of crisis. While the effectiveness of this approach was demonstrated in VR scenarios, its real-world effectiveness is yet to be established. Additionally, we did not consider the strength of the vibration while investigating the mounting positions and patterns. Future research will aim to investigate the ideal strength and number of vibration motors to optimize the system's performance and conduct real-world testing to evaluate its efficacy.
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