{"title":"数据可视化交互技术在航天数据处理中的应用","authors":"Jia Lin, Bigerng Zheng, Zhijian Chen","doi":"10.12694/scpe.v24i3.2438","DOIUrl":null,"url":null,"abstract":"A visualization and interactive network topology model are studied based on real-time features generated during spaceflight. Start by establishing a consistent set of data and logical interaction interfaces. This paper presents a method of scenario model construction and application programming based on virtual reality technology. The scene elements are extracted into two types of primitives, namely logical type and simulated object type. This provides a unified architecture for the editing and processing of graphic elements. This system can realize the automatic creation of the scene. Then the point cloud data obtained by sparse reconstruction of SFM is reconstructed to the Poisson surface. You get a dense, uniform grid. Experiments show that the proposed algorithm can realize the 3D reconstruction of non-cooperative objects. The spatial feature points obtained in the spatial positioning of non-cooperative objects can provide necessary technical support for its orbit positioning. The model can quickly generate new model scenario pages according to the characteristics of the task. This method changes the display mode, which can only be static or limited dynamic before. It has also improved the efficiency of space mission preparation.","PeriodicalId":43791,"journal":{"name":"Scalable Computing-Practice and Experience","volume":"3 1","pages":"0"},"PeriodicalIF":0.9000,"publicationDate":"2023-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Application of Data Visualization Interaction Technology in Aerospace Data Processing\",\"authors\":\"Jia Lin, Bigerng Zheng, Zhijian Chen\",\"doi\":\"10.12694/scpe.v24i3.2438\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A visualization and interactive network topology model are studied based on real-time features generated during spaceflight. Start by establishing a consistent set of data and logical interaction interfaces. This paper presents a method of scenario model construction and application programming based on virtual reality technology. The scene elements are extracted into two types of primitives, namely logical type and simulated object type. This provides a unified architecture for the editing and processing of graphic elements. This system can realize the automatic creation of the scene. Then the point cloud data obtained by sparse reconstruction of SFM is reconstructed to the Poisson surface. You get a dense, uniform grid. Experiments show that the proposed algorithm can realize the 3D reconstruction of non-cooperative objects. The spatial feature points obtained in the spatial positioning of non-cooperative objects can provide necessary technical support for its orbit positioning. The model can quickly generate new model scenario pages according to the characteristics of the task. This method changes the display mode, which can only be static or limited dynamic before. It has also improved the efficiency of space mission preparation.\",\"PeriodicalId\":43791,\"journal\":{\"name\":\"Scalable Computing-Practice and Experience\",\"volume\":\"3 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.9000,\"publicationDate\":\"2023-09-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Scalable Computing-Practice and Experience\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.12694/scpe.v24i3.2438\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Scalable Computing-Practice and Experience","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.12694/scpe.v24i3.2438","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
Application of Data Visualization Interaction Technology in Aerospace Data Processing
A visualization and interactive network topology model are studied based on real-time features generated during spaceflight. Start by establishing a consistent set of data and logical interaction interfaces. This paper presents a method of scenario model construction and application programming based on virtual reality technology. The scene elements are extracted into two types of primitives, namely logical type and simulated object type. This provides a unified architecture for the editing and processing of graphic elements. This system can realize the automatic creation of the scene. Then the point cloud data obtained by sparse reconstruction of SFM is reconstructed to the Poisson surface. You get a dense, uniform grid. Experiments show that the proposed algorithm can realize the 3D reconstruction of non-cooperative objects. The spatial feature points obtained in the spatial positioning of non-cooperative objects can provide necessary technical support for its orbit positioning. The model can quickly generate new model scenario pages according to the characteristics of the task. This method changes the display mode, which can only be static or limited dynamic before. It has also improved the efficiency of space mission preparation.
期刊介绍:
The area of scalable computing has matured and reached a point where new issues and trends require a professional forum. SCPE will provide this avenue by publishing original refereed papers that address the present as well as the future of parallel and distributed computing. The journal will focus on algorithm development, implementation and execution on real-world parallel architectures, and application of parallel and distributed computing to the solution of real-life problems.