面向知识共享的转型学习模式再造的可持续教与学E-learning模式2019冠状病毒病后的基础设施加强

Veeramanickam M R M, Gaganpreet Kaur, Amevi Acakpovi, Pavan Kumar Vadrevu, Ciro Rodriguez R., A. V. Kalpana
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引用次数: 0

摘要

背景:最近,电子学习已经成为基于技术的学习的一个非常基本的组成部分。由于移动手持设备和数字媒体的高度渗透,基于远程工作的需求和使用,宽趋势日益增加。智能校园基础设施在20世纪对千禧年学生发挥了至关重要的作用。教学和学习的可及性取决于各种基于成本的可负担得起的平台,无论是同步学习还是异步学习模式。方法:当前的研究探讨了在2019冠状病毒病传播期间和之后,根据数字媒体对电子学习的需求,导致基础设施改革的变化。两种研究形式的观点是:第一种是研究智能校园的基础设施需求和需求以及在线学习的挑战,第二种是研究平台技术的利用,为所有学习者提供更好的资源。这项工作研究了COVID-19期间和之后的不同方面,导致不间断的互联网接入,电话,硬件和可靠性等的重要性。在这项工作中,研究了游戏化学习和翻转课堂对提高学习者表现和高度参与学习环境的重要性,重点研究了基于智能PLS-SEM的学习者参与游戏化感知学习的研究模型。研究了通过知识转移和贡献来全面促进可持续性,以应对重新设计学习者教学大纲以满足教育需求的各种挑战,强调在线学习以整合各种学习者平台模式,个性化教学和学习,点对点交流以增强学习者,以及通过游戏化促进学生参与。结果:在2019冠状病毒病后,在中学、学院和大学接受教育的学生人数呈指数级增长。90%以上的学生对学校关闭有不同的学习能力。世界上近50%的国家正在将指导与教师培训结合起来。网络课程入学率达到80%以上,网络课程成功率达到70%以上。最终的结果是通过给学生更高的成果和智慧校园的智能方面来强调在线教学平台的两个方面。学习者的进步体现在网络连接损失减少、聊天系统高效、知识共享、在线评估、微学习、参与度提高和在线学习的游戏化奖励等方面。PLS-SEM结果表明,拟合模型的适应度值x2/df为1.50,RMSEA为0.059。结论:本研究主要从学习角度推断游戏化学习应用对学生学习满意度的重要性。这增强和提高了他们的乐趣学习能力。
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Sustainable Teaching and Learning E-learning Model towards Redesigning Transformative Learning Model for Knowledge Sharing & Infrastructure Enhancements Post COVID-19
Background:: Recently, e-learning has become a very basic, integral part of technologybased learning. Wide trends are increasing day by day because of the demands and its usage based on working remotely due to highly penetrated mobile handheld devices and digital media. The smart campus infrastructure has played a vital role to its full extent towards Z millennium students in the 20th century. The teaching and learning accessibility depends on terms of various cost-based affordable platforms, either with synchronous learning or asynchronous mode of learning. Methods:: The current research explores the changeling leading to infrastructural reforms as per the need for digital media for e-learning during and after COVID-19 spreads. The perspectives in 2 forms of research study are: 1st working on infrastructural needs and demands for the smart campuses and online learning challenges and 2nd is working on platforms technology utilization for better accessible resources for all learners. This work studied different aspects during and after COVID-19, leading to the importance of uninterrupted internet access, phone, hardware and reliability, etc. In this work, the importance of gamification study and flipped classrooms for enhancing learner performance to highly engage them in learning environments focused research model on learner engagement on Gamified perceiving study with Smart PLS-SEM was investigated. Promoting sustainability in its entirety through knowledge transfer and contributions to address various challenges in the redesign of learners' syllabi to meet educational needs, emphasizing online learning to integrate various modes of learner platforms, personalized teaching and learning, peer-to-peer communication for learner enhancement, and student engagement through gamification are studied. Results:: Learners who are enrolled at the school, college, and university levels of education increased exponentially post-COVID-19. More than 90% responded to school closures with different learning abilities. Nearly 50% of countries in the world are merging guidance with faculty training. The enrolment in online courses has surged to more than 80%, and the success rates for online courses have increased to more than 70%. The eventual outcome is to emphasize the two aspects of the online platform of teaching and learning by giving students higher outcomes and intelligent aspects of a smart campus. The learners progress in terms of less network connectivity loss, efficient chat system, knowledge sharing, online assessments, micro-learning, increasing engagement, and gamification rewards in online learning. PLS-SEM results indicate the fitness values for a fit model with x2/df as 1.50 and RMSEA as 0.059. Conclusion:: From the learning prospective, the research focuses on inferring the importance of gamified learning applications for student learning satisfaction levels. This enhances and improves their fun learning competence.
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来源期刊
Recent Patents on Engineering
Recent Patents on Engineering Engineering-Engineering (all)
CiteScore
1.40
自引率
0.00%
发文量
100
期刊介绍: Recent Patents on Engineering publishes review articles by experts on recent patents in the major fields of engineering. A selection of important and recent patents on engineering is also included in the journal. The journal is essential reading for all researchers involved in engineering sciences.
期刊最新文献
Current Status of Research on Fill Mining Systems Overview of Patents on Diamond Polishing Apparatus Evaluation of Land Subsidence Susceptibility in Kunming Basin Based on Remote Sensing Interpretation and Convolutional Neural Network Development and Prospects of Lander Vibration-Damping Structures Recent Patents on Closed Coal Storage Systems and Research of Similar Experimental
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