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How does the adoption of ChatGPT influence soccer betting? A reasoned action perspective 采用ChatGPT对足球博彩有何影响?理性行动视角
Pub Date : 2025-03-18 DOI: 10.1108/ijsms-09-2024-0254
Halime Dinç, Paak Phantumabamrung, Hüseyin Çevik, Bülent Gürbüz, Barkın Serhat Yeşiltepe, Metin Argan, James J. Zhang

Purpose

The purpose of this study was to examine the impact of ChatGPT adoption on consumers’ soccer betting behavior, with a particular focus on behavioral intention and word of mouth, by applying the technology acceptance model (TAM) and the theory of reasoned action (TRA).

Design/methodology/approach

A cross-sectional survey design was employed to collect data from 418 soccer bettors in Eskisehir, Türkiye. The study utilized a structured questionnaire with validated measures adapted to the context of ChatGPT adoption in soccer betting. Structural equation modeling was conducted to test the hypothesized relationships among the constructs.

Findings

The findings revealed that perceived ease of use significantly influenced both perceived usefulness and attitude, while perceived usefulness also positively affected attitude. Attitude and subjective norms emerged as strong predictors of behavioral intention. Interestingly, perceived usefulness did not directly affect behavioral intention but instead exerted an indirect effect through attitude as the mediator. Additionally, word of mouth was significantly influenced by subjective norms and behavioral intention, highlighting the importance of social influence in promoting ChatGPT adoption within the soccer betting community.

Originality/value

Theoretically, this study extends the application of TAM and TRA by examining behavioral intention and word of mouth in the context of AI adoption, specifically ChatGPT, among soccer bettors. Practically, the findings provide valuable insights for AI developers, offering actionable strategies to enhance user adoption and effectively promote AI innovations within the rapidly evolving soccer betting market.

本研究的目的是通过应用技术接受模型(TAM)和理性行为理论(TRA)来研究ChatGPT的采用对消费者足球博彩行为的影响,特别关注行为意图和口碑。设计/方法/方法采用横断面调查设计来收集来自基耶省埃斯基谢希尔的418名足球投注者的数据。该研究采用了结构化的问卷调查,并采用了经过验证的措施,以适应ChatGPT在足球博彩中采用的背景。采用结构方程模型对构念之间的假设关系进行检验。结果发现,感知易用性对感知有用性和态度都有显著影响,而感知有用性对态度也有正向影响。态度和主观规范成为行为意向的有力预测因子。有趣的是,感知有用性并不直接影响行为意图,而是通过态度作为中介产生间接影响。此外,口碑受主观规范和行为意向的显著影响,突出了社会影响在促进ChatGPT在足球博彩社区采用方面的重要性。原创性/价值从理论上讲,本研究通过研究人工智能采用背景下的行为意图和口碑(特别是ChatGPT),扩展了TAM和TRA的应用。实际上,这些发现为人工智能开发者提供了有价值的见解,提供了可操作的策略,以提高用户的采用率,并在快速发展的足球博彩市场中有效促进人工智能创新。
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引用次数: 0
How CSR message specificity affects corporate image, attitudes and behavioral intentions among sport consumers? The moderating role of perceived CSR fit 企业社会责任信息的特殊性如何影响体育消费者的企业形象、态度和行为意向?感知到的企业社会责任契合度的调节作用
Pub Date : 2025-03-11 DOI: 10.1108/ijsms-12-2024-0325
Weisheng Chiu, Cindy Lee, Hyejin Bang, Jie Chen

Purpose

This study explored communication regarding corporate social responsibility (CSR), with a focus on how message specificity influences the images of corporations as well as the attitudes and behavioral intentions of sport consumers. A research model was developed based on the elaboration likelihood model and construal level theory to examine the moderating effect of perceived CSR fit on the relationship between a company’s image and its chosen social cause.

Design/methodology/approach

Data were collected through an online survey (N = 338) and analyzed using partial least squares structural equation modeling.

Findings

The findings revealed that CSR message specificity positively impacts corporate image, which in turn enhances consumer attitudes and behavioral intentions. Perceived CSR fit negatively moderates the relationship between CSR message specificity and corporate image, indicating that detailed CSR messaging more effectively improves corporate image when consumers perceive a low fit between a company’s core business activities and the social causes that they advocate.

Originality/value

The findings deepen the understanding of CSR communication and offer valuable insights for companies on crafting messages that maximize favorable consumer responses.

目的本研究探讨企业社会责任(CSR)的传播,重点研究信息特异性如何影响企业形象以及体育消费者的态度和行为意图。基于细化似然模型和解释水平理论,构建了一个研究模型,考察企业社会责任契合感知对企业形象与其社会事业选择之间关系的调节作用。设计/方法/方法通过在线调查(N = 338)收集数据,并使用偏最小二乘结构方程模型进行分析。研究发现,企业社会责任信息专一性对企业形象产生正向影响,进而提升消费者态度和行为意向。感知到的企业社会责任契合度负向调节了企业社会责任信息特异性与企业形象之间的关系,表明当消费者认为企业的核心商业活动与他们所倡导的社会事业之间的契合度较低时,详细的企业社会责任信息更有效地改善了企业形象。这些发现加深了对企业社会责任传播的理解,并为企业提供了有价值的见解,帮助他们制作信息,最大限度地提高消费者的好感度。
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引用次数: 0
The influence of sponsorship effectiveness on consumer perceptions and purchasing behavior in esports 赞助有效性对电子竞技消费者认知和购买行为的影响
Pub Date : 2025-03-10 DOI: 10.1108/ijsms-10-2024-0282
Yu-Feng Wu, Yu-Tai Wu, Bo-Ching Chen

Purpose

With the rise of esports, research on the perceived fit between esports sponsors and events remains limited. This study uses the Elaboration Likelihood Model (ELM) to investigate how the perceived fit between sponsors and esports events effects brand awareness, consumer attitudes and purchasing behavior, aiming to offer insights for more effective marketing strategies.

Design/methodology/approach

Data were collected from 245 participants during the Taipei Game Show 2024, using purposive sampling of individuals aged 18 and above. The data were analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM) with Smart PLS 4.0.1.6 to examine the relationships among perceived fit, brand awareness, consumer attitudes and purchasing behavior, and to investigate the mediating effects.

Findings

The results discovered that brand awareness, perceived fit and consumer attitudes had significant positive effects on purchasing behavior, explaining 75% of its variance. Additionally, perceived fit positively affected both brand awareness and consumer attitude. Mediating effect showed that both brand awareness and consumer attitude play significant mediating roles between perceived fit and purchasing behavior, with consumer attitude having a stronger mediating effect.

Originality/value

This study highlights to the limited body of research on esports sponsorships by demonstrating that perceived sponsor-event fit is crucial for enhancing brand awareness, advancing positive consumer attitudes and driving purchasing behavior. The ELM framework highlights the importance of central and peripheral routes in influencing consumer decisions, offering strategies for companies to optimize sponsorship effectiveness and improve brand competitiveness.

随着电子竞技的兴起,关于电子竞技赞助商和赛事之间感知契合度的研究仍然有限。本研究运用精化似然模型(ELM)探讨赞助商与电竞赛事之间的感知契合度如何影响品牌知名度、消费者态度和购买行为,旨在为更有效的营销策略提供见解。设计/方法/方法在台北游戏展2024期间收集了245名参与者的数据,对18岁及以上的个人进行了有目的的抽样。采用Smart PLS 4.0.1.6软件对数据进行偏最小二乘结构方程模型(PLS- sem)分析,考察品牌认知、消费者态度与购买行为之间的关系,并探讨中介效应。结果发现,品牌知名度、感知契合度和消费者态度对购买行为有显著的正向影响,解释了75%的方差。此外,感知契合度对品牌知名度和消费者态度均有正向影响。中介效应表明,品牌意识和消费者态度在感知契合与购买行为之间都起着显著的中介作用,其中消费者态度的中介作用更强。独创性/价值本研究强调了有限的电子竞技赞助研究机构,证明了感知赞助商与赛事的契合对于提高品牌知名度、提升积极的消费者态度和推动购买行为至关重要。ELM框架强调了中心和外围路线在影响消费者决策方面的重要性,为公司提供了优化赞助效果和提高品牌竞争力的策略。
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引用次数: 0
How to make sponsorship activations memorable: the power of meaningfulness 如何让赞助活动令人难忘:意义的力量
Pub Date : 2025-03-04 DOI: 10.1108/ijsms-09-2024-0235
Pascale Marceau

Purpose

Building on memory-dominant logic, this study proposes a theoretical model explaining the antecedents and consequences of memorable activation experience.

Design/methodology/approach

Through a qualitative research methodology – a narrative review, an analysis of current activation trends, eight interviews and content validity evaluation by five experts – this study hypothesized that six antecedents (positive emotions, novelty, meaningfulness, involvement, experience intensification and serendipity) positively influence memorable activation experience, which in turn significantly affects two managerial outcomes: positive word-of-mouth and sponsor recall. To evaluate the proposed hypotheses, this study analyzed data collected from consumers who participated in a sponsorship activation by Lafleur (n = 215) and Salon de jeux de Québec (n = 306) using partial least squares structural equation modeling (PLS-SEM).

Findings

The results indicate that all antecedents, except for novelty, have a significant impact on memorable activation experience, which positively impacts positive word-of-mouth and sponsor recall.

Originality/value

By extending the scope of memorable experience to the sponsorship field, this study enhances its conceptualization and application. It also contributes to a better understanding of designing activations to increase the likelihood of memorability, thus improving their effectiveness.

目的在记忆主导逻辑的基础上,提出一个可记忆激活经验的前因和后果的理论模型。设计/方法/途径本研究通过定性研究方法——叙述回顾、当前激活趋势分析、八次访谈和五位专家的内容效度评估——假设六个前因(积极情绪、新颖性、意义性、参与性、体验强化和意外发现)积极影响可记忆的激活体验,进而显著影响两个管理结果:正面的口碑和赞助商召回。为了评估所提出的假设,本研究使用偏最小二乘结构方程模型(PLS-SEM)分析了从参与Lafleur (n = 215)和quemux de quemade (n = 306)赞助活动的消费者中收集的数据。结果表明,除新颖性外,所有前因都对记忆激活体验有显著影响,并对正面口碑和赞助商回忆产生正向影响。原创性/价值本研究通过将难忘体验的范围扩展到赞助领域,增强其概念化和应用。它还有助于更好地理解如何设计激活来增加记忆的可能性,从而提高它们的有效性。
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引用次数: 0
Promoting the path of educational activities in the International Table Tennis Federation Museum 推动国际乒联博物馆教育活动之路
Pub Date : 2025-02-07 DOI: 10.1108/ijsms-09-2024-0233
Lin fang Wang, Brian Yim, Doori Song, Yi Zhang

Purpose

Adopting the context, input, process and product (CIPP) evaluation assessment model, this study aims to achieve three objectives: (1) to identify the characteristics of educational activities conducted by the International Table Tennis Federation (ITTF) museum; (2) to explore the key factors that promote and optimize the educational objectives of the ITTF museum and (3) to develop a framework that attempts to unpack the complex and dynamic processes of activities conducted by the ITTF museum.

Design/methodology/approach

A qualitative research using in-depth interviews was conducted to explore the functions and activities of the ITTF museum.

Findings

The path of educational activities carried out is expressed in four aspects: (1) educational background including philosophy and purpose, advantages possessed and the learning needs and readiness of the audience; (2) the resource input includes resource allocation, venue structure, funding channels and the basis of activity program design; (3) the educational activity process includes external cooperation and exchange, the specific content of the activity programs, the teaching strategies and methods during the activities and the response to the challenges of the epidemic and (4) the results of the activities include the number of audience and population distribution, evaluation and feedback of the activities, ways and means of promoting the activities and difficulties and challenges faced.

Research limitations/implications

In the follow-up studies, quantitative research can be conducted by developing a questionnaire based on the current study’s findings. Evaluation scales can be set to continue to enrich and improve the uncovered research content, which is conducive to promoting the objectives of the ITTF museum and giving full play to the educational function, thus enriching the research of sports museums.

Originality/value

The contributions of this study are as follows. First, it enriches the application of the CIPP assessment model in the context of sports museums. It helps the ITTP museum better perform its educational function and provides a reference for future activities of sports museums.

本研究采用情境、投入、过程和产品(CIPP)评价模型,旨在达到以下三个目标:(1)识别国际乒联博物馆开展教育活动的特点;(2)探索促进和优化国际乒联博物馆教育目标的关键因素;(3)建立一个框架,试图解析国际乒联博物馆开展活动的复杂和动态过程。设计/方法/方法采用深度访谈的定性研究来探讨国际乒联博物馆的功能和活动。开展教育活动的路径表现在四个方面:(1)教育背景,包括理念和目的、所拥有的优势和受众的学习需求和准备;(2)资源投入包括资源配置、场地结构、资金渠道和活动方案设计依据;(3)教育活动过程包括对外合作与交流、活动方案的具体内容、活动期间的教学策略和方法以及对疫情挑战的应对;(4)活动结果包括受众数量和人口分布、活动评价和反馈、活动推进的方式和手段以及面临的困难和挑战。研究局限/启示在后续研究中,可以根据当前研究的发现,通过编制问卷进行定量研究。可以设置评价量表,不断丰富和完善未发现的研究内容,有利于推进国际乒联博物馆的目标,充分发挥教育功能,从而丰富体育博物馆的研究。独创性/价值本研究的贡献如下:第一,丰富了CIPP评估模型在体育博物馆情境下的应用。这有助于ITTP博物馆更好地发挥其教育功能,并为今后的体育博物馆活动提供参考。
{"title":"Promoting the path of educational activities in the International Table Tennis Federation Museum","authors":"Lin fang Wang, Brian Yim, Doori Song, Yi Zhang","doi":"10.1108/ijsms-09-2024-0233","DOIUrl":"https://doi.org/10.1108/ijsms-09-2024-0233","url":null,"abstract":"<h3>Purpose</h3>\u0000<p>Adopting the context, input, process and product (CIPP) evaluation assessment model, this study aims to achieve three objectives: (1) to identify the characteristics of educational activities conducted by the International Table Tennis Federation (ITTF) museum; (2) to explore the key factors that promote and optimize the educational objectives of the ITTF museum and (3) to develop a framework that attempts to unpack the complex and dynamic processes of activities conducted by the ITTF museum.</p><!--/ Abstract__block -->\u0000<h3>Design/methodology/approach</h3>\u0000<p>A qualitative research using in-depth interviews was conducted to explore the functions and activities of the ITTF museum.</p><!--/ Abstract__block -->\u0000<h3>Findings</h3>\u0000<p>The path of educational activities carried out is expressed in four aspects: (1) educational background including philosophy and purpose, advantages possessed and the learning needs and readiness of the audience; (2) the resource input includes resource allocation, venue structure, funding channels and the basis of activity program design; (3) the educational activity process includes external cooperation and exchange, the specific content of the activity programs, the teaching strategies and methods during the activities and the response to the challenges of the epidemic and (4) the results of the activities include the number of audience and population distribution, evaluation and feedback of the activities, ways and means of promoting the activities and difficulties and challenges faced.</p><!--/ Abstract__block -->\u0000<h3>Research limitations/implications</h3>\u0000<p>In the follow-up studies, quantitative research can be conducted by developing a questionnaire based on the current study’s findings. Evaluation scales can be set to continue to enrich and improve the uncovered research content, which is conducive to promoting the objectives of the ITTF museum and giving full play to the educational function, thus enriching the research of sports museums.</p><!--/ Abstract__block -->\u0000<h3>Originality/value</h3>\u0000<p>The contributions of this study are as follows. First, it enriches the application of the CIPP assessment model in the context of sports museums. It helps the ITTP museum better perform its educational function and provides a reference for future activities of sports museums.</p><!--/ Abstract__block -->","PeriodicalId":501000,"journal":{"name":"International Journal of Sports Marketing and Sponsorship","volume":"11 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2025-02-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143258035","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Supporting the team, caring for the players: understanding fan perceptions of athlete wellbeing programmes 支持球队,关心球员:了解球迷对运动员福利计划的看法
Pub Date : 2025-02-03 DOI: 10.1108/ijsms-07-2024-0167
Michael Williamson, Jason Doyle, Brooke Harris-Reeves, Kevin Filo

Purpose

Active supporters and the organisations they form are crucial stakeholders for football clubs. Previous literature has noted the increasing interest and positive outcomes associated with corporate social responsibility initiatives within sport organisations, which fans perceive and include employee wellbeing. Whilst scholars have explored various stakeholders’ perceptions of athlete wellbeing, an opportunity exists to understand how active supporters perceive athlete wellbeing programmes. Thus, the purpose of the current research was to explore the perceptions of A-League Men’s active supporters regarding an athlete wellbeing programme.

Design/methodology/approach

Informed by stakeholder theory, active supporters of the A-League provided their perceptions of the Player Development Programme (PDP) – the athlete wellbeing programme associated with professional football in Australia. Data were collected through open-ended questions within an online survey and analysed through inductive thematic analysis.

Findings

Three themes were generated that answer the research question: impactful and beneficial; worthy of more attention and promotion and limited understanding. These themes underscore the positive impact of the wellbeing programme on both the club and its athletes whilst highlighting the necessity for increased programme visibility within the club and the broader community.

Originality/value

The current study’s findings contribute to the sport management literature by exploring active supporters’ perceptions of an athlete wellbeing programme in football. Since athlete wellbeing is essential for active supporters, including wellbeing initiatives within the club’s corporate social responsibility initiatives could produce positive marketing and sponsorship outcomes for clubs.

积极的支持者和他们组成的组织是足球俱乐部的关键利益相关者。以前的文献已经注意到,体育组织内部对企业社会责任倡议的兴趣和积极成果日益增加,粉丝们认为并包括员工福利。虽然学者们已经探索了各种利益相关者对运动员福利的看法,但有机会了解积极支持者如何看待运动员福利计划。因此,本研究的目的是探讨a联赛男子积极支持者对运动员福利计划的看法。设计/方法/方法根据利益相关者理论,a联赛的积极支持者提供了他们对球员发展计划(PDP)的看法-与澳大利亚职业足球相关的运动员福利计划。通过在线调查中的开放式问题收集数据,并通过归纳主题分析进行分析。研究结果产生了三个主题来回答研究问题:有影响力和有益的;值得更多的关注和推广和有限的了解。这些主题强调了福利计划对俱乐部及其运动员的积极影响,同时强调了在俱乐部和更广泛的社区中提高计划知名度的必要性。独创性/价值当前研究的发现通过探索积极支持者对足球运动员福利计划的看法,为体育管理文献做出了贡献。由于运动员的福利对积极的支持者至关重要,因此在俱乐部的企业社会责任倡议中纳入福利倡议可以为俱乐部带来积极的营销和赞助结果。
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引用次数: 0
Continuance intention to use mobile fitness applications: the role of switching costs, guilt and neutralization techniques 继续使用移动健身应用的意向:转换成本、负罪感和中和技术的作用
Pub Date : 2025-01-30 DOI: 10.1108/ijsms-09-2024-0244
Rasha Najib Al-Jabali, Norasnita Ahmad, Weisheng Chiu

Purpose

The study investigates the factors influencing the continuance intention to use Mobile Fitness Applications (MFAs), focusing on the roles of switching costs, guilt, and neutralization techniques in addressing temporary discontinuance.

Design/methodology/approach

A total of 212 valid responses were collected via an online survey in Malaysia. The data were analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM) to understand the relationships between the constructs.

Findings

The study confirms the significant impact of the Expectation Confirmation Model (ECM) constructs on the continuance intention to use MFAs. It highlights how users employ neutralization techniques to mitigate guilt from temporary discontinuance. Additionally, the study reveals that switching costs moderate the relationship between cognitive satisfaction and continuance intention, as well as between guilt and continuance intention. However, the direct effect of switching costs on continuance intention is negligible.

Originality/value

This research extends continuance intention literature by integrating switching costs, guilt, and neutralization techniques into the ECM framework, providing novel insights into user behavior regarding MFA discontinuance.

目的研究影响移动健身应用(MFAs)继续使用意愿的因素,重点研究转换成本、负罪感和中和技术在解决暂时中断中的作用。设计/方法/方法通过马来西亚的在线调查共收集了212份有效回复。采用偏最小二乘结构方程模型(PLS-SEM)对数据进行分析,了解结构之间的关系。研究结果证实了期望确认模型(ECM)结构对mfa持续使用意愿的显著影响。它强调了用户如何使用中和技术来减轻暂时停产带来的负罪感。此外,转换成本调节了认知满意度与继续倾向之间、内疚与继续倾向之间的关系。然而,转换成本对延续意愿的直接影响可以忽略不计。原创性/价值本研究通过将转换成本、内疚和中和技术整合到ECM框架中,扩展了延续意图的文献,为MFA终止的用户行为提供了新的见解。
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引用次数: 0
National Sports Networks rights fees: the influence of fantasy sports participation and women’s sports content 全国体育网络版权费:影响梦幻体育参与和女性体育内容
Pub Date : 2025-01-30 DOI: 10.1108/ijsms-08-2023-0154
Muralee Das, Norm O’Reilly, Kelly Evans, Gary Pasqualicchio

Purpose

The aims of this study are to, first, articulate the drivers for predicting rights fees in television sports programming on National Sports Networks (NSNs) and, second, to further investigate the interrelationships of the identified drivers.

Design/methodology/approach

The entire annual (24-h days over 12 months) schedule of a NSN is assessed using a series of regression models to determine the drivers, magnitude (Study 1) and interrelationships (Study 2) of those drivers, on the rights fees paid (or received in some cases) by the network to (from) those sports properties.

Findings

TV ratings are found to be a driver for identifying rights fees for television sports programs. However, there are other drivers to consider, including the very strong influence of off-the-field engagement. Another finding is the negative influence that deal length has on rights fees, with longer deals providing security but lower fees. The geography of the sports property also influences rights fees. The inclusion of female sports content resulted in lower fantasy sports participation (H1). Active fantasy sports participation has a positive relationship with television ratings (H2), rights fees (H3) and increased viewership of actual matches or games (H4).

Originality/value

Active fantasy sports participation contributed positively to rights fees, and women’s sports content had an inverse effect on active fantasy sports participation. The association between the inclusion of female sports on broadcasts and fantasy sports participation requires intervention and further investigation into why this relationship is negative. The knowledge that participation in fantasy sports results in increased ratings and rights fees, that television ratings mediate the fantasy sports/rights fees relationship and that it supports the importance of fantasy sports for sports properties and media organizations.

本研究的目的是,首先,阐明国家体育网络(NSNs)电视体育节目版权费用预测的驱动因素,其次,进一步调查确定的驱动因素之间的相互关系。设计/方法/方法使用一系列回归模型评估NSN的整个年度(12个月内的24小时)时间表,以确定这些驱动因素、量级(研究1)和相互关系(研究2),以及网络向(从)这些体育资产支付(或在某些情况下收到)的版权费。研究发现,电视收视率是确定电视体育节目版权费用的一个驱动因素。然而,还有其他驱动因素需要考虑,包括场外参与的强大影响。另一个发现是交易长度对权利金的负面影响,较长的交易提供了保障,但费用较低。体育资产的地理位置也会影响版权费用。包含女性体育内容导致较低的幻想体育参与(H1)。积极参与幻想体育与电视收视率(H2)、版权费用(H3)和实际比赛或游戏收视率(H4)呈正相关。原创/价值积极的幻想体育参与对版权费的贡献为正,女性体育内容对积极的幻想体育参与的影响为负。女性体育节目与幻想体育参与之间的关系需要干预和进一步调查,为什么这种关系是负相关的。了解到参与梦幻体育会导致收视率和版权费用的增加,电视收视率调解了梦幻体育/版权费用的关系,并且它支持了梦幻体育对体育资产和媒体组织的重要性。
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引用次数: 0
Experiential virtual reality or informational video advertising? Assessing promotional effect on sport interest 体验式虚拟现实还是信息性视频广告?评估对运动兴趣的推广效果
Pub Date : 2025-01-30 DOI: 10.1108/ijsms-09-2024-0252
Dong Hong Zhu

Purpose

Promoting people’s interest in sports is not only important to sports enterprises to improve financial performance but also to the healthy development of the whole society. As virtual reality (VR) devices become more accessible and consumers’ demand for immersive experiences increases, VR advertising is gradually attracting the attention of advertisers. However, there is limited research on what situations are more suitable for VR advertising compared to traditional advertising forms in promoting people’s sport interest. This study aims to compare the influence of experiential VR advertising and informational video advertising on sport interest.

Design/methodology/approach

As sports programs are advertised not only to novices but also to experienced people, this study investigates the interaction effect of advertising type (experiential VR vs informational video) and previous experience (high vs low) on promoting sport interest. We recruited 216 participants. They were randomly assigned to one of two conditions: an experiential VR advertisement of table tennis played by using a VR headset and an informational video advertisement of table tennis watched on a PC.

Findings

The results show that experiential VR advertising generates higher sport interest than informational video advertising for those with low previous experience and vividness and presence play a sequential mediating role. For those with high previous experience, there was no significant difference between the two advertising forms.

Originality/value

The findings extend sport advertising research with different advertising types and complement the new moderator of previous experience, providing a new perspective for insight into the differences between VR advertising and video advertising.

目的提高人们对体育的兴趣,不仅对体育企业提高财务绩效具有重要意义,而且对整个社会的健康发展具有重要意义。随着虚拟现实(VR)设备的普及和消费者对沉浸式体验需求的增加,VR广告逐渐引起广告商的关注。然而,与传统广告形式相比,VR广告在哪些情况下更适合促进人们的体育兴趣,目前的研究还很有限。本研究旨在比较体验式VR广告和信息性视频广告对体育兴趣的影响。设计/方法/方法体育节目的广告不仅针对新手,也针对有经验的人,本研究探讨了广告类型(体验式VR vs信息性视频)和以往经验(高vs低)对促进体育兴趣的交互作用。我们招募了216名参与者。他们被随机分配到两种情况中的一种:一种是使用VR耳机观看的体验式VR乒乓球广告,另一种是在PC上观看的乒乓球信息视频广告。研究结果表明:体验性VR广告对低体验者的体育兴趣比信息性视频广告高,生动性和在场感起序贯中介作用。对于那些有高经验的人来说,两种广告形式之间没有显著差异。这一发现将体育广告研究扩展到不同的广告类型,并补充了之前经验的新调节因素,为洞察VR广告和视频广告之间的差异提供了一个新的视角。
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引用次数: 0
College NIL athletes as social media influencers: examining sports vs lifestyle posts on consumer perceptions 大学运动员作为社会媒体的影响者:检查消费者对体育和生活方式的看法
Pub Date : 2025-01-27 DOI: 10.1108/ijsms-08-2024-0194
Stephanie G. Schartel Dunn, Gwendelyn S. Nisbett

Purpose

Influencer marketing is a significant element in modern marketing. Both influencer marketing and college athletics are billion-dollar industries. As the two collide in the wake of college name, image or likeness (NIL) regulations, allowing for NIL athletes to monetize themselves and their personal brands, it is important to evaluate the implications of NIL influencers. This paper specifically examines whether sports-themed posts differ from lifestyle posts in terms of consumer perceptions.

Design/methodology/approach

Experimental design was used to explore the impact that NIL influencer source attributes have on audiences’ consumer attitudes. Participants (N = 222) viewed Instagram posts of four of the top NIL-earning athletes (two men and two women athletes) from 2023. Perceptions of the posts were examined under two collapsed conditions: sports-themed posts focusing on athletic pursuits and lifestyle posts that focused on lifestyle. Participants answered questions concerning credibility, wishful identification, homophily and behavioral intention.

Findings

Sports-themed content was regarded as more credible and linked to greater behavioral intentions, including intent to engage on social media and intent to purchase an endorsed product when compared with more traditional lifestyle posts. Both homophily and wishful identification play an important mediating role in the processing of influencer content.

Originality/value

Given the recency of NIL regulations, this research focuses on the underexplored topic of college athletes as endorsers. Understanding the type of posts that elicit greater behavioral intentions has marketing implications for a wide variety of organizations interested in partnership opportunities with NIL athletes.

影响者营销是现代营销的重要组成部分。网红营销和大学体育都是价值数十亿美元的产业。随着大学名称、形象或肖像(NIL)规定的出台,这两者发生了碰撞,允许NIL运动员将自己和他们的个人品牌货币化,评估NIL影响者的影响是很重要的。本文专门研究了在消费者认知方面,体育主题帖子是否与生活方式帖子不同。设计/方法/方法采用实验设计来探讨零影响者来源属性对受众消费态度的影响。参与者(N = 222)观看了2023年四名收入最高的运动员(两男两女)的Instagram帖子。人们对这些帖子的看法是在两种不同的条件下进行的:以体育为主题的帖子,侧重于运动追求,以及以生活方式为重点的帖子。参与者回答了关于可信度、一厢情愿的认同、同质性和行为意图的问题。与更传统的生活方式帖子相比,体育主题的内容被认为更可信,与更大的行为意图相关,包括参与社交媒体的意图和购买代言产品的意图。同质性和一厢情愿认同在影响者内容加工中都起着重要的中介作用。原创性/价值考虑到新近出台的零收入法规,本研究将重点放在未被充分开发的大学运动员作为代言人的话题上。了解能够引发更大行为意图的帖子类型,对于有兴趣与零运动员合作机会的各种组织具有营销意义。
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引用次数: 0
期刊
International Journal of Sports Marketing and Sponsorship
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