基于人工智能的聊天机器人将支持印度尼西亚的公共卫生服务

Rudi Setiawan, Rossi Iskandar, Nadilla Madjid, Ridwan Kusumawardani
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引用次数: 0

摘要

本研究的目的是建立一个人工智能聊天机器人应用程序,以支持公共卫生服务。聊天机器人作为一种信息服务,可以取代人类的角色。对功能需求的分析是根据印度尼西亚公共卫生中心的一位负责人提交的信息进行的。本研究使用游戏前阶段的Scrum方法来生成一个由功能和非功能需求分析以及聊天机器人概念设计组成的计划,该计划将使用统一建模语言(UML)图进行开发。寻找答案的过程使用匹配图大师技术,这是一种利用深度优先搜索策略的回溯匹配。聊天机器人服务有6个主题,包括服务日程、健康信息、注册、疾病、药物和聊天机器人用户的早期护理服务。对这6个主题进行的测试显示,在总共251个问题中,平均正确率为93.1%。对已构建的聊天机器人应用进行可用性测量的结果,系统可用性量表值为80.1,表明开发的聊天机器人可以接受使用。
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Artificial Intelligence-Based Chatbot to Support Public Health Services in Indonesia
The aim of this study is to build an artificial intelligence chatbot application to support public health services. The chatbot acts as an information service that can replace the role of humans. The analysis of functional needs was obtained from information submitted by one of the heads of public health centers in Indonesia. This study uses the Scrum method with pregame stages to produce a plan consisting of functional and non-functional requirements analysis and conceptual design of the chatbot, which will be developed using Unified Modeling Language (UML) diagrams. The process of finding answers uses the matching graph master technique, which is a backtrack matching that utilizes a depth-first search strategy. There are 6 topics of chatbot services, including service schedules, health information, registration, diseases, drugs, and early care services for chatbot users. Tests conducted on these 6 topics showed an average correct answer ratio of 93.1% out of a total of 251 questions. The result of the usability measurement on the chatbot application that has been built obtained a system usability scale value of 80.1, indicating that the developed chatbots are acceptable for use.
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来源期刊
International Journal of Interactive Mobile Technologies
International Journal of Interactive Mobile Technologies Computer Science-Computer Networks and Communications
CiteScore
5.20
自引率
0.00%
发文量
250
审稿时长
8 weeks
期刊介绍: This interdisciplinary journal focuses on the exchange of relevant trends and research results and presents practical experiences gained while developing and testing elements of interactive mobile technologies. It bridges the gap between pure academic research journals and more practical publications. So it covers the full range from research, application development to experience reports and product descriptions. Fields of interest include, but are not limited to: -Future trends in m-technologies- Architectures and infrastructures for ubiquitous mobile systems- Services for mobile networks- Industrial Applications- Mobile Computing- Adaptive and Adaptable environments using mobile devices- Mobile Web and video Conferencing- M-learning applications- M-learning standards- Life-long m-learning- Mobile technology support for educator and student- Remote and virtual laboratories- Mobile measurement technologies- Multimedia and virtual environments- Wireless and Ad-hoc Networks- Smart Agent Technologies- Social Impact of Current and Next-generation Mobile Technologies- Facilitation of Mobile Learning- Cost-effectiveness- Real world experiences- Pilot projects, products and applications
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