在线发布意图:电子竞技的社交传播和品牌资产重要吗?

Xi Wang, Xinyi You, Yulan Xu, Jie Zheng
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引用次数: 0

摘要

目的社会媒体在吸引体育赛事参与者方面的作用,特别是在大流行期间,得到了承认。然而,以往的研究往往将体育赛事用于多种目的,而忽视了品牌资产对体育赛事发展的影响。尽管社交媒体对电竞赛事的品牌价值意义重大,但关于社交媒体影响的研究却非常有限。因此,本研究旨在探讨社交媒体如何通过品牌资产的影响影响电竞赛事品牌资产以及参与者对社交媒体的满意度和参与度。设计/方法/方法这项研究主要针对《英雄联盟》世界锦标赛(LOLWC)的参与者,他们在网上完成了一份自我判断的问卷。问卷包括人口学细节和潜在构念。数据分析包括探索性因子分析(EFA)和结构方程建模(SEM)两步,前者用于评估量表效度,后者用于研究性状之间的关系。研究结果表明,在电子竞技活动背景下,可控传播对品牌资产的基本组成部分产生了直接和间接的双重影响。这反过来又成为提高参与者满意度和发帖意愿的催化剂。原创性/价值本研究将品牌资产理论应用于电子竞技领域,探索基于参与者的品牌资产概念、用户行为以及社交媒体传播对赛事品牌和参与的影响。它还建议了活动改进策略,强调了品牌资产的控制沟通,并强调了营销在品牌知名度、联想和参与者满意度方面的作用。此外,它还建议政府制定法规,解决电子竞技赛事期间的网络暴力问题。
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Online posting intention: do the social communication and brand equity of esports matter?

Purpose

Social media's role in engaging participants in sports events, particularly during the pandemic, is acknowledged. However, previous studies often utilized sports events for diverse objectives but overlooked brand equity's influence on sports event development. And very limited research explores social media's impact on brand equity in esports events, despite its significance. Therefore, this study aims to explore how social media affects esports event brand equity and participants' satisfaction and engagement with social media through brand equity's influence.

Design/methodology/approach

The study focused on League of Legends World Championships (LOLWC) participants, who completed a self-judged questionnaire online. The questionnaire included demographic details and latent constructs. Data analysis involved two steps: exploratory factor analysis (EFA) to assess measurement scale validity and structural equation modeling (SEM) to study relationships between traits.

Findings

The results reveal that, within the esports event context, controlled communication exerts a meaningful and dual impact – both directly and indirectly – on the fundamental components of brand equity. This, in turn, serves as a catalyst for increasing participant contentment and their posting intention.

Originality/value

This study applies brand equity theories to the esports domain, exploring participant-based brand equity concepts, user behavior and the influence of social media communication on event branding and engagement. It also recommends strategies for event improvement, emphasizes controlled communication for brand equity and highlights marketing's role in brand awareness, association and participant satisfaction. Additionally, it suggests government regulation to address cyber violence during esports events.

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