基于虚拟与增强现实的艺术教育教学工具:互动游戏中的学习

Bea Tomšič Amon
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引用次数: 0

摘要

本文介绍了一种基于虚拟和增强现实的教学工具的研究结果,该工具是为解决空间设计领域的任务而开发的。理论部分介绍了该工具的开发背景,并讨论了新媒体中的空间感知,图像和屏幕视图的空间设计以及新媒体和增强现实在学校实践中的应用。教学工具由一台计算机、一台计算机屏幕、一台计算机摄像机和一组带有不同建筑元素符号的标记组成,这些符号允许不同的组合操作。计算机摄像机捕捉到对标记的操作,将这些符号识别为功能键,并允许与计算机程序进行交互。计算机对数据进行解码,并在屏幕上以曲面和实体的形式显示出来。这种策略能像玩电脑游戏一样促进学习。我们用八年级的小学生做了测试。我们的目标是确定该工具将在多大程度上影响艺术任务的执行、创造力、动机、满意度和对艺术概念的理解。这里展示的结果是令人鼓舞的,特别是在创造力方面,这是经过评估的老师和学生所肯定的。
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Didactic Tool Based on Virtual and Augmented Reality in Art Education: Learning through an Interactive Game
This article presents research on the results of using a didactic tool based on virtual and augmented reality, developed for solving tasks from the field of spatial design. The theoretical part presents the context of the tool’s development and discusses spatial perception in new media, spatial design of images and screen views, and new media and augmented reality in school practice. The didactic tool consists of a computer, a computer screen, a computer camera, and a set of markers with symbols for different architectural elements that allow different composition operations. Manipulation of the markers is captured by a computer camera, which recognizes the symbols as function keys and allows interaction with a computer program. The computer decodes the data and displays it on the screen as surfaces and solids. This strategy promotes learning like a computer game. We tested it with eighth grade elementary students. The goal was to determine the extent to which the tool would affect the implementation of artistic tasks, creativity, motivation, satisfaction, and understanding of art concepts. The results presented here are encouraging, especially in the area of creativity, which was confirmed by teachers and students after the evaluation.
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