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Racial preferences in sports NFTs? Empirical evidence from NBA Top Shots
Pub Date : 2024-12-19 DOI: 10.1108/ijsms-03-2023-0055
Jeremy Nguyen, Carleigh Yeomans, Adam Karg

Purpose

The purpose of this paper is to analyse a large data set of over 2.4 million Top Shot NFT transactions to determine whether there is evidence of revealed racial preferences in the Top Shot market.

Design/methodology/approach

This study examines a data set of 2.43 million transactions from 28 July 2020 to 20 March 2021 using Ordinary Least Squares, Weighted Least Squares and Inverse Probability Weighting. Our models include indicator variables for the race of depicted players and examine estimated race coefficients for statistical significance and effect size.

Findings

Our results indicate that the National Basketball Association (NBA) Top Shot NFTs depicting Black players or Black/Mixed players trade for higher prices than those depicting White players, after controlling for other factors including on-court performance. While highly statistically significant, the effect sizes are below conventional thresholds for small effects.

Practical implications

Recent empirical studies present evidence suggesting that Black players may earn less than comparable White players. Our findings challenge implicit justifications for observed earning disparities based on consumer preference.

Originality/value

This study provides empirical analysis into revealed racial preference of consumers for sports memorabilia. It is the first to examine racial preference in NBA NFTs.

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引用次数: 0
Scoring big – how sports video game features drive virtual ownership, willingness to pay and soccer participation
Pub Date : 2024-12-17 DOI: 10.1108/ijsms-06-2024-0135
Joern Schlimm, Sebastiano Mereu, Christoph Breuer
<h3>Purpose</h3><p>Sports organizations have a strategic interest in utilizing video games as a means to generate commercial opportunities and increase participation in their respective sports. This study aims to investigate the specific features of sports video games (SVGs) that may significantly influence gamers’ desire to own virtual items, their Willingness to Pay (W2P) for these items and their participation in real-life soccer activities. The research also considers generational cohorts, and the amount of time gamers spend playing video games, offering a preliminary analysis of potential differences among various demographic groups and gamer types. Conducted in collaboration with the Fédération Internationale de Football Association (FIFA), the practical implications of this research aim to provide FIFA and other sports organizations with a foundational basis for the selection and collaborative development of SVGs.</p><!--/ Abstract__block --><h3>Design/methodology/approach</h3><p>To the best of the authors’ knowledge, this is the first attempt to determine the impact of concrete SVG features on consumers’ Ownership, W2P and Participation. Hence, a new survey construct needed to be developed based on an extensive review of scales that have been used by researchers to assess gamers’ gratifications and motivations for playing video games. The new construct was tested and refined through exploratory factor analysis. This study subsequently uses structural equation modeling to explore the impact of various SVG features on Ownership, W2P and Participation.</p><!--/ Abstract__block --><h3>Findings</h3><p>The results of this study indicate that, from a commercial perspective, competition, collaboration and social interaction appeal to gamers and drive Ownership and W2P in SVGs. Additionally, discovery and exploration enhance the SVG experience further motivating gamers to spend on in-game content. Fantasy, Escape and Sport Context are critical determinants of soccer Participation, as they enable gamers to immerse themselves in a virtual environment that offers experiences unattainable in real life. These features can strengthen gamers’ identification with soccer, making real-life Participation more appealing. Competing, Socializing and Relationship features also boost Participation by fostering a feeling of community and social interaction, encouraging gamers to seek similar real-world experiences. The findings of this study indicate that a universal approach may be ineffective, as various target audiences are motivated to engage in commercial transactions or participate in soccer based on different SVG features. Consequently, it is essential for sports organizations to segment their target audience and strategically develop SVGs that cater to the distinct needs of each group.</p><!--/ Abstract__block --><h3>Research limitations/implications</h3><p>Future research should aim to draw more representative samples by including a broader range o
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引用次数: 0
How expanded servicescape shapes fitness center members' decision-making processes: a stimulus-organism-response (SOR) model perspective
Pub Date : 2024-12-13 DOI: 10.1108/ijsms-08-2024-0216
Caner Özgen, Euisoo Kim, Hüseyin Köse, Velittin Balcı, Hüseyin Çevik

Purpose

The purpose of this research is to examine the holistic impact of expanded servicescape stimuli (physical, social, socio-symbolic, natural) on the decision-making processes (emotional, attitudinal, normative, and control) of fitness center members and consequently, the indirect effects on behavioral intentions (response) within the Stimulus-Organism-Response (SOR) model.

Design/methodology/approach

A total of 336 fitness center members were reached using the convenience sampling method. The fundamental methodological principles of structural equation modeling (SEM) were followed to validate the proposed theoretical model and test the hypotheses.

Findings

The results revealed that the holistic servicescape stimuli of fitness centers affect the emotional, normative, attitudinal, and control variables in the psychological decision-making processes of members, thereby influencing their intentions to maintain their fitness center memberships.

Originality/value

This study significantly advances the literature by empirically demonstrating the combined effects of expanded servicescape stimuli on the decision-making processes of fitness center customers. Thus, providing valuable insights for both academics and practitioners in environmental psychology and sports marketing.

目的本研究旨在探讨在刺激-组织-反应(SOR)模型中,扩展的服务景观刺激(物理、社会、社会象征、自然)对健身中心会员决策过程(情感、态度、规范和控制)的整体影响,以及由此对行为意向(反应)的间接影响。研究结果显示,健身中心的整体服务景观刺激影响了会员心理决策过程中的情感、规范、态度和控制变量,从而影响了他们保持健身中心会员身份的意愿。因此,它为环境心理学和体育营销领域的学者和从业人员提供了宝贵的见解。
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引用次数: 0
Inter- and intra-team differences in professional sport fans’ environmental attitudes
Pub Date : 2024-12-13 DOI: 10.1108/ijsms-07-2024-0174
Timothy Kellison, Brian P. McCullough, Beth A. Cianfrone, Jamee A. Pelcher

Purpose

Sport has emerged as a powerful platform for promoting environmental awareness and action. Major collegiate and professional teams have implemented sustainability strategies, although some have hesitated to promote them out of concern for political polarization and fan alienation. This study aimed to examine differences in environmental attitudes among fans of two professional sport organizations competing in the same venue but in different sports.

Design/methodology/approach

Survey data were collected from 2,652 season ticket holders of the two organizations. The survey included measures of environmental awareness, perceived behavioral control, ascriptions of responsibility, awareness of team initiatives and green team fandom. Participants’ environmentalist status (active, passive or non-environmentalist) was also assessed. Analysis of variance was used to examine differences in environmental attitudes based on sport affiliation and environmentalist status.

Findings

Significant but small differences in environmental awareness and awareness of team initiatives based on sport affiliation were found. However, environmentalist status had a significant effect on environmental awareness, perceived behavioral control, ascriptions of responsibility and green team fandom, with active environmentalists scoring highest, followed by passive environmentalists and non-environmentalists. Surprisingly, fans’ environmentalist status did not significantly impact their awareness of team sustainability initiatives. Non-environmentalists, a substantial portion of the sample, did not express particularly negative attitudes toward sustainability.

Originality/value

This study extends previous research by examining fan attitudes toward environmental sustainability. It challenges the assumption that promoting sustainability initiatives may alienate fans, particularly non-environmentalists, and highlights the potential for sport organizations to leverage their unifying power to promote environmental action among diverse fanbases.

目的体育已成为促进环保意识和行动的有力平台。主要的大学和职业球队已经实施了可持续发展战略,尽管有些球队出于对政治两极分化和球迷疏远的担忧,在推广这些战略时犹豫不决。本研究旨在考察两个职业体育组织的球迷在环保态度上的差异,这两个组织在同一场地比赛,但从事不同的体育项目。调查内容包括环境意识、感知行为控制、责任描述、对球队倡议的认识以及对绿色球队的狂热。此外,还对参与者的环保主义者身份(主动、被动或非环保主义者)进行了评估。研究结果发现,根据运动隶属关系,参与者的环境意识和团队倡议意识存在显著但微小的差异。然而,环保主义者的身份对环境意识、感知行为控制、责任描述和绿色球队粉丝有显著影响,其中主动环保主义者得分最高,其次是被动环保主义者和非环保主义者。令人惊讶的是,球迷的环保主义者身份并没有对他们对球队可持续发展举措的认识产生重大影响。非环保主义者占样本的很大一部分,但他们对可持续发展并没有表达出特别消极的态度。 原创性/价值 本研究通过考察球迷对环境可持续发展的态度,扩展了以往的研究。它挑战了推广可持续发展倡议可能会疏远球迷(尤其是非环保人士)的假设,并强调了体育组织利用其团结力量在不同球迷群体中推广环保行动的潜力。
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引用次数: 0
How streamer credibility affects viewers’ willingness to pay for online games: a social identity perspective
Pub Date : 2024-12-09 DOI: 10.1108/ijsms-05-2024-0108
Umut Kubat Dokumacı

Purpose

This paper proposes a structural model that explores the relationship between game/esports streamers’ credibility dimensions and viewers’ willingness to spend money (WTP) on online games. The study seeks to uncover the underlying mechanisms in this relationship by drawing on the source credibility model, social identity theory and S-O-R framework.

Design/methodology/approach

The study utilized an online survey conducted through Qualtrics survey software to validate the proposed framework. The sample (N = 612) consisted of viewers of a Turkish esports live streamer with a substantial following on both Twitch and YouTube. The main research framework was tested using AMOS 22, and the serial mediation analyses were done using Process v3.0 on SPSS.

Findings

The findings of this study are significant, revealing that streamer credibility (SC) factors – trustworthiness, attractiveness and expertise – have a profound impact on the response variables purchase intention (PI) and WTP through streamer identification (STI). Moreover, the study uncovers that the time spent watching the streamer significantly influences WTP for games, a crucial insight for the gaming industry.

Practical implications

By bridging the realms of social identity theory and the source credibility model within the context of game streaming, this study charts new territory in understanding the intricate web of factors shaping consumer behaviour in live-stream gaming environments. It highlights the multifaceted nature of viewer-streamer interactions and their implications for marketers and industry stakeholders seeking to navigate the expanding landscape of live stream commerce.

Originality/value

This paper offers a novel structural framework that synthesizes multiple perspectives to investigate the relationship between esports streamers’ credibility and viewers’ spending behaviour. By incorporating concepts from the source credibility model, social identity theory and S-O-R framework, the study not only expands upon existing theories of identity in the streaming domain but also provides a comprehensive understanding of the factors influencing consumer behaviour in online gaming environments.

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引用次数: 0
The role of athlete brands for the international marketing of professional sports leagues: a case study of the German Bundesliga in Asia
Pub Date : 2024-11-29 DOI: 10.1108/ijsms-07-2024-0162
Matthias Anderski, Pascal Stegmann, Geoff Dickson, Tim Ströbel

Purpose

This study investigates the role of athlete brands for the international marketing of professional sports leagues by examining how athlete brands contribute to initiatives of football leagues.

Design/methodology/approach

Through a single case study of the German Bundesliga underpinned by 17 semi-structured interviews with league, club and media executives, we identify specific brand co-creation opportunities of athlete brands and the sports league brand.

Findings

Our findings reveal that athlete brands play a significant role in enhancing league visibility, engaging global audiences and unlocking new markets. Moreover, we identify specific opportunities for co-creating league brand meaning through strategic partnerships and athlete endorsements.

Originality/value

This research contributes to the literature by highlighting the importance of athlete brands in sports league marketing and offering insights for practitioners on innovative marketing strategies. Using a multi-actor perspective, this study provides valuable insights by revealing how sports leagues can pursue innovative marketing strategies by considering the role of athlete brands, thereby offering new ways for fans and sponsors to engage with the sports league.

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引用次数: 0
In the arena of debate: a systematic literature review on sports sponsorship by controversial industries 辩论场上:关于有争议行业赞助体育运动的系统文献综述
Pub Date : 2024-11-26 DOI: 10.1108/ijsms-07-2024-0155
Katho Jacobs, Steffi De Jans, Tom Evens, Bram Constandt

Purpose

This systematic literature review examines the domain of sports sponsorship involving controversial industries. We delve into the shared patterns, differences and overarching themes prevalent across various dark consumption industries (i.e. alcohol, food and beverages high in fat, salt and sugar, gambling and tobacco).

Design/methodology/approach

This study systematically reviews research on controversial sports sponsorships (CSS). Literature searches in Web of Science and Scopus, and additional searches in reference lists resulted in a total of 90 publications meeting the inclusion criteria, which can be grouped into three research clusters: prevalence, impact and (in)appropriateness of CSS.

Findings

This review revealed a high prevalence of so-called controversial sponsors in sports, particularly in – but certainly not limited to – soccer. Especially gambling sponsorships have become more prominent in recent years. Ethical concerns surfaced since CSS are positively related to attitudes, preferences, purchase intention and consumption, potentially causing health-harming consequences for children and adults.

Practical implications

This study provides scholars and practitioners with insights to advocate for policy measures curbing CSS.

Originality/value

In light of the identified research gaps, we propose a research agenda to particularly investigate causal relationships between exposure to CSS and its impact by conducting longitudinal and experimental research. Additionally, we propose to establish a consumer-centered framework for processing CSS.

目的 本系统性文献综述研究了涉及有争议行业的体育赞助领域。我们深入探讨了各种黑暗消费行业(即酒精、高脂肪、高盐和高糖的食品和饮料、赌博和烟草)的共同模式、差异和普遍存在的首要主题。设计/方法/方法本研究系统回顾了有关有争议的体育赞助(CSS)的研究。通过在 Web of Science 和 Scopus 中进行文献检索,以及在参考文献列表中进行其他检索,共有 90 篇出版物符合纳入标准,这些出版物可分为三个研究集群:CSS 的普遍性、影响和(不)适当性。尤其是近年来,博彩赞助变得更加突出。由于 CSS 与态度、偏好、购买意向和消费呈正相关,可能会对儿童和成人的健康造成危害,因此伦理问题浮出水面。此外,我们还建议建立一个以消费者为中心的处理 CSS 的框架。
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引用次数: 0
Consumer adoption of virtual reality for spectator sport: an adopter categorization based on the diffusion of innovation and uses and gratification theories 消费者采用虚拟现实技术观看体育比赛:基于创新扩散和使用与满足理论的采用者分类法
Pub Date : 2024-11-22 DOI: 10.1108/ijsms-04-2023-0059
Kwangho Park, Gi-Yong Koo, Minkil Kim, Sanghoon Kim

Purpose

The purpose of this study is to (1) identify the factors that affect the adoption of virtual reality (VR) for spectator sports, (2) examine the differences in the factors among the four adopter categories (i.e. continuers, discontinuers, potentials and resistors) and (3) determine whether these factors are useful for discriminating among the adopter categories, based on the “diffusion of innovation” and “uses and gratification” theories.

Design/methodology/approach

In total, 216 participants were included in the analysis. Logistic regression and multiple analyses of variance were conducted to identify the factors that affect the adoption of VRS and examine the differences in the factors between adopter and non-adopter as well as between the continuers, discontinuers, potentials and resistors.

Findings

This study found that actualized innovativeness, complexity, companionship and gender significantly affect user adoption of VR for spectator sports. There were significant differences in the factors among the four adopter categories. The factors were also useful in discriminating between the four adopter categories.

Originality/value

This study highlights how individuals embrace emerging technologies differently based on their adopter category characteristics. From a marketing perspective, the insights gained from this study can inform the development of targeted strategies, campaigns and user experiences for VR spectator sports (VRS). This approach promises new revenue streams for the spectator sport industry and offers solutions to challenges like declining viewership and digital marginalization. It underscores the potential success of VR technology in transforming the spectator sport industry.

本研究的目的是:(1) 确定影响观众体育采用虚拟现实技术(VR)的因素;(2) 根据 "创新扩散 "和 "使用和满足 "理论,研究四类采用者(即继续采用者、中断采用者、潜在采用者和抵制采用者)之间的因素差异;(3) 确定这些因素是否有助于区分采用者类别。通过逻辑回归和多元方差分析,确定了影响采用 VRS 的因素,并研究了采用者和非采用者之间以及继续采用者、停止采用者、潜在采用者和抵制者之间在这些因素上的差异。研究结果本研究发现,实际创新性、复杂性、陪伴性和性别显著影响用户采用 VR 观看体育比赛。四个采用者类别之间的因素存在明显差异。原创性/价值 本研究强调了个人如何根据其采用者类别特征以不同方式接受新兴技术。从市场营销的角度来看,从本研究中获得的见解可为制定有针对性的战略、活动和用户体验提供信息,从而促进 VR 观众体育(VRS)的发展。这种方法有望为观众体育产业带来新的收入来源,并为观众人数下降和数字边缘化等挑战提供解决方案。它强调了 VR 技术在改变观众体育产业方面可能取得的成功。
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引用次数: 0
From the player to the sponsor: exploring the interplay of attitudes in MMA sports sponsorship 从球员到赞助商:探索综合格斗运动赞助商态度的相互作用
Pub Date : 2024-11-12 DOI: 10.1108/ijsms-11-2023-0225
Andrzej Szymkowiak, Urszula Garczarek-Bąk, Agnieszka Frątczak, Adam Metelski

Purpose

This study aims to investigate the complex dynamics of sports sponsorship within the context of mixed martial arts (MMA). Specifically, it explores how audience attitudes toward MMA influence their perceptions of players and sponsors, and subsequently, how these attitudes affect brand perceptions and purchase intentions. Furthermore, this research examines the moderating effect of fans' attitudes toward MMA on the relationship between their attitudes toward sponsors and their purchase intentions. MMA was selected as the focus of this study due to its propensity to evoke more intense emotional responses than other sports, as evidenced by previous research.

Design/methodology/approach

Study 1 was conducted to systematically assess the emotional responses elicited by MMA. This preliminary study involved 277 participants. Building on the findings from Study 1, Study 2 employed an online survey to investigate the relationships among various constructs related to MMA. This survey was facilitated through an external portal and included a sample of 459 participants residing in the United States. The constructs measured in this survey were attitudes toward the player (ATP), attitudes toward the sponsor (ATS), perception of brand quality (PBQ), purchase intention (ITP) and attitudes toward mixed martial arts (ATM).

Findings

The study reveals that respondents rated MMA the most negatively among the analyzed sports, with the highest standard deviation, indicating that MMA evokes extreme emotional responses. The findings confirm that attitudes toward the player positively influence attitudes toward the sponsor, aligning with sponsorship-linked marketing theory. Moreover, positive attitudes toward the player were found to enhance perceptions of the sponsor’s brand quality. The research further demonstrated that attitudes toward the sponsor and perceptions of brand quality mediate the relationship between attitudes toward the player and purchase intentions, underscoring the complex nature of consumer decision-making in MMA sponsorship.

Originality/value

This research provides novel insights into the critical role of audience engagement and personal connection with sports in formulating effective sponsorship strategies. It emphasizes the need for marketers to tailor their approaches to align with the sport’s personal significance to the audience, employing narratives that resonate with their identities and values. Enhancing player-sponsor associations through co-branded campaigns and endorsements is essential. Furthermore, consistently maintaining high product quality and fostering emotional connections with the sport are key strategies to drive increased purchase intentions.

目的 本研究旨在探讨综合格斗(MMA)背景下体育赞助的复杂动态。具体而言,本研究探讨观众对综合格斗的态度如何影响他们对选手和赞助商的看法,以及这些态度如何影响对品牌的看法和购买意向。此外,本研究还探讨了粉丝对综合格斗的态度对他们对赞助商的态度和购买意向之间关系的调节作用。之所以选择综合格斗运动作为本研究的重点,是因为与其他运动相比,综合格斗运动更容易引起强烈的情感反应,这一点已在以往的研究中得到证明。这项初步研究涉及 277 名参与者。在研究 1 结果的基础上,研究 2 采用了在线调查的方式来研究与综合格斗有关的各种构造之间的关系。该调查通过外部门户网站进行,包括 459 名居住在美国的参与者。研究结果表明,在所分析的运动项目中,受访者对综合格斗的负面评价最高,标准偏差也最大,这表明综合格斗会引起极端的情绪反应。研究结果证实,对选手的态度会积极影响对赞助商的态度,这与赞助商关联营销理论相一致。此外,研究还发现,对球员的积极态度会增强人们对赞助商品牌质量的认知。研究进一步表明,对赞助商的态度和对品牌质量的感知在对球员的态度和购买意向之间起着中介作用,这凸显了消费者在体育赛事赞助中决策的复杂性。它强调营销人员有必要根据体育运动对受众的个人意义调整营销方法,采用与受众的身份和价值观产生共鸣的叙事方式。通过联合品牌活动和代言加强球员与赞助商之间的联系至关重要。此外,始终保持高质量的产品和促进与体育运动的情感联系,也是提高购买意向的关键策略。
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引用次数: 0
Did you notice us? An eye-tracking investigation of sponsorship at the US Olympic swim trials 你注意到我们了吗?美国奥林匹克游泳选拔赛赞助商眼动追踪调查
Pub Date : 2024-11-11 DOI: 10.1108/ijsms-03-2024-0053
Ali B. Mondt, Alan Morse, Zachary Evans

Purpose

This study aimed to investigate the ecological validity of sponsorship effectiveness by examining the visual attention paid to sponsorship at a live sporting event and the subsequent impact of that attention on cognitive outcomes using eye tracking in a natural, real-world environment.

Design/methodology/approach

Two logistic regression analyses (i.e. sponsor recall and sponsor recognition) were conducted to evaluate the impact of sponsorship exposure time, fixation duration and fixation frequency on viewer attention.

Findings

The preliminary investigation unveiled that longer exposure, strategic placement and brand repetition led to more frequent and extended fixations. The statistical examination demonstrated that a greater fixation frequency yielded a higher probability of explicit memory. However, the amount of time did not appear to influence viewers’ explicit memory. Further, females exhibited a higher probability of explicit memory compared to their male counterparts. Finally, age emerged as a significant determinant of explicit memory.

Originality/value

The significance of conducting eye-tracking studies within an authentic sport environment enhances ecological validity, leading to the development of practical and realistic approaches to boost consumers' explicit memory of sponsors. Further, the tangible evidence of how sponsorship information is processed can inform and modify sport marketing strategies to enhance the effectiveness of sponsorships.

目的 本研究旨在通过在自然、真实环境中使用眼动仪检测现场体育赛事中观众对赞助商的视觉注意力,以及这种注意力对认知结果的后续影响,来研究赞助商效果的生态有效性。研究结果初步调查显示,较长的曝光时间、战略位置和品牌重复会导致更频繁和更长时间的定格。统计研究表明,固定频率越高,显性记忆的概率就越高。然而,时间的长短似乎并不影响观众的显性记忆。此外,与男性观众相比,女性观众表现出更高的显性记忆概率。原创性/价值在真实的体育环境中进行眼动跟踪研究的意义在于提高生态有效性,从而开发出切实可行的方法来增强消费者对赞助商的显性记忆。此外,关于赞助商信息处理方式的具体证据可以为体育营销战略提供信息并加以修改,从而提高赞助商的有效性。
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引用次数: 0
期刊
International Journal of Sports Marketing and Sponsorship
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