基于情感设计的电子游戏控制器制造设计

IF 1 Q3 ENGINEERING, MULTIDISCIPLINARY Advances in Science and Technology-Research Journal Pub Date : 2023-10-02 DOI:10.4028/p-o2dg2m
Óscar López Pérez, Alfonso González González, Francisco Javier Álvarez García, David Rodríguez Salgado, José Fernando Vázquez Pons
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引用次数: 0

摘要

在当今社会,科技主导着人类生活的大部分领域。特别是,电子游戏扮演着重要的角色,制造公司不断创新,通过他们向市场推出的硬件来呈现它们的交互性和可玩性。为了在这一领域具有竞争力,有必要从设计的早期阶段进行创新,以获得在形式和交互性上完全创新的产品,但不会在随后的制造阶段造成困难。通过应用情感设计方法,我们将能够建立必要的需求和设计规范,向市场展示创新控制,并促进后续的制造过程。该方法将应用于考虑控制器的触觉部分,主要是包络部分,以定义其特性,从制造的角度来看,获得与最终用户的情感和感觉相连接的创新产品,包括市场上的新功能。为了设计控制器的外部部分,通过提出的方法设计外部表面,也为手柄,人体工程学将被考虑在内。
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Design for the Manufacture of a Video Game Controller Applying Emotional Design
In today’s society, technology dominates most areas of human life. In particular, video games play an important role and manufacturing companies do not stop innovating to present their interactivity and playability through the hardware they introduce in the market. To be competitive in this sector it is necessary to innovate from the early stages of design to obtain products that are totally innovative in their form and interactivity but that do not cause difficulties in the subsequent manufacturing phase. By applying emotional design methodologies we will be able to establish requirements and design specifications necessary to present innovative controls to the market and facilitate the subsequent manufacturing processes. This method will be applied considering the haptic part of the controller, mainly the enveloping part, to define its characteristics, from the manufacturing point of view, to obtain an innovative product that connects with the emotions and sensations of the end user, including new functionalities in the market. To design the external part of the controller through the proposed methodology for the design of the external surfaces, also for the grips, ergonomics will be taken into account.
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来源期刊
Advances in Science and Technology-Research Journal
Advances in Science and Technology-Research Journal ENGINEERING, MULTIDISCIPLINARY-
CiteScore
1.60
自引率
27.30%
发文量
152
审稿时长
8 weeks
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