成人培训的虚拟现实

Iulia Stefan, Lia Pop, Teodora Praja, Nicolae Costea
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引用次数: 0

摘要

在许多不同的行业,包括IT、商业、医学、工程等,技术是指用于开发、生产和改进服务和产品的方法和信息的集合。近年来,科技发展迅速,创新彻底改变了我们工作、生活和与世界互动的方式。例如,互联网使人们可以通过Facebook和Instagram等各种应用程序访问大量信息和快速通信,并且能够在手机上快速访问它使我们能够不断地连接到社交网络和各种其他资源。因此,数字技术为提高教育水平提供了独特的机会。一方面,教师和培训师配备了先进的工具,帮助他们在课堂上融入情境化信息,不仅可以根据每个人的独特进步和需求进行个性化和差异化,而且还可以节省时间。另外,学生也可以从定制的学习体验中受益,这种体验对他们的表现也很敏感,有时是通过沉浸式体验,以便能够继续使用他们的教育,为他们未来生活的社会做出贡献。因此,将数字技术与教学法相结合以创造更高层次的学习环境的优势日益明显。虚拟现实是技术创新的最新发展之一,在经济较发达的国家,它被用作教育工作者在教育过程中的工具。人们被虚拟现实所吸引,因为它提供了有趣的图像,独特的体验,以及它持续吸引人们注意力的方式。沉浸在虚拟空间中成为一种体验,通过这种体验,用户可以不自觉地整合他们接触到的知识、图像和内容,这对他们的心理健康产生了真实而积极的影响。在那些直接经历可能引起更多认知和行为损害的领域,培训有特殊需要的儿童的教师。由于它在规范和安全的环境中提供了现实和互动的体验,因此虚拟现实可以成为在这种环境中工作的教师培训和教育的非常有益的工具。在这样一个身临其境的环境中,教师可以学习如何做出适当的反应和处理具有挑战性的情况,因为虚拟现实应用程序可以模拟模仿儿童独特行为的场景。在这些场景中,每个孩子的特殊需求和偏好可能会得到关注,这在现实世界中可能很难模仿。目前的工作旨在为特殊需要的课堂训练创造实验游戏场景,评估它们的有用性,并研究它们如何影响儿童社交和沟通能力的发展。游戏场景是基于真实的教学实践,在不同的背景下与特殊需要的孩子一起工作,并在教学中融入了实践创新的方法。帮助成年人在课堂环境中轻松学习和识别现实生活场景的功能,以及管理3-6岁儿童的困难情绪和行为表现的工具,使该方法成为未来专业个人培训的解决方案,而不仅仅是。
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Virtual Reality for Adult Training
In many different industries including IT, business, medicine, engineering, and many more, technology refers to a collection of methods and information that are used to develop, produce, and improve services and products. Technology has evolved quickly in recent years, and innovations have completely changed how we work, live, and interact with the world. For instance, the Internet has made it possible to access a vast quantity of information and quick communication through a variety of applications like Facebook and Instagram, and being able to swiftly access it on our phones enables us to be constantly connected to social networks and various other resources. As such, digital technologies offer a unique opportunity to improve educational standards. On the one hand, teachers and trainers become equipped with cutting-edge tools that help them engage their classroom with contextualized information in a way that is not only personalized and differentiated according to everyone's distinctive progress and needs but also time-efficient. Alternatively, students benefit from a customized learning experience that is also sensitive to their performance, sometimes through an immersive experience, to be able to go on and use their education to contribute to the society they will live in in the future. As such, the advantages of integrating digital technologies with pedagogy to develop an elevated learning environment have become increasingly apparent. Virtual reality is one of the most recent developments in technological innovation that is being used as a tool for educators in the educational process in nations with more developed economies. People are captivated by virtual reality because of the intriguing images, the distinctive experience it provides, and the way it captures their attention consistently. Immersion in a virtual space becomes an experience through which users can unconsciously integrate the knowledge, images, and content they are exposed to, which has a real and positive effect on their mental health. Training in fields where the direct experience could provoke more cognitive and behavioral damage is training teachers for children with special needs. As it offers a realistic and interactive experience in a regulated and safe setting, virtual reality can be a highly beneficial tool for the training and education of teachers working in such environments. In such an immersive environment, teachers can learn how to react appropriately and deal with challenging situations because a virtual reality application can simulate scenarios that imitate the distinctive behaviors of children. In these scenarios, each child's particular needs and preferences may be attended to, which might be challenging to imitate in the real world. The current work seeks to create experimental game scenarios tailored for special needs classroom training, assess their usefulness, and examine how they affect the growth of children's social and communicative abilities. The game scenarios are based on real teaching practice in different contexts working with special needs children and integrate practical innovative methodologies in instruction. Functionalities to help adults learn and recognize easily real-life scenarios in the classroom context and instruments to manage difficult emotional and behavioral manifestations of children between 3-6 years old make the approach a solution to consider for future training of specialized personal and not only.
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