一起开始设计和制作的挑战:在Fab实验室中考察家庭参与

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS International Journal of Human-Computer Studies Pub Date : 2023-11-23 DOI:10.1016/j.ijhcs.2023.103185
Behnaz Norouzi , Netta Iivari , Marianne Kinnula , Iván Sánchez Milara
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引用次数: 0

摘要

在数字制造实验室(Fab Lab)中使用Fab Lab工艺对于新手制造商来说通常是具有挑战性的,特别是对于有小孩的家庭。我们在非正式的Fab Lab环境中进行了一项关于家庭参与开放式数字制造活动的定性研究,其中家庭参与2D/3D设计,激光切割和3D打印。我们观察到,当家庭从头脑风暴转向数字设计,随后又从数字设计转向机器制造实物时,这些转变具有挑战性。Fab Lab教师的工作、家长的方法和口头讨论,这些都是为了促进儿童参与活动,是这些转变的核心和交织在一起的,并导致儿童的参与或脱离。通过这项研究,我们揭示了家庭面临的挑战,并为没有数字制造经验的家庭提供了如何降低数字制造复杂性的见解,以及Fab Lab教师如何帮助幼儿参与相关活动。
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Challenges in starting to design and make together: Examining family engagement in Fab Labs

Making in a digital fabrication laboratory (Fab Lab) using Fab Lab processes is generally challenging for novice makers, particularly for families with young children. We conducted a qualitative study on family engagement in open-ended digital fabrication activities in an informal Fab Lab setting, where families engaged in 2D/3D designing, laser cutting, and 3D printing. We observed challenging transformations when families moved from brainstorming to digital designing and, subsequently, from digital designing to machine-making a physical object. Fab Lab instructors’ work, parental approaches, and oral discussions, which were all intended to facilitate children's participation in the activities, were central in and intertwined with these transformations, and led to the engagement or disengagement of children. Through this study, we shed light on the challenges families faced and provide insights into how to reduce the complexity of digital fabrication for families who have no prior experience of it as well as into how Fab Lab instructors can help enable young children's participation in the related activities.

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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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